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2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR) / IEEE Computer Society.
- Format:
- Book
- Author/Creator:
- IEEE Computer Society, author, issuing body.
- Language:
- English
- Subjects (All):
- Artificial intelligence--Congresses.
- Artificial intelligence.
- Physical Description:
- 1 online resource
- Place of Publication:
- Piscataway : IEEE Computer Society, 2023.
- Contents:
- Deep Neural Labeling: Hybrid Hand Pose Estimation Using Unlabeled Motion Capture Data With Color Gloves in Context of German Sign Language,"K.
- Stealthy and Practical Multi-modal Attacks on Mixed Reality Tracking,"Y.
- Towards Anatomy Education with Generative AI-based Virtual Assistants in Immersive Virtual Reality Environments,"V.
- Using Motion Forecasting for Behavior-Based Virtual Reality (VR) Authentication,"M.
- CuriosityXR: Context-aware Education Experiences with Mixed Reality and Conversation AI,"A.
- Towards Efficient Visual Attention Prediction for 360 Degree Videos,"H.
- Crowd-sourced Evaluation of Combat Animations,"Y.
- Interactive Digital Twins for Online Planning and Worker Safety in Intralogistics and Production,"A.
- Design Frameworks for Spatial Zone Agents in XRI Metaverse Smart Environments,"J.
- Integrating Physical Wheelchairs and Virtual Basketball for Enhanced Access and Enjoyment in Wheelchair Basketball,"Y.
- Towards Situated Imaging,"M.
- From Lenses to Living Rooms: A Policy Brief on Eye Tracking in XR Before the Impending Boom,"S.
- XR Jam: Design Considerations for Music Networking with AI in XR,"T.
- Avatar quality: A study on presence and user preference,"C.
- Equipment Assembly Recognition for Augmented Reality Guidance,"K.
- Improved RGB-D Indoor Semantic Segmentation using Cascaded Loss Fusion,"S.
- CIS2VR: CNN-based Indoor Scan to VR Environment Authoring Framework,"H.
- Instant Difficulty Adjustment using User Skill Model Based on GPDM in VR Kendama Task,"Y.
- Evaluating the Effectiveness of VR Classrooms as a Replacement for Traditional Asynchronous Video-based Learning Environments,"M.
- OCTO+: A Suite for Automatic Open-Vocabulary Object Placement in Mixed Reality,"A.
- MR-Sense: A Mixed Reality Environment Search Assistant for Blind and Visually Impaired People,"H.
- User Activity Monitoring and Personalized Recommendations for Enhancing the VR Shopping Experience,"M.
- CharNeRF: 3D Character Generation from Concept Art,"E.
- Cognitive Engagement for STEM+C Education: Investigating Serious Game Impact on Graph Structure Learning with fNIRS,"S.
- A Large-Scale Feasibility and Ethnography Study of Screen-based AR and 3D Visualization Tools for Anatomy Education: Exploring Gender Perspectives in Learning Experience,"R.
- Exploring the Relationship among Cybersickness, Locomotion Method, and Heart Rate Variability when Navigating a Virtual Environment,"A.
- Toward Realistic Human Crowd Simulations with Data-Driven Parameter Space Exploration,"K.
- Evaluating Deep Networks for Detecting User Familiarity with VR from Hand Interactions,"M.
- Intelligent Virtual Platform for Real-time Cybersickness Detection and Adaptation*,"A.
- Minimal Latency Speech-Driven Gesture Generation for Continuous Interaction in Social XR,"N.
- Shaping AI Behavior: A Q-Learning Driven Approach to Automatic Behavior Tree Creation,"R.
- Context-Aware Remote User Placement for Immersive 360 Communications,"A.
- P5G: A Patient-Centered Design Method of Virtual Reality Health Game System for Children's Amblyopia Rehabilitation,"Y.
- TransUser's: A Transformer Based Salient Object Detection for Users Experience Generation in 360° Videos,"I.
- Predicting Cognitive Failures in Virtual Reality Using Pupillometry,"S.
- Fingerhinter Takes Center Stage: User Experience Insights from Informal Encounters with a Finger-Augmentation Device,"A.
- DanceOnStage: positioning training of dancing stage performance in virtual reality,"S.
- Recommender-based User Guidance Framework,"S.
- A Large Model’s Ability to Identify 3D Objects as a Function of Viewing Angle,"J.
- Multimedia Retrieval in Mixed Reality: Leveraging Live Queries for Immersive Experiences,"R.
- Virtual Reality for Tinnitus Education: Inspiring Awareness and Proactive Behavioral Changes,"D.
- M-AGEW: Empowering Outdoor Workouts with Data-Driven Augmented Reality Assistance,"L.
- Explainable AI and Augmented Reality in Transesophageal Echocardiography (TEE) Imaging,"R.
- ClassesInVR: An Immersive VR-Based Classroom,"J.
- VRcabulary: A VR Environment for Reinforced Language Learning via Multi-Modular Design,"M.
- A Game Editor Interface for VR,"L.
- VR-Hand-in-Hand: Using Virtual Reality (VR) Hand Tracking For Hand-Object Data Annotation,"M.
- VRmonic: A VR Piano Playing Form Trainer,"E.
- Teamwork Makes the Dream Work: A Virtual Reality-based Human-Robot Collaboration Sandbox Simulating Multiple Teams,"A.
- Enhancing Human-Robot Interaction Research by Using a Virtual Reality Lab Approach,"A.
- Dream Mesh: A Speech-to-3D Model Generative Pipeline in Mixed Reality,"S.
- Typing on Any Surface: Real-Time Keystroke Detection in Augmented Reality,"X.
- Digital Storytelling in Virtual Reality: Bridging the Virtual and Reality in Cultural Tourism at the Great Bay Area,"Y.
- System Architecture for VR Yoga Therapy Platform with 6-DoF Whole-Body Avatar Tracking,"A.
- Impact of Network Factors on QoE-sensitive Virtual Reality Environments: An Experimental Analysis Perspective using VR-based Mindfulness,"J.
- Optimizing Robotic Automatic Suturing Through VR-Enhanced Data Generation for Reinforcement Learning Algorithms,"N.
- Exploring the Impact of Auditory Cues on Dynamic Balance Performance in Virtual Reality: A Comparative Study of Headphones and Loudspeakers,"Y.
- Interactive Projection on Objects: Book and Castle Ruin Model Cases in a Museum,"N.
- Character Animation Pipeline based on Latent Diffusion and Large Language Models,"A.
- Holo-Museum: An Interactive Holographic Display System Based on 3D Scanning by a LiDAR for a Solid Art Sculpture,".
- Notes:
- Description based on publisher supplied metadata and other sources.
- ISBN:
- 9798350372021
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