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Current trends on digital technologies and gaming for teaching and linguistics / Inmaculada Clotilde Santos Díaz, Milagros Torrado Cespón, José María Díaz Lage, Sidoní López Pérez (eds).

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Format:
Book
Contributor:
Santos Díaz, Inmaculada Clotilde, editor.
Torrado Cespón, Milagros, editor.
Díaz Lage, José María, editor.
López Pérez, Sidoní, editor.
ProQuest ebook central
James Hosmer Penniman Book Fund.
Language:
English
Subjects (All):
Simulation games in education--Technological innovations.
Simulation games in education.
Linguistics--Simulation games.
Linguistics.
Physical Description:
1 online resource
Place of Publication:
Berlin : Peter Lang Edition, [2023]
Contents:
Cover
HalfTitle
Title Page
Copyright Page
Contents
Introduction
Chapter I Memes and gender stereotypes. A study on social networking practices among adolescents in Mexico and Spain
I. Introduction
1.1. Social practices and gender identity
1.2. Memes
II. Methodology
III. Results
IV. Discussion and conclusions
Chapter II Using a bilingual concordancer to promote metalinguistic reflection in the learning of an additional language: The case of B1 learners of Catalan
II. Theoretical framework
III. Methodology
3.1. The bilingual concordancer
3.2. The OpenSubtitles corpus
3.3. Classroom experiment
3.4. Instruments
IV. Analysis
V. Final reflections
Acknowledgments
Chapter III Improving virtual presence in higher education hybrid learning digital environments
I. Distance learning
II. Technology to support learning from a distance
2.1. Learning management systems
2.2. Videoconferencing tools
2.3. Collaboration tools
2.4. Virtual and remote labs
2.5. Assessment and feedback tools
III. New technologies to support learning from a distance
3.1. Virtual and augmented reality
3.2. Virtual worlds and avatars
IV. Issues
V. Conclusions
Acknowledgement
Chapter IV Learning ecologies and digital literacy: Opportunities and challenges
II. Method
2.1. Participants
2.2. Instrument
2.3. Procedure
2.4. Data analysis
III. Result
3.1. Preliminary results
3.2. Overall competency level for area 1: Information and data literacy
3.2.1. Dimension 1: Browsing, searching and filtering data, information and digital content
3.2.2. Dimension 2: Evaluating data, information and digital content
3.2.3. Dimension 3: Managing and retrieval of data, information and digital content
Chapter V Teaching and learning English phonetics/pronunciation in digital and other learning environments: Challenges and perceptions of Spanish instructors and students
I. Introduction and theoretical framework
III. Results and discussion
3.1. Students' answers
3.2. Teachers' answers
IV. Conclusions
Chapter VI Using a serious game for English phonetics and pronunciation training: Foundations and dynamics
I. Introduction
II. DESIGN OF e-SoundWay (0.0)
2.1. Linguistic foundations
2.2. Geographic and socio-cultural context
2.3. Technical architecture
III. e-SoundWay (0.0): Examples of use
IV. Conclusion
Chapter VII Evaluation of the CleverCookie tool for learning and teaching English as a foreign language
II. Error analysis solutions for online environments
2.1. CleverCookie as a result of error analysis
2.2. Linguistic competence in online teaching
III. Methodology
3.1. Research model and procedure
Notes:
3.2. Research context and sample
Electronic reproduction. Ann Arbor, MI Available via World Wide Web.
Description based on online resource; title from digital title page (viewed on September 18, 2023).
Local Notes:
Acquired for the Penn Libraries with assistance from the James Hosmer Penniman Book Fund.
Other Format:
Print version: Santos Díaz, Inmaculada Clotilde Current Trends on Digital Technologies and Gaming for Teaching and Linguistics
ISBN:
9783631904312
3631904312
Publisher Number:
99995718942
Access Restriction:
Restricted for use by site license.

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