My Account Log in

1 option

Frontiers of multimedia research / Shih-Fu Chang.

ACM Book collection I Available online

View online
Format:
Book
Author/Creator:
Chang, Shih-Fu, 1963- author.
Series:
ACM books ; 2374-6777 #17.
ACM books, 2374-6777 ; #17
Language:
English
Subjects (All):
Multimedia systems--Research.
Multimedia systems.
Genre:
Electronic books.
Physical Description:
1 online resource (xv, 400 pages) : illustrations.
Edition:
First edition.
Place of Publication:
[New York] : Association for Computing Machinery ; [San Rafael, California] : Morgan & Claypool, 2018.
System Details:
Mode of access: World Wide Web.
Summary:
The field of multimedia is unique in offering a rich and dynamic forum for researchers from "traditional" fields to collaborate and develop new solutions and knowledge that transcend the boundaries of individual disciplines. Despite the prolific research activities and outcomes, however, few efforts have been made to develop books that serve as an introduction to the rich spectrum of topics covered by this broad field. A few books are available that either focus on specific subfields or basic background in multimedia. Tutorial-style materials covering the active topics being pursued by the leading researchers at frontiers of the field are currently lacking.
Contents:
Part I. Multimedia content analysis
1. Deep learning for video classification and captioning / Zuxuan Wu, Ting Yao, Yanwei Fu, Yu-gang Jiang
1.1 Introduction
1.2 Basic deep learning modules
1.3 Video classification
1.4 Video captioning
1.5 Benchmarks and challenges
1.6 Conclusion
2. Audition for multimedia computing / Gerald Friedland, Paris Smaragdis, Josh McDermott, Bhiksha Raj
2.1 A new field
2.2 Background
2.3 Data for computer audition
2.4 The nature of audio data
2.5 Dealing with the peculiarities of sound
2.6 Potential applications
2.7 Conclusion
Acknowledgments
3. Multimodal analysis of free-standing conversational groups / Xavier Alameda-Pineda, Elisa Ricci, Nicu Sebe
3.1 Introduction
3.2 Related work
3.3 The SALSA dataset
3.4 Matrix completion for multimodal pose estimation
3.5 Experiments
3.6 Conclusion
4. Encrypted domain multimedia content analysis / Pradeep K. Atrey, Ankita Lathey, Abukari M. Yakubu
4.1 Introduction
4.2 SPED: an overview
4.3 Image processing in encrypted domain
4.4 Video processing in encrypted domain
4.5 Audio processing in encrypted domain
4.6 Further discussion
4.7 Conclusion
5. Efficient similarity search / Herve Jegou
5.1 Background
5.2 Cell-probe algorithms
5.3 Sketches and binary embeddings
5.4 Searching and similarity estimation with quantization
5.5 Hybrid approaches: the best of probing and sketching
5.6 Searching for non-Euclidean metrics and graph-based approaches
5.7 Conclusion
Part II. Human-centered multimedia computing
6. Social-sensed multimedia computing / Peng Cui
6.1 Semantic gap vs. need gap
6.2 Social-sensed multimedia computing
6.3 Basic problems and key technologies
6.4 Recent advances
6.5 Exemplary applications
6.6 Discussions on future directions
6.7 Conclusion
7.Situation recognition using multimodal data / Vivek Singh
7.1 The emerging eco-system and a motivating application
7.2 Defining situation
7.3 A framework for situation recognition
7.4 EventShop: a toolkit for situation recognition
7.5 Building situation-aware applications using EventShop:
7.6 Open challenges and opportunities
7.7 Conclusion
8. Hawkes processes for events in social media / Marian-Andrei Rizoiu, Young Lee, Swapnil Mishra, Lexing Xie
8.1 Introduction
8.2 Preliminary: Poisson processes
8.3 Hawkes processes
8.4 Simulating events from Hawkes processes
8.5 Estimation of Hawkes processes parameters
8.6 Constructing a Hawkes model for social media
8.7 Conclusion
9. Utilizing implicit user cues for multimedia analytics / Subramanian Ramanathan, Syed Omer Gilani, Nicu Sebe
9.1 Introduction
9.2 Inferring scene semantics from eye movements
9.3 Eye fixations as implicit annotations for object recognition
9.4 Emotion and personality type recognition via physiological signals
9.5 Conclusion
Part III. Multimedia communication and systems
10. Multimedia fog computing: minions in the cloud and crowd / Cheng-Hsin Hsu, Hua-Jun Hong, Tarek Elgamal, Klara Nahrstedt, Nalini Venkatasubramanian
10.1 Introduction
10.2 Related work
10.3 Challenges
10.4 Distributed multimedia applications: what we can learn from prior studies
10.5 Deployment: open-source platforms
10.6 Conclusion
11. Cloud gaming / Kuan-Ta Chen, Wei Cai, Ryan Shea, Chun-Ying Huang, Jiangchuan Liu,
Victor C. M. Leung, Cheng-Hsin Hsu
11.1 Overview on cloud gaming research
11.2 GamingAnywhere: an open-source cloud gaming platform
11.3 Cloud deployment
11.4 Thin client design
11.5 Communication
11.6 Future paradigm of cloud gaming
11.7 Conclusion
Bibliography
Index
Editor biography.
Notes:
Includes bibliographical references (pages [315]-377) and index.
Title from PDF title page (viewed on March 30, 2018).
Other Format:
Print version:
ISBN:
9781970001051
OCLC:
1030021247
Access Restriction:
Restricted for use by site license.

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account