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Introducing Autodesk 3ds Max 2011 [electronic resource].
- Format:
- Book
- Author/Creator:
- Derakhshani, Dariush.
- Language:
- English
- Subjects (All):
- 3ds max (Computer file).
- Computer Animation.
- Three-dimensional display systems.
- Computer animation.
- Local Subjects:
- 3ds max (Computer file).
- Computer Animation.
- Three-dimensional display systems.
- Physical Description:
- 1 online resource (674 p.)
- Edition:
- 1st edition
- Place of Publication:
- Chichester : Wiley, 2010.
- Language Note:
- English
- System Details:
- text file
- Summary:
- An Autodesk Official Training Guide to 3ds Max 2011 3ds Max is a popular 3D animation-and-effects software used in movies, visual effects, games, cartoons, short films, commercials, and other animation. However, it also presents a number of challenges to newcomers. This introduction to the latest version breaks down the complexities of learning 3D software and walks you through the basics of modeling, texturing, animating, and using visual effects. Real-world examples from talented beginning 3ds max users motivate you to learn the software and helpful tutorials offer realistic, profes
- Contents:
- Introducing Autodesk® 3ds Max® 2011; Acknowledgments; About the Authors; About the Contributors; Contents; Introduction; Chapter 1: Basic Concepts; How to Read This Book; What Is CGI?; Production Workflow; CG Workflow; CG Specialties; Fundamental Concepts; Coordinate Systems; Animation Fundamentals; 3ds Max Fundamental Terms and Concepts; Summary; Chapter 2: Your First 3ds Max Project; Getting Around in 3ds Max; Project and File-Management Workflow; The 3ds Max Interface; Jumping Headlong into Production; Summary; Chapter 3: The 3ds Max Interface; What Am I Looking At?; Screen Layout
- Command PanelsControls at the Bottom of the UI; The Viewports; Managing Scene Objects; Scene Explorer; The Quad Menu and the Caddy Interface; Summary; Chapter 4: Modeling in 3ds Max: Part I; Planning Your Model; Modeling Concepts; Modifiers and the Modifier Stack; Look at the Mesh You Got Us Into!; Editable Poly Tools; Modeling a Chest of Drawers; Summary; Chapter 5: Modeling in 3ds Max: Part II; Building the Red Rocket; Summary; Chapter 6: Character Poly Modeling; Setting Up the Scene; Creating the Soldier; Summary; Chapter 7: Materials and Mapping; Materials; The Material Editor
- Mapping a Pool BallMapping, Just a Little Bit More; Exploring the Various Map Types; Using Opacity Maps; Mapping the Rocket; Mapping the Soldier; Summary; Chapter 8: Introduction to Animation; The Mobile Redux: Setting Up Hierarchies; Ready, Set, Animate!; Animating the Rest of the Mobile; Using Dummy Objects; The Bouncing Ball; Using the Track View-Curve Editor; Track View; Anticipation and Momentum in Knife Throwing; Summary; Chapter 9: Character Studio and IK Animation; Character Animation; Character Studio Workflow; Creating a Biped; Animating a Biped
- Associating a Biped with the Soldier ModelUsing Inverse Kinematics; Summary; Chapter 10: 3ds Max Lighting; Basic Lighting Concepts; Three-Point Lighting; 3ds Max Lights; Common Light Parameters; Ambient Light; Lighting the Red Rocket; Atmospheres and Effects; Light Lister; Summary; Chapter 11: 3ds Max Rendering; Rendering Setup; Motion Blur; Previewing with ActiveShade; Cameras; Safe Frame; Render Elements; Rendering Effects; Raytraced Reflections and Refractions; Bringing It All Together: Rendering the Rocket; mental ray Renderer; Final Gather with mental ray; Summary
- Chapter 12: Particles and DynamicsUnderstanding Particle Systems; Setting Up a Particle System; Particle Systems and Space Warps; Using Rigid Body Dynamics; Using Soft Body Dynamics; Summary; So Long, and Thanks for All the Fish; Index; Color Gallery
- Notes:
- Description based upon print version of record.
- ISBN:
- 1-282-84932-8
- 9786612849329
- 0-470-94422-6
- OCLC:
- 699474831
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