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Programming for Game Design : A Hands-On Guide with Godot / by Wallace Wang, Tonnetta Walcott.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Wang, Wally, author.
Walcott, Tonnetta, author.
Language:
English
Subjects (All):
Video games--Programming.
Video games.
Computer programming.
Game Development.
Programming Techniques.
Local Subjects:
Game Development.
Programming Techniques.
Physical Description:
1 online resource (507 pages)
Edition:
1st ed. 2024.
Place of Publication:
Berkeley, CA : Apress : Imprint: Apress, 2024.
Summary:
Create video game elements using the Godot game engine, gaining practical experience in programming and video game development. The Godot game engine uses a simplified programming language called GDScript, which closely resembles Python. By learning GDScript, you can focus more on learning the basics of programming. You’ll explore concepts such as variables and data structures variables used to store information about video game objects that can be manipulated using a keyboard or a mouse. You’ll also learn about user interface design, branching statements, and looping statements, enabling you to actively engage in programming and create your own interactive games. By the end of the book, you’ll have a solid understanding of how video game elements work and how the basic principles of programming work as well. By programming simple video game elements in the Godot game engine, you’ll learn both programming and the principles of 2D video game design. You will: Understand the basics of programming by creating simple video game elements in the Godot game engine. Explore variables and data structures to actively store and modify information about video game objects. Gain a deeper understanding of user interface design. Master simplified programming languages like GDScript.
Contents:
Chapter 1: Why learn programming with the Godot game engine
Chapter 2: Getting to know Godot
Chapter 3: Writing scripts
Chapter 4: Storing data in variables
Chapter 5: Mathematical operations
Chapter 6: Branching statements
Chapter 7: Looping statements
Chapter 8: Understanding arrays
Chapter 9: Understanding dictionaries
Chapter 10: Functions
Chapter 11: Object-oriented programming
Chapter 12: Getting input from the user
Chapter 13: Shooting projectiles
Chapter 14: Adding projectiles to a player
Chapter 15: Hitting enemies with projectiles
Chapter 16: Displaying a user interface
Chapter 17: Adding physics
Chapter 18: Playing audio
Chapter 19: Creating and using scenes
Chapter 20: Using Signals
Chapter 21: Creating a Simple Tic-Tac-Toe Game.
Notes:
Includes index.
ISBN:
9798868801907
OCLC:
1422230895

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