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The Routledge international handbook of new digital practices in galleries, libraries, archives, museums and heritage sites / edited by Hannah Lewi, Wally Smith, Dirk vom Lehn and Steven Cooke.

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Format:
Book
Contributor:
Lewi, Helen, 1927- editor.
Smith, Wally (Professor of computing), editor.
Vom Lehn, Dirk, editor.
Cooke, Steven, editor.
Series:
Routledge international handbooks
Language:
English
Subjects (All):
Museum exhibits--Technological innovations.
Museum exhibits.
Physical Description:
1 online resource (521 pages) : illustrations (black and white)
Edition:
1st ed.
Place of Publication:
Abingdon, Oxon ; New York, NY : Routledge, 2020.
Summary:
The Routledge International Handbook of New Digital Practices in Galleries, Libraries, Archives, Museums and Heritage Sites presents a fascinating picture of the ways in which today's cultural institutions are undergoing a transformation through innovative applications of digital technology. With a strong focus on digital design practice, the volume captures the vital discourse between curators, exhibition designers, historians, heritage practitioners, technologists and interaction designers from around the world. Contributors interrogate how their projects are extending the traditional reach and engagement of institutions through digital designs that reconfigure the interplay between collections, public knowledge and civic society. Bringing together the experiences of some of today's most innovative cultural institutions and thinkers, the Handbook provides refreshingly new ideas and directions for the exciting digital challenges and opportunities that lie ahead. As such, it should be essential reading for academics, students, designers and professionals interested in the production of culture in the post-digital age.
Contents:
Cover
Half Title
Series Page
Title Page
Copyright Page
Table of Contents
List of contributors
Introduction
Part I: the emerging global digital GLAM sector
Part II: animating the archive
Part III: designing engaged experiences
Part IV: locating in place
Note
References
Framing interviews
1. Interview with Seb Chan
Interviewed by Hannah Lewi and Wally Smith
Notes
2. Interview with Dave Patten
Interviewed by Wally Smith and Dirk vom Lehn
The Sketchbot, the Science Museum, 2013
3. Interview with Rory Hyde
Interviewed by Dirk vom Lehn and Wally Smith
The Future Starts Here exhibition 2018, V&amp
A
4. Interview with Keir Winesmith
PART I: The emerging global digital GLAM sector
5. Theorising heritage collection digitisations in global computational infrastructures
Breaking the material, immaterial binary: the first theoretical move
The parent and the digitisation as related, overlapping, non-identical assemblages: thesecond theoretical move
Digitisations as ecological compositions in global computational infrastructures: the third theoretical move
Users and curatorial agency as more-than- and other-than-human ecological alliances
Conclusions
6. The networked image: the flight of cultural authority and the multiple times and spaces of the art museum
What happens in the space of the museum?
The digital as tool
The digital as medium
The academy and the condition of knowledge
The networked image and the digital condition
The post-digital perspective
The museum's audience and the paradoxical present
Contemporaneity, modernism and heritage
Technological obsolescence.
What is at stake: the art museum in the age of the Anthropocene
7. The distributed museum is already here: it's just not very evenly distributed
Three descriptions of the distributed museum
Five further digital dialectics
Change v.transformation
Tradition v.design
Hierarchy v.network (or arborescence v.rhizome)
Literacy v.fluency
Values v.culture
Conclusion
8. Speculative collections and the emancipatory library
9. Digital heritage profile in China's museums: an evaluation of digital technology adoption in cultural heritage institutions
What is the point of the augmented experience in cultural heritage institutions?
The development of AR and VR technologies in Westerncultural institutions
Technological enhancement in the Chinese museum
Categories of digital technologies mentioned in the questions
Findings
10. Hacking heritage: understanding the limits of online access
The promise of online access
The limits of online access
Search engines lie
Not everything is digitised
Access is not always open
Hacking access
11. From planned oblivion to digital exposition: the digital museum of Afro-Brazilian heritage
Background: Brazilian cultural politics
Preserving African and Afro-Brazilian memory
A museum without owners
Documents in the digital museum
Challenges
12. Shared digital experiences supporting collaborative meaning-making at heritage sites
The museum as asocial space
Issues with group experiences
Previous work in designing group experiences with digital technology in cultural sites
An emotive shared digital experience at Çatalhöyük
Overview of the experience.
Evaluation process and participants
Summary of findings
Sharing emotive experiences
Acknowledgements
PART II: Animating the archive
13. Neither a beginning nor an end: applying an ethics of care to digital archival collections
Introduction: the impossible ethics of digitisation
Feminist care ethics and archival relationships
The case of the South Asian American digital archive's Documenting Islamophobia project
The case of visual AIDS
Conclusion: centering webs of relationships in the digital
14. Digital archives in Africa and the Endangered Archives Programme
Guinea: forward into the past
The Endangered Archives Programme and Guinea's national sound archives
15. The Alan Vaughan-Richards archive: recovering tropical modernism in Lagos
Context and setting
Funding the Alan Vaughan-Richards archive
The process
Digitisation
The product
The challenges
16. Museum crowdsourcing-detecting the limits: eMunch.no and the digitisation of letters addressed to Edvard Munch
eMunch.no
The letters
The editors
The wiki workplace
The crowd
17. Digital and hybrid archives: a case study of the William J. Mitchell collection
William J.Mitchell, digital pioneer
The Mitchell collection
The slide collection
The manuscript collection
Film/video collection
Personal library-books, collected journals and other work
Born digital collection: the need for digital forensics
18. Preserving Chinese shadow puppetry culture through digitisation
Introduction.
New digital practices at the Kaohsiung Museum of Shadow Puppet
Stage 1: Digital archives of puppetry culture
Stage 2: Development of digital shadow puppetry
Stage 3: Promotion of digital puppetry
Discussion
19. Be engaged: facilitating creative re-use at the Netherlands Institute for Sound and Vision
Open media art
More than opening up the collection
RE:VIVE
Promotion of results
Pivoting for new audiences and collaborations
Lessons learnt and conclusion
20. Cultural antinomies, creative complicities: Agan Harahap's digital hoaxes
Against the documentary grain
Through the glass of popular culture, darkly
Reinventing the colonial archive
PART III: Designing engaged experience
21. On virtual auras: the cultural heritage object in the age of 3D digital reproduction
3D models as digital surrogates
The digital surrogate in public-facing applications
The museum's dual remit
The purpose of museum objects
Aura and affectual power
The cultural heritage object in the age of digital reproduction
Case study: the science museum's shipping gallery scan
Conclusions and recommendations
22. Configuring slow technology through social and embodied interaction: making time for reflection in augmented reality museum experiences with young visitors
The Borrowers display
Methodology: designing for and understanding slow interactions
Facilitation for intermittent and anticipatory interaction
Embodied curiosity and co-constructed imagination
Discussion-designing for dwelling and reflective augmentation
References.
23. Exhibition design and professional theories: the development of an astronomy exhibition
Methods and data
From audience research to exhibition design
Informing exhibition design through audience research
The design team and design approach
Interpreting concepts, designing exhibits: deploying professional theories
People want interactivity
Interaction and collaboration enhance participation and learning
People want to connect with experts
24. Meeting the challenge of the immoveable: experiencing Mogao Grottoes Cave 45 with immersive technology
Overview of exhibition
Replication
The virtual immersive experience
Cave 45 selection
The GRI lecture hall foyer experience
Cave 45 development
Cave 45 content
Cave 45 installation
Cave 45 visitor response
25. Immersive engagement: designing and testing a virtual Indian Residential School exhibition
Canadian settler-colonialism and the museum
Indian Residential Schools
Empathy and virtuality
Methodology and ethics protocols
Research questions
26. Hemispheres: transdisciplinary architectures and museum-university collaboration
Collaboration
Domelab
Case study 1
Case study 2
27. Human-centred design in digital media
Digital media and the visitor experience
Novelty and technology
Human-centred exhibition design
28. Unlocking the glass case
A starting point: the Playzone, Millennium Dome 2000
Navigational device
Analogue/digital interface
Kinesthetics
Projected augmentation.
Gaming paradigm.
Notes:
Includes bibliographical references and index.
Description based on print version record.
ISBN:
0-429-01530-5
0-429-01529-1
0-429-50676-7
9780429506765
OCLC:
1126284704

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