My Account Log in

1 option

2023 IEEE Gaming, Entertainment, and Media Conference (GEM) / IEEE.

IEEE Xplore (IEEE/IET Electronic Library - IEL) Available online

View online
Format:
Book
Author/Creator:
Institute of Electrical and Electronics Engineers, author, issuing body.
Language:
English
Subjects (All):
User interfaces (Computer systems).
Physical Description:
1 online resource
Other Title:
2023 IEEE Gaming, Entertainment, and Media Conference
Place of Publication:
IEEE
[Place of publication not identified] : IEEE, 2023.
Contents:
A Systematic Review of Caribbean Digital Serious Games for Education
VR Rhythm Game Featuring Audience Participation
Courting Contraceptives A Sexual Health Dating-Sim for College-Aged Players Who Menstruate
Analyzing Viewer Motivations and Engagement in Game Live Streaming Through Eye Tracking
Volumetric Kombat: a Case Study on Developing a VR Game with Volumetric Video
Gamified Digital Intervention to Ameliorate the Aptitude of Exposure Therapy for OCD
Digital Preservation of Experiences in Virtual Worlds: Using Metaverse Worlds to Preserve VR Research Worlds
Visualization of Brain States by EEG Signals Measured During VR Gameplay for Evaluation of VR Games
The Digital Comic as a Study Tool for Caribbean Computer Science Students: A Pilot Study
Automated Difficulty Assessment Model for Platformer Games: A Comprehensive Approach.
Notes:
Description based on publisher supplied metadata and other sources.
ISBN:
9798350315400

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Library Catalog Using Articles+ Library Account