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Smart VR/AR/MR Systems for Professionals / edited by Karupppasamy Subburaj [and five others].
- Format:
- Book
- Language:
- English
- Subjects (All):
- Augmented reality--Industrial applications.
- Augmented reality.
- Mixed reality--Industrial applications.
- Mixed reality.
- Virtual reality--Industrial applications.
- Virtual reality.
- Physical Description:
- 1 online resource (204 pages)
- Edition:
- First edition.
- Place of Publication:
- Boca Raton, FL : CRC Press, [2024]
- Summary:
- This book is a comprehensive guide that explores the ground-breaking applications of virtual reality (VR), augmented reality (AR), and mixed reality (MR) in various industries. This book aims to equip practicing professionals with the knowledge to harness the full potential of these immersive technologies.
- Contents:
- Cover
- Half Title
- Title Page
- Copyright Page
- Table of Contents
- Editor biographies
- List of contributors
- Preface
- Acknowledgments
- Part 1: Revolutionizing design with immersive technologies
- Chapter 1: Embracing virtual reality: Empowering professionals in the design process
- 1.1 Introduction
- 1.1.1 Aim and contribution
- 1.2 Design processes
- 1.3 Using VR in the design process
- 1.3.1 Discover
- 1.3.2 Define
- 1.3.3 Develop
- 1.3.4 Deliver
- 1.4 The impact of VR on the design process
- 1.4.1 The impact of VR on professionals and other stakeholders
- 1.4.2 The impact of VR on users
- 1.4.3 The impact of VR on technology
- 1.4.4 The impact of VR on design
- 1.5 Limitations of VR
- 1.6 Guidelines for using VR during the design process for professionals
- 1.6.1 Consider the actual benefit of the usage of VR
- 1.6.2 Choose appropriate immersive displays
- 1.6.3 Prioritize interactivity over representation
- 1.6.4 Choose appropriate interaction techniques
- 1.6.5 Avoid the exposure of technical limitations of VR
- 1.6.6 Minimize cybersickness
- 1.7 Conclusion
- Notes
- References
- Chapter 2: Revolutionizing computer-aided design with virtual reality
- 2.1 Introduction
- 2.1.1 Augmented Reality (AR) and Mixed Reality (MR)
- 2.1.2 Virtual reality used for computer-aided design
- 2.1.3 CAD software compatible with VR
- 2.2 Applications of VR in 3DExperience CAD software
- 2.2.1 Case study - VR used with 3DExperience
- 2.2.2 Oculus Rift console
- 2.2.3 HTC Vive Eye Pro console
- 2.2.4 Interaction methods virtual reality-CAD
- 2.3 Results and discussions
- 2.3.1 Visualisation of parts, assemblies, and processes - virtual engineering control
- 2.3.2 Manipulating 3D objects - collaborative working
- 2.3.3 Training in the virtual environment
- 2.3.4 Studying the ergonomics of a 3D object.
- 2.3.5 Creating 3D models/sketches using VR
- 2.3.6 Continuous development and optimisation
- 2.4 Conclusions
- Acknowledgements
- Bibliography
- Chapter 3: Innovations in healthcare product development: Exploring AR/VR/MR technologies
- 3.1 Introduction
- 3.2 Medical and healthcare education
- 3.2.1 Human anatomy using AR
- 3.2.2 Human anatomy using MR
- 3.2.3 Human anatomy using VR
- 3.3 Diagnostics
- 3.4 Surgery
- 3.4.1 Examining complex dynamics using AR
- 3.4.2 VR in surgery
- 3.4.3 Broadcasting and recording VR surgery
- 3.5 Dentistry
- 3.6 AR-based technologies to improve physical rehabilitation
- 3.7 Discussion (Challenges and future of AR in healthcare)
- Part 2: Enhancing manufacturing with virtual, augmented, and mixed reality
- Chapter 4: Transforming manufacturing with digital twins and metrology in VR
- 4.1 Introduction
- 4.1.1 Background and driving forces
- 4.2 Ontological modeling of geometry
- 4.2.1 Geometrical features and parameters
- 4.2.2 EO and CAD geometry
- 4.3 Measuring path modeling
- 4.3.1 Mathematical modeling of initial measuring path
- 4.3.2 Collision avoidance principle
- 4.3.3 PW setup and probe configuration
- 4.3.4 Initial measuring path
- 4.3.5 Optimal measuring path
- 4.4 Simulation models
- 4.4.1 PTC Creo
- 4.4.2 PC-DMIS
- 4.5 Digital measuring twin
- 4.6 Conclusions
- Chapter 5: Enhancing human-robot collaboration: Augmented reality interfaces for smarter path planning
- 5.1 Introduction
- 5.2 Research method
- 5.2.1 Human-robot interaction
- 5.2.2 Path planning
- 5.2.3 Augmented reality for human-robot collaboration
- 5.3 Implementations and results
- 5.3.1 Augmented reality interfaces for path planning
- 5.3.2 System architecture
- 5.3.3 Interfaces for handheld devices
- 5.3.4 Interfaces for head-mounted devices.
- 5.4 Assessing the usability of AR interfaces for path planning
- 5.4.1 Usability evaluation
- 5.5 Conclusions
- Part 3: Crafting the future: System design and applications
- Chapter 6: Unveiling the future of medical imaging: Scan to VR pipeline for visualization
- 6.1 Introduction
- 6.2 Case study
- 6.3 Methodology
- 6.4 Results
- 6.5 Discussion
- 6.6 Summary and conclusion
- Chapter 7: Accelerating rehabilitation through AR/VR solutions
- 7.1 Introduction
- 7.1.1 Brief explanation of the state of the art of VR/AR systems
- 7.2 Search strategy
- 7.3 Existing AR/VR technologies for physical rehabilitation
- 7.4 AR/VR technology as healthcare treatment options
- 7.4.1 Upper limb
- 7.4.2 Lower limb
- 7.4.3 Parkinson's Disease
- 7.4.4 Stroke
- 7.4.5 Sclerosis
- 7.4.6 Pain management
- 7.5 State of art review (top 5 articles)
- 7.6 Design and development approaches for Physical Rehabilitation
- 7.6.1 Traditional research and development of AR/VR devices
- 7.6.1.1 Patient side
- 7.6.1.2 Physician/physiotherapist
- 7.6.1.3 Software
- 7.6.1.4 Limitations of AR/VR usability
- 7.6.2 FDA regulations for AR/VR product development
- 7.7 Discussion
- 7.7.1 Application and benefits
- 7.7.1.1 Mental health and concerned disorders
- 7.7.1.2 Surgical limitations and pediatric diagnosis
- 7.7.2 Emerging risks
- 7.7.3 Design standard requirements
- 7.7.4 Future research directions
- 7.8 Conclusion
- Chapter 8: Overcoming phobias: Harnessing the power of immersive virtual reality therapy
- 8.1 Introduction
- 8.1.1 Background and driving forces
- 8.2 Various types of phobias
- 8.3 Available treatments for phobias
- 8.4 Virtual reality in the treatment of phobias
- 8.5 Virtual reality systems.
- 8.6 Applications of the Immersive 3D Visualization Lab
- 8.7 Practical aspects of phobia treatment with the use of virtual reality
- 8.8 Conclusions
- References.
- Notes:
- Includes bibliographical references.
- Description based on publisher supplied metadata and other sources.
- Description based on print version record.
- Other Format:
- Print version: Subburaj, Karupppasamy Smart VR/AR/MR Systems for Professionals
- ISBN:
- 1-003-82658-X
- OCLC:
- 1414455934
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