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Digital art / Christiane Paul.

Ebook Central Academic Complete Available online

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Format:
Book
Author/Creator:
Paul, Christiane, author.
Series:
World of art.
World of art
Language:
English
Subjects (All):
Computer art.
New media art.
Art and technology.
Physical Description:
1 online resource (272 pages) : illustrations.
Edition:
Third edition.
Place of Publication:
London ; New York, New York : Thames & Hudson, [2015]
Summary:
Digital technology has revolutionized the way we produce and experience art today. Not only have traditional forms of art such as printing, painting, photography and sculpture been transformed by digital techniques and media, but entirely new forms such as internet art, software art, digital installation and virtual reality have emerged as recognized artistic practices. Christiane Paul surveys the developments in digital art from its appearance in the 1980s to the present day and looks ahead to what the future may hold. Drawing a distinction between work that uses digital technology as a tool to produce traditional forms and work that uses it as a medium to create new types of art, she discusses the key artists and works. The book explores themes addressed and raised by these artworks, such as viewer interaction, artificial life and intelligence, political and social activism, networks and telepresence, and issues surrounding the collection, presentation and preservation of digital art. This third, expanded edition investigates key areas of digital art practice that have gained in prominence in recent years, including the emergence and impact of locative media, interactive public installation, augmentive and mixed reality, social networking, and file-sharing and tablet technologies.
Contents:
Cover Page
Title Page
About the author
Other titles of interest
Dedication
Acknowledgments
Contents
Image
Introduction
A short history of technology and art
The presentation, collection, and preservation of digital art
Chapter 1 Digital Technologies as a Tool
Digital imaging: photography and print
Sculpture
Chapter 2 Digital Technologies as a Medium
Forms of digital art
Installation
Film, video, and animation
Internet art and networked art
Software art
Virtual reality
Sound and music
Chapter 3 Themes in Digital Art
Artificial life
Artificial intelligence
Telepresence and telerobotics
Body and identity
Database aesthetics and data visualization
Beyond the book: Narrative environments
Gaming
Tactical media, activism, and hacktivism
Technologies of the future
Redefining public space: Locative media and public interactives
Augmenting the real: Augmented reality and mixed reality
Social media and the Web 2.0 era
Glossary
Artists' websites and online art projects
Digital arts organizations and networks, museums, and galleries
Digital art festivals
Select new media art exhibitions
Select bibliography
List of illustrations
Index
Copyright Page.
Notes:
Previous edition: 2008.
Description based on print version record.
Includes bibliographical references (pages 264-265) and index.
ISBN:
9780500772744
OCLC:
1027206997

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