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Augmented and virtual reality in social learning : technological impacts and challenges / edited by Rajendra Kumar [and three others].

De Gruyter DG Plus DeG Package 2024 Part 1 Available online

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Format:
Book
Contributor:
Rajendra Kumar, editor.
Series:
Augmented and Virtual Reality Series
Augmented and Virtual Reality Series ; Volume 3
Language:
English
Subjects (All):
Augmented reality.
Virtual reality.
Physical Description:
1 online resource (292 pages)
Edition:
First edition.
Place of Publication:
Berlin : Walter de Gruyter GmbH, [2024]
Summary:
This book focuses on the design, development, and analysis of augmented and virtual reality (AR/VR)-based systems, along with the technological impacts and challenges in social learning. Social Learning provides a comprehensive approach to researching methods in the emerging fields of AR/VR. The contributors of this book outline the state-of-the-art implementation of AR/VR for the Internet of Things, Blockchains, Big Data, and 5G within AR/VR systems.
Contents:
Intro
Preface
Contents
List of contributors
1 VR in social learning: applications and challenges
2 Integration of blockchain techniques in augmented and virtual reality
3 A comparative study of Li-Fi over Wi-Fi and the application of Li-Fi in the field of augmented reality and virtual reality
4 Augmented reality in cross-domain applications
5 Advanced ICT and intelligent systems in sophisticated Healthcare 5.0 practice in modern social and healthcare transformation: an overview
6 A study on enterprise collaboration in metaverse
7 Exploring the synergy between augmented and virtual reality in healthcare and social learning
8 Exploratory study of the parental perception of social learning among school-aged children based on augmented and virtual reality
9 An innovative application using augmented reality to enhance the teaching-learning process in school education
10 How do augmented and virtual reality influences visitor experiences: a case of heritage tourism sites in Rajasthan
11 Scope of virtual reality and augmented reality in tourism and its innovative applications
12 6G and IoT-supported augmented and virtual reality-enabled simulation environment
13 Virtual reality in tourism: assessing the authenticity, advantages, and disadvantages of VR tourism
14 Real-time weed detection and classification using deep learning models and IoT-based edge computing for social learning applications
Editors' biography
Index.
Notes:
Description based on: online resource; title from pdf title page (de Gruyter, viewed on March 6, 2024).
Includes index.
ISBN:
3-11-098144-0

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