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Flame Game Development : Your Guide to Creating Cross-Platform Games in 2D Using Flame Engine in Flutter 3 / by Andrés Cruz Yoris.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Cruz Yoris, Andrés, author.
Language:
English
Subjects (All):
Video games--Programming.
Video games.
Internet programming.
Game Development.
Web Development.
Local Subjects:
Game Development.
Web Development.
Physical Description:
1 online resource (XVII, 566 p. 176 illus., 172 illus. in color.)
Edition:
1st ed. 2024.
Place of Publication:
Berkeley, CA : Apress : Imprint: Apress, 2024.
Summary:
Reimagine your development process and create, test, and deploy your mobile, web, desktop, and embedded apps from a single codebase. This book shows you how to leverage Flame, the modular Flutter game engine, to build cross-platform 2D games. With Flutter, you can create all kinds of apps by making subtle changes to projects at the code level. Guided by a practical project-based approach, you'll begin by downloading and installing the game engine. You'll then move on to creating widgets in Flutter and components within our game, such as player, enemy, background, consumables, etc. The book also shows you how to add sprites, render images, setup animation, and much more. Flame Game Development is perfect for the novice eager to gain hands-on knowledge of this exciting game engine's library to create a simple 2D game. You will: Apply Flutter coding skills to game development Develop games that can be played on all platforms Create your first 2D game using Flame.
Contents:
Chapter 1: Create a Project in Flutter and Add Flame
Chapter 2: Flame Basics
Chapter 3: Flame Fundamentals
Chapter 4: Game One: Meteor Shower
Chapter 5: Background in Color and Image
Chapter 6: Tiled Background
Chapter 7: Game Two, Jump Between Tiles
Chapter 8: Game Two, Many Experiments
Chapter 9: Game Three, Move XY
Chapter 10: Game Three, Enemies
Chapter 11: Game Four, Plants vs Zombies
Chapter 12: Game Four, Many Experiments
Chapter 13: Game Five, Parallax Backgrounds.-Chapter 14: Audio.
Notes:
Includes bibliographical references and index.
ISBN:
9798868800634
OCLC:
1415870121

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