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Beginning C++ game programming : learn C++ from scratch by building fun games / John Horton.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Horton, John, author.
Series:
Expert insight.
Expert insight
Language:
English
Subjects (All):
C++ (Computer program language).
Video games--Programming.
Video games.
Physical Description:
1 online resource (648 pages) : illustrations
Edition:
Third edition.
Place of Publication:
Birmingham, UK : Packt Publishing Ltd., 2024.
Summary:
Always dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.
Notes:
Includes index.
OCLC-licensed vendor bibliographic record.
ISBN:
9781835081747
1835081746
9781835088258
1835088252
OCLC:
1439026491

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