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Creative Motion Mastery with Adobe after Effects : Learn the Ins and Outs of Motion Graphics, Post-Production, Rotoscoping, and VFX / Vishu Aggarwal.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Aggarwal, Vishu, author.
Language:
English
Subjects (All):
Video games--Development.
Video games.
Video games--Programming.
Physical Description:
1 online resource (332 pages)
Edition:
First edition.
Distribution:
London : Bloomsbury Publishing (UK), 2025.
Place of Publication:
Birmingham : Packt Publishing, 2024.
System Details:
text file HTML
Summary:
Discover the top tricks and techniques to make the most of Adobe After Effects and elevate your graphics design skills by creating real-world projects with this comprehensive illustrated guide Key Features Master After Effects through hands-on engagement with small projects, following the best practices Leverage the settings and uncover hidden options in After Effects to optimize your workflow Acquire skills and techniques that will set you apart from other graphic designers Purchase of the print or Kindle book includes a free PDF eBook Book Description Visual effects and motion graphics are everywhere, shaping the film, TV, games, websites, and application landscape. Navigating a field this complex and ever-expanding demands more than mere familiarity with tools; you need to stand out to get ahead. Creative Motion Mastery with Adobe After Effects is the definitive guide that not only equips you with the essential skills to distinguish yourself, but also takes you through real projects that you can add to your portfolio. Guided by a hands-on learning approach, you'll master the UI, workflow, and diverse projects such as text animation, shape layers, and rotoscoping. With this newfound knowledge, you'll take your graphic design and post-production skills to the next level using chroma keying, particle simulations, and 2D and 3D tracking. You'll progress faster than someone taking a formal course in Adobe After Effects! And it's not all about creating; you'll import graphics from Illustrator and Photoshop and apply post-production effects to give them a new life. Finally, you'll discover how seamlessly you can export and manage your projects, ensuring end-to-end coverage of all you need. By the end of the book, you'll have a thorough understanding of Adobe After Effects, equipped with the skills and practice you need to propel your career in graphic design. What you will learn Create and customize text layers, including text animations, using shape layers Enhance projects with audio elements and apply audio effects to shape layers Develop editable motion graphics templates for Premiere Pro Implement color correction and grading techniques to enhance footage in projects Use rotoscoping to remove and mask objects seamlessly Generate realistic effects such as rain, fire, and smoke using particle simulations Master the art of compositing through Chroma Keying Get to grips with 2D and 3D tracking for seamless element integration Who this book is for This book is for graphic designers, UX and UI designers, e-learning designers, motion graphics artists, video editors, and VFX artists. A fundamental grasp and minimal experience with After Effects will help you follow long the concepts covered in this book. Additionally, familiarity with Illustrator and Photoshop will provide an added advantage.
Contents:
Cover
Title Page
Copyright and credits
Contributors
Table of Contents
Preface
Part 1: Working with Motion Graphics
Chapter 1: Getting to Know the User Interface and Workflow
Technical requirements
Customizing the user interface
Saving an After Effects project
Importing media files
Creating compositions and keyframes
Working with the Timeline panel and layer properties
Trimming composition duration
Working with text and animations
Rendering the composition
Optimizing After Effects' performance
Summary
Chapter 2: Applying Effects and Presets to Create Animated Graphics
Importing footage
Previewing presets
Applying presets
Precomposing
Modifying the preset
Chapter 3: Deep-Dive into Text Animations
Opening the project and creating the text layer
Styling text using the Character and Paragraph panels
Working with text animation
Saving animation as a preset
Using multiple text animators
Offset animation
Working with the Wiggly Selector
Animating text on a path
Adding motion blur
Chapter 4: Animating Shape Layers
Creating shape layers
Exploring shape tools
Creating a funnel shape
Working with Bezier paths
Creating the bottom section of the funnel
Creating text layers
Animating shape and text layers
Creating an info chart
Creating a bar graph line
Using Null for vertex points of Shape layers
Animating the info chart
Merging the compositions
Creating a transition between compositions
Chapter 5: Adding Motion to Photoshop and Illustrator Graphics
Creating a master composition
Importing Illustrator and Photoshop files
Importing Illustrator files.
Importing Adobe Photoshop files
Setting up the workout composition for animation
Fixing anchor points
How to convert Illustrator layers into shape layers
Parenting and linking layers
Animating the workout composition
Animating the hand layers
Animating the head and eye layers
Animating the text layer
Animating the Body layer
Using the Graph Editor to refine the animation
Working with expressions
Animating the Instagram Post 2 composition
Animating graphic layers
Animating shape layers
Using track matte to reveal the image
Converting a Photoshop text layer to an After Effects text layer for animation
Combining compositions in a master composition
Chapter 6: Creating Motion Graphic Templates for Premiere Pro
Setting up the project
Building the Media Opener composition
Creating a background
Creating the Media Template placeholder layer
Adding text placeholders
Adding a line graphic
Animating the Line shape
Adding common control
Working with Essential Graphics
Exporting the template
Previewing the template in Premiere Pro
Part 2: Post-Production and Visual Effects
Chapter 7: Color Correction and Color Grading
Opening up the project
Removing a color cast
Viewing Lumetri Scopes
Changing the tone of the footage
Basic corrections
Curve adjustment
Color wheels
Vignette
Secondary color adjustments
Color lookup tables
Chapter 8: Rotoscoping and Mask Tracking Techniques
What is rotoscoping?
Using Roto Brush for rotoscoping
Roto Brush settings
Freezing the Roto Brush tool
Adding background effects
Adding text
Working with mask tracking and Content-Aware
Creating the mask.
Mask tracking
Working with Content-Aware
Chapter 9: Chroma Keying
Using the Keylight (1.2) effect for chroma keying
Why do we use a green or blue color for chroma keying?
Fine-tuning the screen matte
Foreground color correction
Changing the background
Improving the composite by using CC Light Rays
Adding the 4-Color Gradient effect
Chapter 10: Working with Particle Simulations
Using the Foam effect to create a snow effect
Creating rain and drizzle simulations
Adding the rain simulation
Adding the Drizzle simulation
Creating fire and smoke simulations
Adding a smoke simulation
Adding a fire simulation
Part 3: 2D and 3D Tracking, and Rendering
Chapter 11: Working with 2D and 3D Tracking
Using single-point tracking
Working with four-point tracking
Time Stretch
Perspective tracking
Using 3D camera tracking
Adding graphics
Chapter 12: Exporting and Managing Projects
What is a format and a codec?
Opening up a project
Exporting using the Render Queue
Exporting using Adobe Media Encoder
Archiving a project
Index
Other Books You May Enjoy.
Notes:
Includes index.
ISBN:
9781804610886
1804610887
OCLC:
1420908406

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