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An interdisciplinary introduction to image processing : pixels, numbers, and programs / Steven L. Tanimoto.

Ebook Central University Press Available online

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Format:
Book
Author/Creator:
Tanimoto, S. (Steven)
Language:
English
Subjects (All):
Image processing.
Physical Description:
xxii, 521 p., [20] p. of plates : ill. (some col.)
Edition:
1st ed.
Place of Publication:
Cambridge, Mass. : MIT Press, c2012.
Language Note:
English
Summary:
Basic principles of image processing and programming explained without college-level mathematics.
Contents:
Intro
Contents
Preface
Acknowledgments
I IMAGES AND FORMULAS
1 Introduction
1.1 Sources of Images
1.2 What Is an Image?
1.3 What Is a Pixel?
1.4 What Is a Function?
1.5 What Is a Program?
1.6 Human Vision
1.7 How Does a Digital Camera Work?
1.8 What Can We Do with All These Pixels?
1.9 References
1.10 Exercises
2 Getting Started
2.1 Representation of Digital Images
2.2 Starting PixelMath
2.3 Examining Your Image
2.4 Put a Twinkle in Your Eye
2.5 A Quick Overview of Features
2.6 References
2.7 Exercises
3 Brightness and Contrast
3.1 Brightness
3.2 Contrast
3.3 Histograms
3.4 Thresholding
3.5 Quantization
3.6 Bits and Bytes
3.7 The Memory Required by an Image
3.8 References
3.9 Exercises
4 Controlling Color
4.1 The Phenomenon of Color
4.2 Controlling Color in PixelMath
4.3 Specific Colors and Palettes
4.4 Color Enhancements
4.5 Specifying Color Components in Formulas
4.6 Hue, Saturation, and Value
4.7 Indexed Color Formats, GIF and PNG
4.8 References
4.9 Exercises
5 Geometric Transformations
5.1 Overview
5.2 Scaling with One Window
5.3 Push versus Pull
5.4 Setting Up for Two-Window Operations
5.5 Widths and Heights
5.6 Reflections
5.7 90-Degree Rotations
5.8 Two Transformations in Succession
5.9 Modular Arithmetic on Coordinates
5.10 Resampling
5.11 Composition of Transformations
5.12 Invertibility and the Identity
5.13 Closure
5.14 Groups
5.15 Summary
6 Geometric Distortions
6.1 Perturbing Coordinates
6.2 Modulator Images
6.3 Invertibility Once Again
6.4 Polar Coordinates
6.5 Angles and Radii
6.6 Visualizing the Polar Coordinates
6.7 Transformations with Polar Coordinates
6.8 Fisheye Transformations
6.9 Ripples on a Pond.
6.10 Polar Pixellation Effects
6.11 About Anamorphic Images
6.12 Definition and Motivation
6.13 Obtaining a Cylindrical Mirror
6.14 Slant Anamorphosis
6.15 Cylinder Anamorphosis
6.16 Connections
6.17 Tuning Parameters
6.18 References
6.19 Exercises
7 Synthesizing Images
7.1 Rendering Points
7.2 Drawing Lines
7.3 Nonlinear Functions of the Form y = f(x)
7.4 Other Planar Figures
7.5 Functions of Form z = f(x,y)
7.6 Mountain Ranges and Distance Transforms
7.7 Making Curved Surfaces
7.8 Exercises
8 Stereograms
8.1 Introduction to Stereo
8.2 Traditional Stereo Pairs
8.3 Autostereograms
8.4 Making an Autostereogram: Basic Ideas
8.5 Challenges
8.6 Further Discussion
8.7 References
8.8 Exercises
9 Images Within Images
9.1 What Is Steganography?
9.2 Discovering Information by Stretching Contrast
9.3 Hiding Messages Using Key Values
9.4 Hiding Messages Using Bitwise Exclusive-OR
9.5 Hiding and Finding Messages Using Masks
9.6 Scrambling and Unscrambling
9.7 Watermarks
9.8 Photomosaics
9.9 Panorama Stitching
9.10 Fractals
9.11 References
9.12 Exercises
10 Filtering
10.1 Introduction
10.2 Filtering Out Noise
10.3 Median Filtering
10.4 High-Pass Filtering and Sharpening
10.5 Convolution
10.6 Systems of Filters
10.7 The Discrete Cosine Transform
10.8 Vectors and Vector Spaces
10.9 Bases for Vector Spaces
10.10 Image Vector Spaces
10.11 Bases of Complex Exponentials
10.12 Fourier Transforms
10.13 Two-Dimensional Fourier Transforms
10.14 Filtering with the Fourier Transform
10.15 References
10.16 Exercises
II IMAGES AND PROGRAMS
11 Introducing Python
11.1 Why Use Programming in PixelMath?
11.2 Introducing the Programming Interface
11.3 Editing Sequences of Commands.
11.4 How to Deal with Errors in the Commands
11.5 A Longer Example
11.6 PixelMath Commands
11.7 An Example: Twin Monas
11.8 References
12 Basics of Python
12.1 Overview
12.2 Interacting with Python
12.3 Numbers
12.4 Variables
12.5 Arithmetic Expressions
12.6 Strings
12.7 Lists
12.8 Built-in Functions
12.9 Modules and Importing
12.10 Comments in Code
12.11 Example
12.12 References
12.13 Exercises
13 Control Structures: Conditionals and Repetition
13.1 Overview
13.2 Conditionals
13.3 Boolean Values
13.4 Multiple Cases
13.5 Loops
13.6 Nested Loops
13.7 Looping to Enlarge an Image
13.8 Loops Using while
13.9 Setting up Multiple Windows
13.10 Building Convolution Formulas
13.11 Four-Level Nesting for Median Filtering
13.12 Iterative Transformations
13.13 Dissolves
13.14 Anatomy of a Loop
13.15 Progressive Scrambling
13.16 Handling Exceptions
13.17 Exercises
14 Data Structures
14.1 Overview
14.2 Strings
14.3 Lists
14.4 Tuples
14.5 Dictionaries
14.6 Classes
14.7 Trees
14.8 Graphs
14.9 References
14.10 Exercises
15 Creating Functions
15.1 Encapsulating Sequences of Operations
15.2 Defining Simple Python Functions
15.3 Functions with Parameters
15.4 Software Engineering with Functions
15.5 Returned Values versus Side Effects
15.6 Parameter List Options
15.7 Recursive Functions
15.8 Functional Programming Techniques
15.9 References
15.10 Exercises
16 Programming Techniques
16.1 Overview
16.2 Concepts and Paradigms
16.3 Imperative Programming
16.4 Object-Oriented Programming
16.5 Functional Programming
16.6 Callable Objects
16.7 A Three-Paradigm Presentation
16.8 Some Details About the Example
16.9 Scaffolding, Testing, and Debugging.
16.10 Considerations for Large Projects
16.11 References
16.12 Exercises
17 Image Analysis
17.1 Overview
17.2 Applications of Image Analysis
17.3 Boundary Finding
17.4 Contour and Line Finding
17.5 Connected Components
17.6 Morphology
17.7 Other Features
17.8 Exercises
18 Pattern Recognition
18.1 Overview
18.2 K-Nearest-Neighbor Classification
18.3 Perceptrons
18.4 The K-Means Clustering Method
18.5 References
18.6 Exercises
19 Computational Photography
19.1 Overview
19.2 High-Dynamic-Range Photography
19.3 Automatic Focus Methods
19.4 Multiple-Focus Photography
19.5 Ultra-High-Resolution Photography
19.6 Catadioptric Imaging
19.7 Separating Direct and Global Illumination
19.8 Image Inpainting
19.9 Other Developments
19.10 References
19.11 Exercises
20 Selected Applications
20.1 Overview
20.2 Morphing
20.3 Photomosaics with Many Images
20.4 An Image-Matching Game
20.5 References
20.6 Exercises
APPENDIXES
A Calculator Formulas
B Quick Reference-PixelMath Formulas
C Python Glossary
D Troubleshooting
E Graphical User Interfaces
Index.
Notes:
Title from title screen.
Digitized and made available by: Books24x7.com.
Includes bibliographical references and index.
ISBN:
0-262-30061-3
0-262-30139-3

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