1 option
Understanding Augmented Reality : Concepts and Applications.
- Format:
- Book
- Author/Creator:
- Craig, Alan B.
- Language:
- English
- Subjects (All):
- Augmented reality.
- Physical Description:
- 1 online resource (297 pages)
- Edition:
- 1st ed.
- Place of Publication:
- San Diego : Elsevier Science & Technology, 2013.
- Contents:
- Front Cover
- Understanding Augmented Reality
- Copyright Page
- Short Contents
- Table of Contents
- Foreword to Alan B. Craig's Understanding Augmented Reality
- Preface
- About this Book
- How this Book Came to Be
- Intended Audience
- Relationship of this Book with Understanding Virtual Reality and Developing Virtual Reality Applications
- Special Features of this Book
- Supplemental Materials
- About the Author
- Acknowledgments
- 1 What Is Augmented Reality?
- Introduction
- Where Did Augmented Reality Come from?
- Other Enhancements
- Why Digital Enhancement of the Real World Rather Than Physical Enhancement?
- Augmented Reality
- The Physical World Is Augmented by Digital Information That Is Superimposed on a View of the Physical World
- The Information Is Displayed in Registration with the Physical World
- The Information Displayed Is Dependent on the Geographic Location of the Real World and the Physical Perspective of the Per ...
- The Relationship between Augmented Reality and Other Technologies
- Media
- Virtual Reality
- Telepresence
- Technologies
- Global Positioning System (GPS)
- Geographic Information Systems (GIS)
- Other Ideas Related to the Spectrum Between Real and Virtual Worlds
- Cyberspace
- Mixed Reality
- Virtuality and the Virtuality Continuum
- The Reality Continuum
- The Metaverse and the Metaverse Roadmap
- Summary of Related Technologies
- Summary
- 2 Augmented Reality Concepts
- How Does Augmented Reality Work?
- The Two-Step Process of Augmented Reality Applications
- Sensor(s)
- Sensors Used for Tracking
- Camera (Computer Vision)
- Gyroscopes, Accelerometers, and Other Types of Sensors
- Sensors for Gathering Environmental Information
- Sensors for Gathering User Input
- Processor
- Display.
- Categories of Displays
- Concepts Related to Augmented Reality
- Computer Graphics
- Dimensionality
- Depth Cues
- Visual Depth Cues
- Monoscopic Image Depth
- Stereoscopic Image Depth (Stereopsis)
- Motion
- Physiological
- Auditory Depth Cues
- Registration and Latency
- Registration
- Latency
- Ingredients of an Augmented Reality Experience
- Augmented Reality Application
- Content
- Interaction
- Technology
- The Physical World
- Participant(s)
- 3 Augmented Reality Hardware
- Major Hardware Components for Augmented Reality Systems
- Sensors
- Roles of Sensors
- Tracking
- Other Uses for Sensors
- Processors
- Roles of Processors
- Processor System Architectures
- Handheld
- Handheld Connected to Server
- Laptop or Desktop Computer
- Laptop or Desktop Computer with Server
- Application Run as a Web Application
- Application Run on a Cloud with a Thin Client
- Other Combinations of Local and Remote Processors
- Advantages
- Disadvantages
- Summary and Comparison Chart
- Processor Specifications
- Number of Processors
- Processor Speed
- Available Memory
- Available Storage
- Graphics Accelerator(s)
- Network Bandwidth
- Network Latency
- Processor Summary
- Displays
- Visual Displays
- Stationary Visual Displays
- Visual Displays That Move with the Participant's Head
- Visual Displays That Move with the Participant's Hand or Other Parts of His or Her Body
- Audio Displays
- Stationary Audio Displays
- Audio Displays That Move with the Participant's Head
- Audio Displays That Move with the Participant's Hand or Other Parts of His or Her Body
- Other Sensory Displays
- Haptics
- Smell (Olfaction)
- Other Senses
- Stereo Displays
- Visual
- Audio
- Characteristics of Displays That Are Common to Many Display Types
- Augmented Reality System
- Summary.
- 4 Augmented Reality Software
- Major Software Components for Augmented Reality Systems
- Software Involved Directly in the Augmented Reality Application
- Environmental Acquisition
- Sensor Integration
- Application Engine
- Rendering Software
- Augmented Reality Libraries
- Cross-Platform Support
- The Rapidly Changing Landscape
- Comparing AR Libraries
- Software Used to Create the Augmented Reality Application
- Software Used to Create Content for the Augmented Reality Application
- Software for Creating and Editing Three-Dimensional Graphics
- Software for Creating and Editing Two-Dimensional Graphics
- Software for Creating and Editing Sound
- Record Sounds from the Real World Outside the AR Application
- Precompute (Synthesize) Sounds Using Software Outside the AR Application
- Editing Sounds from Other Sources Using Editing Software
- Other Software Related to Augmented Reality
- Putting It All Together
- 5 Content Is Key!-Augmented Reality Content
- What Is Content?
- Attributes of Different Ways of Representing Content
- Representation and Our Senses
- Content That Falls Within Our Understanding of the Real World
- Content That Does Not Fall Within Our Understanding of the Real World
- The Dilemma of the Virtual World and the Real World
- Realistic Representation vs Abstract Representation
- Representations Meant to Convey Physical Attributes vs Representations to Communicate Emotion
- Physical Representations vs Conceptual Representations
- Content That Tells a Story
- Content for AR Games
- Content for Conveying Information
- Creating Visual Content
- Three-Dimensional Objects
- Created from Scratch Using a Computer Graphics Modeling Program
- Scene Graphs
- Created Dynamically from an Algorithm That Generates the Objects.
- Created from a Real-World Object by Scanning an Object With a 3D Scanner
- Obtained by Purchasing or Otherwise Obtaining an Extant 3D Model
- Two-Dimensional Images
- Visual Elements That Vary with Time (Animation)
- Creating Audio Content
- Creating Content for Other Senses (Touch, Taste, Smell)
- Representation and Perceptual Issues
- Sight
- Hearing
- 6 Interaction in Augmented Reality
- What Is Interaction?
- Interaction in the Real World
- Manipulation
- Navigation
- Travel in Augmented Reality
- Navigation in Augmented Reality
- Communication and Multiperson Augmented Reality Applications
- Interaction in Projected Augmented Reality Environments
- Subjective vs Objective Point of View
- 7 Mobile Augmented Reality
- What is Mobile Augmented Reality?
- Advantages and Disadvantages of Mobile Augmented Reality
- Advantages of Mobile Augmented Reality Applications
- Disadvantages of Mobile Augmented Reality Applications
- Constraints of Mobile Augmented Reality Applications
- Technological Constraints
- Environmental Constraints
- User Understanding
- Architectures for Mobile Augmented Reality Systems
- 8 Augmented Reality Applications
- What Makes a Good Augmented Reality Application?
- Application Areas
- Magic Books
- Magic Mirrors
- Magic Windows and Doors
- Magic Lens
- Navigation Assistance
- Nonreferential Augmentation
- Objective View Augmented Reality
- Collaborative Augmented Reality
- Applying Augmented Reality to a Problem
- Evaluating Augmented Reality Applications
- Why Evaluate Augmented Reality Applications?
- Evaluation Questions
- Example Augmented Reality Applications
- The Ethnobotany Workbook
- colAR-Amazing Animals of New Zealand
- T. rex
- Anatomy
- 9 The Future of Augmented Reality
- The Current State of Augmented Reality
- The State of Augmented Reality Applications
- The State of Augmented Reality Technology
- The State of Augmented Reality Content Development
- Why Consider the Future?
- Trends in Augmented Reality
- Trends Toward Mobile Augmented Reality Applications
- A Trend Away from Specialized Fiducial Markers
- A Trend Toward Improved Tracking and Hybrid Tracking Technologies
- A Trend Toward Less Encumbrance with Augmented Reality Systems
- A Trend Toward Display to More Senses with Augmented Reality Systems
- A Trend Toward Higher Fidelity Representations and Displays
- A Slow Trend Toward Projection Augmented Reality Systems
- A Trend Toward More Control Being Done in the Real World
- A Trend Toward Multiperson Applications and Private Applications
- A Trend Toward Applications with Readily Swappable Content
- A Trend Toward Repositories of Augmented Reality Content and Applications
- A Trend Toward More Application Areas
- A Trend Toward Ubiquitous Content and Channels of Augmentations
- A Trend Toward New Mechanisms for Augmentation Discovery
- A Trend Toward Easy-to-Use Authoring Tools for Augmented Reality Experiences
- A Trend Toward Attention to Disabilities and Challenges
- A Trend Toward Better, More Formal Evaluation of Augmented Reality Experiences
- Intellectual Property in Augmented Reality Applications
- Index.
- Notes:
- Description based on publisher supplied metadata and other sources.
- Other Format:
- Print version: Craig, Alan B. Understanding Augmented Reality
- ISBN:
- 9780240824109
- OCLC:
- 843187679
The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.