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We deserve better villains : a video game design survival guide / by Jai Kristjan.
- Format:
- Book
- Author/Creator:
- Kristjan, Jai, author
- Language:
- English
- Subjects (All):
- Computer games--Design.
- Computer games.
- Computer games--Programming.
- Video games--Design.
- Video games.
- Physical Description:
- 1 online resource (237 pages)
- Edition:
- 1st ed.
- Distribution:
- London : Bloomsbury Publishing (UK), 2023.
- Place of Publication:
- Boca Raton : CRC Press, 2019.
- System Details:
- text file HTML
- Summary:
- "We Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live. Each chapter outlines a period in a video games development cycle what key concepts need to be on a designers mind and how they can work to improve themselves every step of the way. To help visualize the journey the chapters start with a section centered on the reader as a hero character in a fictitious adventure video game that faces the trials and tribulations of the development cycle to completing the game. We all deserve better games better heroes and villains which starts with learning what it takes to survive in the game development system as a videogame designer."
- Contents:
- Cover
- Half Title
- Title Page
- Copyright Page
- Dedication
- Contents
- Preface
- Chapter 1: Preparation
- The Game Begins: Preparation
- Preparation Definition
- Preparation: The Quest
- Preparation: Your Crew
- Preparation: Your Environment
- Chapter 2: Blue Sky
- Level 2: Blue Sky
- Blue Sky Definition
- Blue Sky: Core Idea
- Blue Sky: Research
- Blue Sky: Shoot for the Moon
- Blue Sky: Ideas Are Yours or Theirs
- Blue Sky: Break It Down, Break It Down, Break It Down
- Blue Sky: Theory vs. Practical
- Blue Sky: Vision
- Blue Sky: Don't Be at Home for Fear
- Blue Sky: Choose a Color Scheme
- Blue Sky: Possibilities and Solutions
- Blue Sky: Replay-ability
- Blue Sky: To Story or Not to Story
- Blue Sky: Target Audience
- Blue Sky: Design Is Not Just in Games-Look Outside
- Chapter 3: Pre-Production
- Level 3: Pre-Production
- Pre-Production Definition
- Pre-Production: Duration
- Pre-Production: Design Document
- Pre-Production: Grand Design Document vs. Micro Design Docs
- Pre-Production: Write for Your Audience
- Pre-Production: Prototype or Suffer
- Pre-Production: Backstory
- Pre-Production: Evoking Emotions
- Pre-Production: Three Levels of Complexity
- Pre-Production: Innovation vs. Boilerplate
- Pre-Production: Make a Model
- Pre-Production: Micro Adventures
- Pre-Production: Lights, Camera, Camera
- Pre-Production: Tools-Look to the Future
- Pre-Production: Audio Design
- Pre-Production: Monetization
- Pre-Production: Platform or Platforms
- Pre-Production: Communicate Early
- Pre-Production: Character Growth
- Pre-Production: Controls
- Pre-Production: Diversity
- Pre-Production: Localization
- Pre-Production: Falling Down the Rabbit Hole
- Chapter 4: Production
- Level 4: Production
- Production Definition
- Production: Evaluate Each Milestone
- Production: Ctrl-X.
- Production: Communication Catch-Up
- Production: Maintaining the Balance
- Production: Your Time Is Precious
- Production: Make Villains Vibrant
- Production: Build Parts to Combine
- Production: Test Your Stuff
- Production: Incentives
- Production: Peaks and Valleys
- Production: Visual Storytelling
- Production: You Are Not Your Mistakes
- Production: Spiderweb of Features
- Production: Risk vs. Reward
- Production: Tune It
- Production: Difficulty
- Production: Level Design
- Production: What Are You Doing Right Now?
- Production: Goal Setting
- Production: Artificial Intelligence
- Production: Final Feature
- Production: The Power Is Not in Design
- Production: Ready, Steady, Go!
- Production: All Hail Chaos
- Production: Keep It Stable
- Production: Friends Make Life Better
- Chapter 5: Alpha
- Level 5: Alpha
- Alpha Definition
- Alpha: Bugs
- Alpha: 125%
- Alpha: Importance of 100% Fix Rate
- Alpha: The Art of Bug Balance
- Alpha: Test the Game!
- Alpha: Ask for Help
- Alpha: Marathoner vs. Sprinter
- Alpha: Help Others
- Alpha: Overtime Madness
- Alpha: The Sacred Art of the Pivot
- Alpha: Love QA, Don't Hate Them
- Alpha: Oh, It's New, We Should Do That
- Alpha: Updating Design Rather than Getting the Game Done
- Alpha: Build a Following
- Alpha: Demos, aka Pure Evil
- Alpha: Get It Out Early
- Alpha: Remember You in All of This
- Chapter 6: Beta
- Level 6: Beta
- Beta Definition
- Beta: Johnny or Janie on the Spot
- Beta: Check Every Bug Yourself
- Beta: Know Your Game
- Beta: Monotony
- Beta: Play Your Game
- Beta: Play Where the Player Plays
- Beta: Herding Cats
- Beta: Relax-It's in Everyone's Best Interest
- Beta: Prepare Yourself for Interviews
- Beta: Love QA Even More
- Chapter 7: Final
- Level 7: Final
- Final Definition
- Final: Chart Your Shipped Bugs.
- Final: Give Up on Praise
- Final: Dust Off Your Blue Sky Notes
- Final: Do a Postmortem
- Final: Celebrate Your Victories
- Chapter 8: Post-Release
- Level 8: Post-Release
- Post-Release Definition
- Post-Release: It's Alive, Kill It Now!
- Post-Release: Patch Plan-Have One
- Post-Release: Visit Your Product in the Stores
- Post-Release: Review Scores and Bottom Line
- Post-Release: Put It on the Wall
- Post-Release: Nothing to Do Is a State of Mind
- Post-Release: Be Working on Something Already
- Post-Release: What Happens When You Win
- Chapter 9: Live
- Level 9: Live
- Live Definition
- Live: You Fight for the Users
- Live: Live Will School You
- Live: Fix the Boat Before Making a New One
- Live: From Trolls to Heroes
- Live: A/B/C/D … Q Testing
- Live: DLC for You and Me
- Live: Workflow Waves
- Chapter 10: Miscellaneous
- Level 0: Miscellaneous
- Miscellaneous or Everything Else
- Miscellaneous: The Written Word
- Miscellaneous: The Powerless Um
- Miscellaneous: Presentation Preparation
- Miscellaneous: Art of the Presentation
- Miscellaneous: Storytelling
- Miscellaneous: Silent but Deadly
- Miscellaneous: Interface Design
- Miscellaneous: Systems Designers
- Miscellaneous: Content Designers
- Miscellaneous: Level Designers
- Miscellaneous: Audio Designers
- Miscellaneous: See-Mores
- Miscellaneous: 30-Day Design Challenge
- Conclusion
- Index.
- ISBN:
- 9780429196553
- 0429196555
- 9780429591747
- 0429591748
- OCLC:
- 1289820974
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