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The World of Games: Technologies for Experimenting, Thinking, Learning : XXIII Professional Culture of the Specialist of the Future, Volume 1 / edited by Daria Bylieva, Alfred Nordmann.

Springer eBooks EBA - Intelligent Technologies and Robotics Collection 2023 Available online

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Format:
Book
Author/Creator:
Bylieva, Daria.
Contributor:
Nordmann, Alfred.
Series:
Lecture Notes in Networks and Systems, 2367-3389 ; 830
Language:
English
Subjects (All):
Engineering--Data processing.
Engineering.
Computers and civilization.
Computational intelligence.
Data Engineering.
Computers and Society.
Computational Intelligence.
Local Subjects:
Data Engineering.
Computers and Society.
Computational Intelligence.
Physical Description:
1 online resource (449 pages)
Edition:
1st ed. 2023.
Place of Publication:
Cham : Springer Nature Switzerland : Imprint: Springer, 2023.
Summary:
This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play. .
Contents:
Part I: Games of Life
Games of Existence: The Digital Transformation of Fictionality
A Semiverse of Games
The Game in the Context of Social Dramaturgy
Culture and Life as Gameplay Experiences: Theological point of view
The Social Function of Toy Models in Games of Science
Constitutive Rules of Artificial Games and Natural Conventions of Ordinary Behavior
Psychological Portrait of a Modern Young Gambler
Identity strategies in the space of massively multiplayer online role-playing games (MMORPG)
Beginning of the Gaming Era, Parental Controls and Technical Acumen
Modern Initiation Practices: Gaming Technologies Application
The Recursive Paradigm And Semiotic Models Of Games in Third-order Technical Cybernetics
Liability In The World Of Games: The Interaction Of Positive And Soft Law
Part II: Cities and Societies, Organization and Cooperation
Communications Using Gamification For The Implementation Of Urban Projects
The Best City Left": City 17 in The Half Life 2 Game Universe and The Transformation of The City Image of The Future"
Issues of city management in the context of game theory
Possibilities for Applications of Game Theory in Relation to Land Use
Play and Labour - Some Conceptual Remarks on Gamification in the Context of Manual Work
Gamification in the Personnel Management of a Self-Learning Organization
Gamification in Industry: Simulation-Game Modeling of Production Processes
Improving Gamification Technology in Corporate Training in the Legal Industry
The Role Of Gamification In Human Resources Brand Development
Part III: Edutainment and Gamification
Compatibility of Edutainment and Traditional Methods in the University’s Educational Environment
The Immersive Approach and Gamification: New Forms of Educational Technologies through Games
Edutainment as a New Educational Technology: A Comparative Analysis
Gamification in Education: A Literature Review
The Role of Game Practices in the Model University of the Future
The Role of Game-Based Assessment for the Enhancement of Learning
Game-based Assessment of 21st Century Skills: Communication And Creative Thinking in Foreign Language Education
Gamification Techniques in Massive Open Online Courses: Challenges and Opportunities
Improving Speaking And Listening Skills: An Educational Eco-system for Foreign Languages Teaching In Higher Education
Digital Game-based Language Teaching in Russian University Settings: Beliefs and Constraints
Teaching Gamification in a Virtual Learning Environment.
Notes:
Description based on publisher supplied metadata and other sources.
Other Format:
Print version: Bylieva, Daria The World of Games: Technologies for Experimenting, Thinking, Learning
ISBN:
9783031480201
3031480201
OCLC:
1412621083

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