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Gamification in A Flipped Classroom : Pedagogical Methods and Best Practices / by Zamzami Zainuddin, Samuel Kai Wah Chu, Corinne Jacqueline Perera.

Springer Nature - Springer Education eBooks 2024 English International Available online

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Format:
Book
Author/Creator:
Zainuddin, Zamzami.
Contributor:
Chu, Samuel (Samuel Kai Wah)
Perera, Corinne Jacqueline.
Series:
Education Series
Language:
English
Subjects (All):
Educational technology.
Teaching.
Digital Education and Educational Technology.
Didactics and Teaching Methodology.
Pedagogy.
Local Subjects:
Digital Education and Educational Technology.
Didactics and Teaching Methodology.
Pedagogy.
Physical Description:
1 online resource (212 pages)
Edition:
1st ed. 2024.
Place of Publication:
Singapore : Springer Nature Singapore : Imprint: Springer, 2024.
Summary:
This book introduces to researchers and teaching practitioners the concept of gamification within a flipped classroom setting, which resonates with the best practices of flipped learning, gamified learning, and gamified flipped learning. The gamified flipped learning (flipped learning plus gamification) approach combines two emerging pedagogies into a single pedagogical form of instruction and serves as an alternative resolution to counter the challenges that arise from flipped learning and gamified learning as separate pedagogies. This book also examines assessment systems for flipped classrooms, showcases various examples of gamification in flipped classroom designs, and reviews educational applications containing game elements for a flipped classroom setting.
Contents:
Introduction
Flipped Classroom
Gamification in Education and Learning
Gamification in the Flipped Classroom
Gamification Platforms for Flipped Learning Implementation
Summary and Conclusion.
Notes:
Description based on publisher supplied metadata and other sources.
ISBN:
9789819722198
9819722195
OCLC:
1432598956

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