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Recreation and Leisure Programming : A 21st Century Perspective.
- Format:
- Book
- Author/Creator:
- Edginton, Christopher.
- Language:
- English
- Subjects (All):
- Leisure.
- Recreation.
- Physical Description:
- 1 online resource (387 pages)
- Edition:
- 1st ed.
- Place of Publication:
- Urbana : Sagamore Publishing, L.L.C., 2019.
- Summary:
- This book, 'Leisure Programming: A 21st Century Perspective,' authored by Christopher R. Edginton and others, is a comprehensive guide on recreation and leisure programming. It explores the impact of social, cultural, economic, and environmental factors on leisure activities. The book covers historical perspectives, service organization, community resources, leadership, and diverse populations. It also delves into program benefits, planning, needs assessment, formats, promotion, technology, supervision, and evaluation. The authors aim to provide insights and strategies for professionals in the field to craft quality programs and services, addressing the challenges and opportunities presented by rapid societal changes. The intended audience includes leisure programmers, supervisors, and leaders seeking to enhance their professional practice. Generated by AI.
- Contents:
- Intro
- Title Page
- Credits
- Contents
- Preface
- Acknowledgments
- About the Authors
- 1: Recreation &
- Leisure in the 21st Century
- CHAPTER OBJECTIVES
- INTRODUCTION
- 21st CENTURY RECREATION AND LEISURE PROGRA
- SOCIAL, CULTURAL, ECONOMIC, AND ENVIRONMENTAL FACTORS INFLUENCING PROGRAMMING
- PROGRAMMING: A PROFESSIONAL RESPONSIBILITY
- BASIC CONCEPTS AND DEFINITIONS OF PLAY, RECREATION, AND LEISURE
- Understanding Play
- Defining Recreation
- Concepts of Leisure
- CRAFTING THE LEISURE EXPERIENCE
- Perceived Freedom
- Perceived Competence
- Intrinsic Motivation
- Positive Affect
- RECREATION AND LEISURE SERVICE ORGANIZATIONS
- Governmental Recreation and Leisure Service Agencies
- Nongovernmental Recreation and Leisure Service Organizations
- Commercial Recreation and Leisure Service Enterprises
- SUMMARY
- DISCUSSION QUESTIONS
- REFERENCES
- 2: Historical Perspectives of Recreation &
- Leisure Programming
- RISE OF RECREATION AND LEISURE PROGRAMMING
- EARLY INFLUENCES
- THE INDUSTRIAL ERA: CHANGING SOCIAL AND CULTURAL CONDITIONS
- Development of Parks and Open Spaces
- Settlement House Movement
- Recreation Facilities (Playgrounds, Fields Houses, and Swimming Pools)
- Youth Service Organizations
- TECHNOLOGY TRANSFER AND RECREATION AND LEISURE PROGRAMMING
- KNOWLEDGE/TECHNOLOGY ERA
- RISE OF THE CREATIVE CLASS
- CHANGES IN PHILOSOPHICAL ORIENTATIONS TO SERVICE DELIVERY
- Social Welfare Orientation
- Service-for-All Orientation
- Marketing Orientation
- 3: What Is a Recreation &
- Leisure Service?
- WHAT IS A SERVICE?
- CHARACTERISTICS OF SERVICES AND MONITORING QUALITY.
- BUILDING CUSTOMER LOYALTY AND CHARACTERICS OF CUSTOMER-SERVICE-ORIENTED RECREATION AND LEISURE ORGANIZATIONS
- Handling Service Complaints
- 4: Organizing Community Resources
- WHAT IS A COMMUNITY?
- RECREATION AND LEISURE PROGRAMS AND SERVICES: A PART OF COMMUNITY LIFE
- Environmentally Sensitive Practices
- Community Attractiveness
- Leisure, Social, and Cultural Programs
- Programs That Provide Opportunities for Involvement of People
- Heritage Management
- COMMUNITY ORGANIZATION PRACTICES AND STRATEGIES
- Social Planning as a Practice/Strategy
- Community Development as a Practice/Strategy
- Social Marketing as a Practice/Strategy
- Social Action as a Practice/Strategy
- Social Policy as a Practice/Strategy
- 5: Leader-Participant Interface
- WHAT IS LEADERSHIP?
- BASIC LEADERSHIP MODELS
- Lewin, Lippitt, and White (1939) Studies
- Ohio State Studies (1945)
- University of Michigan Studies (1947)
- Fiedler's Contingency Model of Leadership Effectiveness (1967)
- Tannenbaum and Schmidt's Leadership Continuum (1973)
- Tri-Dimensional Leader Effectiveness Model (1977)
- Attribution Theory of Leadership (1977)
- Transactional/Transformational Leadership (1978)
- Hitt's Model of Leadership (1988)
- Collaborative Leadership (1995)
- Leader Presence (1996)
- Servant Leadership (1996)
- Authentic Leadership (2003)
- TYPICAL DIRECT FACE-TO-FACE LEADERSHIP ROLES
- WHY IS THE LEADER-PARTICIPANT INTERFACE
- PROMOTING QUALITY SERVICES
- DISTINCTIVE FEATURES OF QUALITY INTERACTIONS
- Caring
- Kindness
- Being Genuine and Authentic
- Sincerity
- Active Listening
- Positive Attitude
- Cooperative Attitude
- DISCUSSION QUESTIONS.
- REFERENCES
- 6: Leisure &
- Programming
- LEISURE MODELS, THEORIES, AND PROGRAMMING
- Theory of Flow
- Liquid Leisure/Postmodern Leisure
- Neulinger's Leisure Paradigm
- Ontological Theories of Leisure
- Theory of Anti-Structure and Holy Leisure
- THE PROGRAM CONTINUUM
- Direct Versus Indirect Program Continuum
- Service Continuum Model
- Serious Leisure Continuum
- Core-Balanced Continuum
- Casual-Highly Structured Continuum
- APPROACHES TO PROGRAMMING
- Traditional Approach
- Expressed Desires/Identification of Need
- Current/Best Practices Approach
- Cafeteria Approach
- Benefits-Based Approach
- Human Services Approach
- Symbolic Interaction
- 7: Diverse &
- Marginalized Populations
- CROSS-CULTURAL COMPETENCE IN RECREATION
- CASE EXAMPLES OF RECREATION AND LEISURE
- Homeless Populations
- Poverty and Low-Income Populations
- Racial-Ethnic Minority Populations
- Lesbian, Gay, Bisexual, and Transgender
- People With Disabilities
- 8: Program Benefits
- WHAT ARE PROGRAM BENEFITS?
- WHY IS A FOCUS ON BENEFITS IMPORTANT?
- WHAT ARE THE TYPES OF BENEFITS?
- Personal
- Community
- Psychological
- Economic
- Social
- Environmental
- Health
- 9: Participant-Centered Program Planning
- PROGRAM ELEMENTS
- Creating the Vision
- Creating the Environment
- Creating the Connection
- PARTICIPANT-CENTERED PROGRAM PLANNING
- Preprogram Design Elements
- Program Planning Phase
- Goals and Objectives
- Program Design Elements
- Program Implementation Elements
- Program Evaluation and Quality Assurance.
- PROGRAMMING CONSIDERATIONS
- Age and Stage Programming
- Cross-Contextual Programming
- Preventive Programming
- Intervention Programming
- Transformational Programming
- Programming as a Social Instrument
- Community-Building Programming
- Linear Versus Developmental Programming
- Systematic Versus Humanistic Programming
- Fantasy Programming
- Escape Programming
- Educationally Based Programming
- Slow Versus Fast Programming
- Active Versus Passive Programming
- Aesthetic Programming
- Entertainment Programming
- Leisure as an End in Itself Programming
- 10: Needs Assessment
- WHAT IS MEANT BY NEEDS ASSESSMENT?
- WHY IS A NEEDS ASSESSMENT IMPORTANT?
- WHAT IS A NEED? WHAT ARE INTERESTS?
- WHAT ARE THE DIFFERENT TYPES OF NEEDS?
- Felt Needs
- Expressed Needs
- Normative Needs
- Comparative Needs
- Creative Needs
- WHAT ARE THE WAYS TO IDENTIFY NEEDS?
- COLLECTING NEEDS ASSESSMENT DATA
- 11: Program Areas
- WHAT IS A PROGRAM AREA?
- PROGRAM AREA CATEGORIES
- Dance
- Drama
- The Visual Arts
- Crafts
- The New Arts
- Literary Activities
- Self-Improvement/Educational Activities
- Sports, Games, and Athletics
- Aquatics
- Outdoor Recreation/Education
- Wellness/Fitness
- Hobbies
- Social Recreation
- Volunteer Services
- Travel and Tourism
- PROGRAMS IN PLACES AND SPACES
- Recreation Centers
- Aquatic Centers
- Parks
- Community Gardens
- Pet/Dog Parks
- Playgrounds
- Fit Parks
- CASE STUDY: RECREATION AND LEISURE PROGRAMMING AT THE MAYO CLINIC
- History and Description of Early Recreation and Leisure Programming at the Mayo Clinic
- Contemporary Recreation and Leisure Programming at the Mayo Clinic
- SUMMARY.
- DISCUSSION QUESTIONS
- 12: Program Formats
- WHAT IS A PROGRAM FORMAT?
- TYPES OF PROGRAM FORMATS
- Competitive
- Drop-In or Open
- Instructional
- Club
- Special Event
- Workshop/Conference
- Interest Group
- Outreach
- 13: Program Promotion
- WHAT IS PROGRAM PROMOTION?
- WHAT ARE THE MAJOR TYPES OF PROGRAM PROMOTION?
- Publicity
- Sales Promotion
- Advertising
- Personal Selling/Contact
- Public Relations
- USE OF SOCIAL MEDIA IN PROMOTION OF RECREATION AND LEISURE SERVICES
- METHODS AND PROCEDURES FOR PROMOTING SERVICES?
- Newspapers: Print and Online
- Other Printed Materials: Newsletters and Brochures
- 14: Technology &
- WHAT ROLE DOES TECHNOLOGY PLAY IN THE PROGRAMMING PROCESS?
- WHY IS TECHNOLOGY IMPORTANT TO PROGRAMMING?
- IMPORTANT ELEMENTS WHEN APPLYING TECHNOLOGY TO PROGRAMMING
- Technological Advancements in Program Design
- Benefits of Digital Media on Recreation and Leisure Programs and Services
- Participant Registration and Management, and Marketing and Promotion
- 15: Supervision
- WHAT IS SUPERVISION?
- SUPERVISORY ROLES AND FUNCTIONS
- Recruitment of Staff
- Hiring Staff
- Directing Staff
- Motivating and Promoting Morale
- Rewarding Performance
- Supervisors as Linking Pen
- Handling Grievances
- Development of Staff
- Communicating Results
- TYPES OF SUPERVISION
- Direct Supervision
- Indirect Supervision
- General Supervision
- COMMUNICATION
- Diversity in the Workforce
- MOTIVATION AND MORALE
- Theories of Workplace Motivation
- Teamwork and Group Work.
- CONFLICT RESOLUTION AND PROBLEM SOLVING.
- Notes:
- Description based on publisher supplied metadata and other sources.
- Part of the metadata in this record was created by AI, based on the text of the resource.
- ISBN:
- 9781571678843
- 1571678840
- OCLC:
- 1223091504
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