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Video Game Art Reader : version_5.1.2024 : special edition: game arts curators kit / Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed ; Staff Editor Tim Kwasny ; Designer Eleanor Schichtel ; Editorial Board James Conley [and 10 others]

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Format:
Book
Author/Creator:
Funk, Tiffany.
Contributor:
Conley, James, editor.
Schichtel, Eleanor, designer.
Kwasny, Tim, editor.
Reed, Michael, editor.
Funk, Tiffany, editor.
Michigan Publishing (University of Michigan), publisher.
Amherst College. Press, publisher.
Language:
English
Subjects (All):
Video games--Exhibitions--Handbooks, manuals, etc.
Video games.
Video games in art--Exhibitions--Handbooks, manuals, etc.
Video games in art.
Archives--Acquisitions--Handbooks, manuals, etc.
Archives.
Acquisitions (Libraries)--Handbooks, manuals, etc.
Acquisitions (Libraries).
Museums--Acquisitions--Handbooks, manuals, etc.
Museums.
Curatorship--Handbooks, manuals, etc.
Curatorship.
Physical Description:
1 online resource: color illustrations
Other Title:
Game arts curators kit
Place of Publication:
Amherst, Massachusetts : Amherst College Press, [2024]
Summary:
Many ambitious and experimental game forms don't fit into the digital download or retail distribution channels that support so-called "traditional" video games. Instead, these games are supported by a new global movement in video game curation. This special edition of the Video Game Art Reader features an international collaboration of video game professionals working together to create a resource for game exhibition organization, design, and curation. Professionals, artists, and others who organize and curate video game exhibitions and events act within a rhizomatic network of methods, missions, and goals. They establish organizations like galleries, collectives, and non-profits. Methods of sharing video games as critical cultural phenomena continue to evolve and expand. Conceived during the first meeting of GAIA (Game Arts International Assembly), the Game Art Curators Kit documents and shares the collective experience of an international network of video game curators and organizers. Sharing practical tips on everything from accessibility to preservation, the book also serves as a guide to support a new global movement in video game curation.
Notes:
Title from eBook information screen..
Includes bibliographical references.
CC BY-NC-ND
Description based on information from the publisher.
ISBN:
9781943208647
1943208646
OCLC:
1446547641
Access Restriction:
Open Access Unrestricted online access

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