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Augmented and virtual reality in social learning : technological impacts and challenges / edited by Rajendra Kumar [and three others].
- Format:
- Book
- Series:
- Augmented and Virtual Reality Series
- Augmented and Virtual Reality Series ; Volume 3
- Language:
- English
- Subjects (All):
- Augmented reality.
- Virtual reality.
- Physical Description:
- 1 online resource (292 pages)
- Edition:
- First edition.
- Place of Publication:
- Berlin : Walter de Gruyter GmbH, [2024]
- Summary:
- This book focuses on the design, development, and analysis of augmented and virtual reality (AR/VR)-based systems, along with the technological impacts and challenges in social learning. Social Learning provides a comprehensive approach to researching methods in the emerging fields of AR/VR. The contributors of this book outline the state-of-the-art implementation of AR/VR for the Internet of Things, Blockchains, Big Data, and 5G within AR/VR systems.
- Contents:
- Intro
- Preface
- Contents
- List of contributors
- 1 VR in social learning: applications and challenges
- 2 Integration of blockchain techniques in augmented and virtual reality
- 3 A comparative study of Li-Fi over Wi-Fi and the application of Li-Fi in the field of augmented reality and virtual reality
- 4 Augmented reality in cross-domain applications
- 5 Advanced ICT and intelligent systems in sophisticated Healthcare 5.0 practice in modern social and healthcare transformation: an overview
- 6 A study on enterprise collaboration in metaverse
- 7 Exploring the synergy between augmented and virtual reality in healthcare and social learning
- 8 Exploratory study of the parental perception of social learning among school-aged children based on augmented and virtual reality
- 9 An innovative application using augmented reality to enhance the teaching-learning process in school education
- 10 How do augmented and virtual reality influences visitor experiences: a case of heritage tourism sites in Rajasthan
- 11 Scope of virtual reality and augmented reality in tourism and its innovative applications
- 12 6G and IoT-supported augmented and virtual reality-enabled simulation environment
- 13 Virtual reality in tourism: assessing the authenticity, advantages, and disadvantages of VR tourism
- 14 Real-time weed detection and classification using deep learning models and IoT-based edge computing for social learning applications
- Editors' biography
- Index.
- Notes:
- Description based on: online resource; title from pdf title page (de Gruyter, viewed on March 6, 2024).
- Includes index.
- ISBN:
- 3-11-098144-0
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