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The influence game : 50 insider tactics from the Washington, D.C., lobbying world that will get you to yes / Stephanie Vance.
- Format:
- Book
- Author/Creator:
- Vance, Stephanie, 1966-
- Language:
- English
- Subjects (All):
- Lobbying--United States.
- Lobbying.
- Physical Description:
- 1 online resource (xii, 196 pages)
- Edition:
- 1st ed.
- Place of Publication:
- Hoboken, N.J. : Wiley, 2012.
- Summary:
- "Get what you want, every time!Imagine a world where you are offered every job you seek; every business venture you undertake is successful; and every potential customer you approach buys your product. Now imagine that all of this can be achieved--ethically and honestly. All you need is the help of one battle-tested guide, The Influence Game. Former Washington, D.C. lobbyist Stephanie Vance dispenses everything she's learned about effective (and, believe it or not, honest) persuasion. Learn how to apply this power to any situation by using D.C. insider influence strategies and applying a step-by-step, easy-to-understand process for success. Learn how to develop and articulate effective goals Structure both long and short-term persuasion efforts Identify and research primary and secondary audiences Crafting those all important personal stories Stephanie Vance has seen the influence game from every angle. Follow her lead to get past being heard to the real goal of being agreed with"-- Provided by publisher.
- Contents:
- Intro
- The Influence Game: 50 Insider Tactics from the Washington, D.C., Lobbying World That Will Get You to Yes
- Contents
- Acknowledgments
- Introduction
- Being Heard versus Being Agreed With
- What This Book Will Tell You
- Influence in the Real World
- 1 Principles of Influence
- What Influence Is Not About
- Manipulation
- Bribery
- Selling Out
- Logic
- Lying
- What Influence Is About
- Passion and Conviction
- Reason
- Ethics and Honesty
- Relationships
- Individuals
- Crowds
- Perseverance
- Relevance
- Authenticity (or Charm)
- Action
- Know the Difference Between a Good Cause and a Special Interest
- 2 Know What You Want
- Tactic 1: Your Effort Is a Cause
- Tactic 2: Know the Nature of What You're Selling
- Intent: Action or Inertia
- Scope: Controversial or Easy
- Importance: Must-Do versus May-Do Decisions
- Time Frame: Short-Term or Long-Term
- Specific Takeaways
- Tactic 3: Set a SMART Goal
- Specific
- Measurable
- Attainable and/or Achievable
- Realistic
- Timely
- Tactic 4: Know Why You Want What You Want (and Why Your Audience Might Want What You Want)
- Tactic 5: Know What You're Talking About
- Applying the Know What You Want Rule in the Real World
- 3 Know the Competition
- Tactic 6: Identify the Competition
- Tactic 7: Know What You're Competing For
- Resources
- Time and Attention
- The Ideological High Ground
- Tactic 8: Research the Opposition
- Tactic 9: Research Yourself as if You Were the Opposition
- Tactic 10: Divide and Conquer
- Tactic 11: Circle the Wagons
- Applying the Know the Competition Rule in the Real World
- 4 Know the Arena.
- Tactic 12: Find Your Decision Maker
- Tactic 13: Find Your Plan B (and Plan C and Plan D) Decision Maker
- Tactic 14: Ask the and Next Question
- Tactic 15: Know the Rules of the Game
- Applying the Know the Arena Rule in the Real World
- 5 Know Your Primary Audience-The "Influencees
- Tactic 16: Know What Gets Them Up in the Morning- and Keeps Them Up at Night
- Tactic 17: Know What They Need from You, Not What You Want to Give Them
- Tactic 18: Categorize Your Primary Audience into Champions, Supporters, and the Rank and File
- Find or Develop Champions
- Don't Ignore Your Supporters
- Identify the Rank-and-File and then Maintain Their Neutrality
- Identify and Then Marginalize or Co-opt the Opposition
- Applying the Know Your Primary Audience Rule in the Real World
- 6 Find Your Surrogates-The "Influentials
- Tactic 19: Know Who Will Be Positively Impacted
- Tactic 20: Know Who Influences Your Decision Maker
- Superiors
- Staff
- Friends
- Family
- Contributors or Funders
- Other Persuasive Interests
- Tactic 21: Don't Network-Netplay
- Tactic 22: Partner with Polar Opposites
- Tactic 23: Remain Civil, Even with Those You Really Don't Like
- Applying the Find Your Surrogates Rule in the Real World
- 7 The Campaign Plan
- Tactic 24: Don't Bring a Knife to a Gunfight (or a Screwdriver to a Nut and Bolt)
- Tactic 25: Create an Influence Reserve
- Tactic 26: Don't Be a Nigerian Prince
- Tactic 27: Numbers Don't Always Matter
- Specific Takeaways.
- Tactic 28: Do Not Start with Your Compromise Position
- Tactic 29: Trade for Votes
- Tactic 30: Know the Walk-Away Points
- Tactic 31: Keep Track
- Tactic 32: Strategize around the Risks
- Applying the "Develop the Campaign Plan Rule" in the Real World
- 8 Crafting a Winning Message
- Tactic 33: Don't Rest on the Power of Your Position
- Tactic 34: Connect to the Issue du Jour
- Tactic 35: Do Not Be Insulting-Whether on Purpose, in Secret or by Accident
- Tactic 36: Find the Common Ground
- Tactic 37: Remember the Puppies and Children Rule
- Tactic 38: Use the SPIT Formula
- Specific in Terms of What You Want
- Specific in Terms of What the Audience Wants
- Personal
- Informative
- Applying the Crafting the Message Rule in the Real World
- 9 Delivering the Message
- Tactic 39: Pick the Delivery Method That Works for Your Audience, Not You
- Meetings
- Telephone
- Fax
- Social Media
- Postal Mail
- Be Merciful
- Tactic 40: Have the Proper Materials
- Tactic 41: Turn Lemons into Lemonade
- Tactic 42: No Astroturf
- Applying the Delivering the Message Rule in the Real World: Lather, Rinse, Repeat
- 10 The End Game
- Tactic 43: Know the Difference between Persistence and Stalking
- Tactic 44: Control the Uncontrollable
- Tactic 45: What to Do if You Succeed
- Tactic 46: Don't Take Credit- Even if You Deserve It
- Tactic 47: Say Thank You
- Tactic 48: Avoid Failure by Redefining Success
- Tactic 49: Really Don't Do These Five Things
- Number 5: Don't Insult the Decision Maker or Anyone Surrounding the Decision Maker
- Number 4: Don't Interrupt the Decision Maker with Communications That Are Not Really High Priority
- Number 3: Don't Be Vague about Your Goals
- Number 2: Don't Not Know What You're Talking About
- Number 1: Don't Give Up
- Tactic 50: Have Fun
- Index.
- Notes:
- Includes index.
- ISBN:
- 9781118283592 (electronic book)
- 9781283917070
- 1283917076
- 9781118287279
- 1118287274
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