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Game play : paratextuality in contemporary board games / Paul Booth.
- Format:
- Book
- Author/Creator:
- Booth, Paul, 1981- author.
- Language:
- English
- Subjects (All):
- Board games.
- Fantasy games.
- Literature--Adaptations.
- Literature.
- Motion picture plays--Adaptations.
- Motion picture plays.
- Television plays--Adaptations.
- Television plays.
- Physical Description:
- 1 online resource (265 p.)
- Place of Publication:
- New York : Bloomsbury Academic, 2015.
- Language Note:
- English
- Summary:
- "Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts."-- Provided by publisher.
- Contents:
- Machine generated contents note:
- Introduction
- Part I: Understanding Games
- Chapter 1 - Ludifying Lovecraft in Arkham Horror
- Chapter 2 - Lord of the Rings as Convergent Gameplay
- Chapter 3 - Transmedia Pathos and Plot in The Walking Dead
- Part II: Understanding Media
- Chapter 4 - Battlestar Galactica and Spimatic Meaning in Games
- Chapter 5 - Mutability and Materiality in Star Trek
- Chapter 6 - The Hunger Games and Fan Paratextual Participation
- Chapter 7 - Narratives and Databases in Game of Thrones
- Conclusion - Ludic Interaction in Doctor Who
- Bibliography
- Glossary of Terms
- Index.
- Notes:
- Description based upon print version of record.
- Includes bibliographical references and index.
- ISBN:
- 9781628927429
- 1628927429
- 9781501304972
- 1501304976
- 9781628927412
- 1628927410
- OCLC:
- 905601162
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