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Fictional Practices of Spirituality I : Interactive Media / ed. by Leonardo Marcato, Felix Schniz.

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Format:
Book
Contributor:
Marcato, Leonardo, Editor.
Schniz, Felix, Editor.
Series:
Edition Kulturwissenschaft Series
Edition Kulturwissenschaft ; 262
Language:
English
Physical Description:
1 online resource (476 p.)
Edition:
1st ed.
Place of Publication:
Bielefeld : transcript Verlag, [2023]
Language Note:
In English.
Summary:
Fictional Practices of Spirituality provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of videogames and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in videogame geography, religion in videogames and spiritual acts and their dramaturgic function in videogames, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations.
Contents:
Frontmatter
Contents
Introduction
Part I - Role- Play and Spirituality
The Epiphany Experiment
Play to Find Yourself
The Hunter Will Take You
Part IIa - Practice: Game Design
Conjuring The Witch's Way
Practicing Dying
Part IIb - Practice: Research
Exploring Applications of Videogame Magic through Tumblr's Pop Culture Witchcraft
Where the Magic is
Part IIIa -Videogames: Experience
I Believe in Videogames
Fittingly Violent
Part IIIb - Videogames: Perspective
Spes Ultracombinatoria
Sacred Places and Spatial Design in Fantasy- themed Isometric cRPGs
Franchised Esotericism
Part IIIc - Videogames: From the East
Ex Anankes
"At the Same Time ... Both Truth and Fiction"
Religion and Spirituality in NieR: Automata
Part IIId - Videogames: The Case Study of Dragon Age
Negotiating Spiritual Uncertainty through the Lens of Videogames
Religion According to Bioware
Light, Blood, Stone, and Order
Part IV - Concluding thoughts
Unlocking the Spiritual Potential of Games
Notes:
This eBook is made available Open Access under a CC BY-NC-ND 4.0 license: https://creativecommons.org/licenses/by-nc-nd/4.0 https://www.degruyter.com/dg/page/open-access-policy
Description based on online resource; title from PDF title page (publisher's Web site, viewed 09. Dez 2023)
ISBN:
9783839461921
3839461928
OCLC:
1409180772

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