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Assassin's Creed in the Classroom : History's Playground or a Stab in the Dark? / edited by Erik Champion and Juan Francisco Hiriart Vera.

De Gruyter DG Plus DeG Package 2024 Part 1 Available online

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Format:
Book
Contributor:
Champion, Erik, editor.
Hiriart Vera, Juan Francisco, editor.
Series:
Video games and the humanities ; Volume 15.
Video Games and the Humanities Series ; Volume 15
Language:
English
Subjects (All):
Video games.
Physical Description:
1 online resource (276 pages)
Edition:
First edition.
Place of Publication:
Berlin, Germany : Walter de Gruyter GmbH, [2024]
Summary:
The open world role-playing Assassin's Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin's Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects archaeologists and historiansexplores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum.
Contents:
Intro
Contents
Introduction: History's Playground or a Stab in the Dark?
Chapter 1 Historical Video Games and Teaching Practices
Chapter 2 Discovery Tour Curriculum Guides to Improve Teachers' Adoption of Serious Gaming
Chapter 3 Christian Vikings Storming Templar Castles: Anachronism as a Teaching Tool
Chapter 4 Ludoforming the Past: Mediation of Play and Mediation of History through Videogame Design
Chapter 5 Exploring History through Depictions of Historical Characters in Assassin's Creed Odyssey
Chapter 6 Empathy and Historical Learning in Assassin's Creed Valhalla Discovery Tour
Chapter 7 The Discovery Tour as a Mediated Tool for Teaching and Learning History
Chapter 8 Discovering the Past as a Virtual Foreign Country: Assassin's Creed as Historical Tourism
Chapter 9 Classical Creations in a Modern Medium: Using Story Creator Mode in a University Assignment
Chapter 10 Assassin's Creed @ The Carlos: Merging Games and Gallery in the Museum
Chapter 11 From the Sketchbook to Assassin's Creed Valhalla: An Experiment in Architectural Education
Chapter 12 Assassin's Creed As Immersive and Interactive Architectural History
List of Contributors
Index.
Notes:
Description based on print version record.
ISBN:
3-11-125327-9

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