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The Routledge international handbook of new digital practices in galleries, libraries, archives, museums and heritage sites / edited by Hannah Lewi, Wally Smith, Dirk vom Lehn and Steven Cooke.
- Format:
- Book
- Series:
- Routledge international handbooks
- Language:
- English
- Subjects (All):
- Museum exhibits--Technological innovations.
- Museum exhibits.
- Physical Description:
- 1 online resource (521 pages) : illustrations (black and white)
- Edition:
- 1st ed.
- Place of Publication:
- Abingdon, Oxon ; New York, NY : Routledge, 2020.
- Summary:
- The Routledge International Handbook of New Digital Practices in Galleries, Libraries, Archives, Museums and Heritage Sites presents a fascinating picture of the ways in which today's cultural institutions are undergoing a transformation through innovative applications of digital technology. With a strong focus on digital design practice, the volume captures the vital discourse between curators, exhibition designers, historians, heritage practitioners, technologists and interaction designers from around the world. Contributors interrogate how their projects are extending the traditional reach and engagement of institutions through digital designs that reconfigure the interplay between collections, public knowledge and civic society. Bringing together the experiences of some of today's most innovative cultural institutions and thinkers, the Handbook provides refreshingly new ideas and directions for the exciting digital challenges and opportunities that lie ahead. As such, it should be essential reading for academics, students, designers and professionals interested in the production of culture in the post-digital age.
- Contents:
- Cover
- Half Title
- Series Page
- Title Page
- Copyright Page
- Table of Contents
- List of contributors
- Introduction
- Part I: the emerging global digital GLAM sector
- Part II: animating the archive
- Part III: designing engaged experiences
- Part IV: locating in place
- Note
- References
- Framing interviews
- 1. Interview with Seb Chan
- Interviewed by Hannah Lewi and Wally Smith
- Notes
- 2. Interview with Dave Patten
- Interviewed by Wally Smith and Dirk vom Lehn
- The Sketchbot, the Science Museum, 2013
- 3. Interview with Rory Hyde
- Interviewed by Dirk vom Lehn and Wally Smith
- The Future Starts Here exhibition 2018, V&
- A
- 4. Interview with Keir Winesmith
- PART I: The emerging global digital GLAM sector
- 5. Theorising heritage collection digitisations in global computational infrastructures
- Breaking the material, immaterial binary: the first theoretical move
- The parent and the digitisation as related, overlapping, non-identical assemblages: thesecond theoretical move
- Digitisations as ecological compositions in global computational infrastructures: the third theoretical move
- Users and curatorial agency as more-than- and other-than-human ecological alliances
- Conclusions
- 6. The networked image: the flight of cultural authority and the multiple times and spaces of the art museum
- What happens in the space of the museum?
- The digital as tool
- The digital as medium
- The academy and the condition of knowledge
- The networked image and the digital condition
- The post-digital perspective
- The museum's audience and the paradoxical present
- Contemporaneity, modernism and heritage
- Technological obsolescence.
- What is at stake: the art museum in the age of the Anthropocene
- 7. The distributed museum is already here: it's just not very evenly distributed
- Three descriptions of the distributed museum
- Five further digital dialectics
- Change v.transformation
- Tradition v.design
- Hierarchy v.network (or arborescence v.rhizome)
- Literacy v.fluency
- Values v.culture
- Conclusion
- 8. Speculative collections and the emancipatory library
- 9. Digital heritage profile in China's museums: an evaluation of digital technology adoption in cultural heritage institutions
- What is the point of the augmented experience in cultural heritage institutions?
- The development of AR and VR technologies in Westerncultural institutions
- Technological enhancement in the Chinese museum
- Categories of digital technologies mentioned in the questions
- Findings
- 10. Hacking heritage: understanding the limits of online access
- The promise of online access
- The limits of online access
- Search engines lie
- Not everything is digitised
- Access is not always open
- Hacking access
- 11. From planned oblivion to digital exposition: the digital museum of Afro-Brazilian heritage
- Background: Brazilian cultural politics
- Preserving African and Afro-Brazilian memory
- A museum without owners
- Documents in the digital museum
- Challenges
- 12. Shared digital experiences supporting collaborative meaning-making at heritage sites
- The museum as asocial space
- Issues with group experiences
- Previous work in designing group experiences with digital technology in cultural sites
- An emotive shared digital experience at Çatalhöyük
- Overview of the experience.
- Evaluation process and participants
- Summary of findings
- Sharing emotive experiences
- Acknowledgements
- PART II: Animating the archive
- 13. Neither a beginning nor an end: applying an ethics of care to digital archival collections
- Introduction: the impossible ethics of digitisation
- Feminist care ethics and archival relationships
- The case of the South Asian American digital archive's Documenting Islamophobia project
- The case of visual AIDS
- Conclusion: centering webs of relationships in the digital
- 14. Digital archives in Africa and the Endangered Archives Programme
- Guinea: forward into the past
- The Endangered Archives Programme and Guinea's national sound archives
- 15. The Alan Vaughan-Richards archive: recovering tropical modernism in Lagos
- Context and setting
- Funding the Alan Vaughan-Richards archive
- The process
- Digitisation
- The product
- The challenges
- 16. Museum crowdsourcing-detecting the limits: eMunch.no and the digitisation of letters addressed to Edvard Munch
- eMunch.no
- The letters
- The editors
- The wiki workplace
- The crowd
- 17. Digital and hybrid archives: a case study of the William J. Mitchell collection
- William J.Mitchell, digital pioneer
- The Mitchell collection
- The slide collection
- The manuscript collection
- Film/video collection
- Personal library-books, collected journals and other work
- Born digital collection: the need for digital forensics
- 18. Preserving Chinese shadow puppetry culture through digitisation
- Introduction.
- New digital practices at the Kaohsiung Museum of Shadow Puppet
- Stage 1: Digital archives of puppetry culture
- Stage 2: Development of digital shadow puppetry
- Stage 3: Promotion of digital puppetry
- Discussion
- 19. Be engaged: facilitating creative re-use at the Netherlands Institute for Sound and Vision
- Open media art
- More than opening up the collection
- RE:VIVE
- Promotion of results
- Pivoting for new audiences and collaborations
- Lessons learnt and conclusion
- 20. Cultural antinomies, creative complicities: Agan Harahap's digital hoaxes
- Against the documentary grain
- Through the glass of popular culture, darkly
- Reinventing the colonial archive
- PART III: Designing engaged experience
- 21. On virtual auras: the cultural heritage object in the age of 3D digital reproduction
- 3D models as digital surrogates
- The digital surrogate in public-facing applications
- The museum's dual remit
- The purpose of museum objects
- Aura and affectual power
- The cultural heritage object in the age of digital reproduction
- Case study: the science museum's shipping gallery scan
- Conclusions and recommendations
- 22. Configuring slow technology through social and embodied interaction: making time for reflection in augmented reality museum experiences with young visitors
- The Borrowers display
- Methodology: designing for and understanding slow interactions
- Facilitation for intermittent and anticipatory interaction
- Embodied curiosity and co-constructed imagination
- Discussion-designing for dwelling and reflective augmentation
- References.
- 23. Exhibition design and professional theories: the development of an astronomy exhibition
- Methods and data
- From audience research to exhibition design
- Informing exhibition design through audience research
- The design team and design approach
- Interpreting concepts, designing exhibits: deploying professional theories
- People want interactivity
- Interaction and collaboration enhance participation and learning
- People want to connect with experts
- 24. Meeting the challenge of the immoveable: experiencing Mogao Grottoes Cave 45 with immersive technology
- Overview of exhibition
- Replication
- The virtual immersive experience
- Cave 45 selection
- The GRI lecture hall foyer experience
- Cave 45 development
- Cave 45 content
- Cave 45 installation
- Cave 45 visitor response
- 25. Immersive engagement: designing and testing a virtual Indian Residential School exhibition
- Canadian settler-colonialism and the museum
- Indian Residential Schools
- Empathy and virtuality
- Methodology and ethics protocols
- Research questions
- 26. Hemispheres: transdisciplinary architectures and museum-university collaboration
- Collaboration
- Domelab
- Case study 1
- Case study 2
- 27. Human-centred design in digital media
- Digital media and the visitor experience
- Novelty and technology
- Human-centred exhibition design
- 28. Unlocking the glass case
- A starting point: the Playzone, Millennium Dome 2000
- Navigational device
- Analogue/digital interface
- Kinesthetics
- Projected augmentation.
- Gaming paradigm.
- Notes:
- Includes bibliographical references and index.
- Description based on print version record.
- ISBN:
- 0-429-01530-5
- 0-429-01529-1
- 0-429-50676-7
- 9780429506765
- OCLC:
- 1126284704
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