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Game on : using digital games to transform teaching, learning, and assessment / Ryan L. Schaaf, Nicky Mohan.
- Format:
- Book
- Author/Creator:
- Schaaf, Ryan L., author.
- Mohan, Nicky, author.
- Series:
- Gale eBooks
- Language:
- English
- Subjects (All):
- Video games in education.
- Educational games.
- Teaching--Aids and devices.
- Teaching.
- Physical Description:
- 1 online resource (xiv, 142 pages) : illustrations
- Place of Publication:
- Bloomington, Indiana : Solution Tree Press, [2017]
- Summary:
- Discover how digital gaming can improve learning and prepare students for successful futures. The authors both experienced educators and enthusiastic gamers contend that students of the 21st century communicate and learn differently than previous generations. By incorporating digital games into lessons, student learning will more accurately reflect the interactive, engaging reality students experience outside the classroom and better prepare them for college and careers.
- Contents:
- ch. 1. From entertainment to education 3.0
- ch. 2. The arcade of education
- ch. 3. Learning theory and the attributes of the digital generation
- ch. 4. How to find and evaluate digital games for teaching, learning, and assessment
- ch. 5. Lesson design using digital games
- ch. 6. Digital gaming and assessment
- ch. 7. The nine I's of modern learning
- ch. 8. Universal design for learning with games
- ch. 9. Beyond linear presentations
- ch. 10. Takeaways.
- Notes:
- Includes bibliographical references and index.
- Description based on print version record.
- ISBN:
- 9781936763986
- 1936763982
- OCLC:
- 967833918
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