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Improving CAD designs with Autodesk Fusion 360 : a project-based guide to modelling effective parametric designs / Kevin Michael Land.

EBSCOhost Academic eBook Collection (North America) Available online

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Format:
Book
Author/Creator:
Land, Kevin Michael, author.
Language:
English
Subjects (All):
Fusion 360.
Three-dimensional modeling.
Computer-aided design.
Physical Description:
1 online resource (596 pages)
Edition:
First edition.
Place of Publication:
Birmingham : Packt Publishing, [2023]
Biography/History:
Land Kevin Michael: Kevin Land is a Certified AutoCAD Instructor and has worked in a variety of disciplines throughout his 25 year career within Electrical, Landscape, Piping, Mechanical, and Architectural firms. He is skilled in a variety of software ranging from AutoCAD, Microstation, Revit, Solidworks, and Fusion 360. He is a freelance instructor who teaches at institutes like Future Media Concepts and NETCOM Learning. He currently works at Disney World as a Designer in the Ride & Show department and loves working on his favorite rides. He holds a Bachelors of Science in Applied Technology from Wilmington University and in his free time likes to play with his 11-year-old daughter, design 3D printing objects, and make low budget movies.
Summary:
Work through multiple design projects to understand how Autodesk Fusion 360 helps improve efficiency and drafting Purchase of the print or Kindle book includes a free PDF eBook Key Features Understand the project workflow of Autodesk Fusion 360 Design and redesign projects while learning to fix errors Gain a better insight into repurposing real-world items into Fusion 360 for custom designs Book Description Autodesk Fusion 360 has become an indispensable tool for designers, tinkerers, and engineers worldwide thanks to its versatility that allows for large-scale assemblies and smaller, quick 3D prints. If you've faced challenges with learning Fusion 360, this book will help you overcome them and build the confidence to design your own projects, explaining step-by-step instructions and the purpose of each tool. In this book, you'll dive into the design workspace and learn sketching fundamentals such as setting up a component, recognizing when a sketch is fully constrained, and parametrically flexing models. Through trial and error, you'll work on multiple easy-to-build projects to create simple, useful items that can be quickly 3D printed for use around the house and then advance to much bigger projects that require joint connectivity and large assemblies. By the end of this book, you'll be able to sketch fully parametric designs, translate them into 3D models, and create your own unique designs. What you will learn Gain proficiency in Fusion 360 user interface, navigation, and functionality Create and transform simple 2D sketches into 3D models Manipulate and control parametric 2D sketches using dimensions Become familiar with drafting on paper and taking measurements with calipers Create a bicycle assembly part with Fusion 360 Use the form environment to create organic shapes Render a 3D model and understand how to apply materials and lighting Generate 2D assembly model drawings for documentation purposes Who this book is for Beginner or intermediate designers who prefer hands-on learning will find this book useful, especially designers, woodworkers, 3D printing enthusiasts, and hobbyists who enjoy creating things, rather than experienced machinists. The basic projects are accessible without prior CAD skills, although some fundamental CAD understanding is beneficial for those interested in going further. It is highly recommended that you use a 3-button mouse for all projects to fully utilize floating pop-up menus.
Contents:
Cover
Title Page
Copyright and Credit
Dedicated
Contributors
Table of Contents
Preface
Part 1: Simple, Fun Projects for Around the Home
Chapter 1: Working within the Design Workspace
Technical requirements
Basics of the UI
The help menu
Preferences
The data panel
Workspaces
Toolbar
Exploring the various design approaches
The top-down design method
The bottom-up design method
Various subscription options
The free hobbyist version
The paid version
Extensions
Summary
Chapter 2: Planes, Sketches, Constraints, and Parametric Dimensions
What are planes?
Offset Plane
The Plane at Angle tool
Midplane
What are sketches?
The SKETCH tab
3D sketches
What are constraints?
Placing constraints nonautomatically
Removing and adjusting constraints
What are parametric dimensions?
Adjusting the size of the dimensions
Chapter 3: Project Building Basics
How to determine design intent
What Rule #1 is
What components are
What bodies are
The difference between a component and body
Saving to the cloud
How do I download models from Fusion 360?
How do I upload models to Fusion 360?
How do I share my project with others?
Chapter 4: Creating a Customizable S-Hook
Project setup in Fusion 360
Creating an S-Hook using the Pipe and Line tools
Conducting the first experiment
Editing the sketch
Adding constraints
Adding dimensions
Adding fillets to the 3D model
Adding fillets to the sketch
Rebuilding the model
Creating an S-Hook using the Arc and Sweep tools
Using the Sweep tool to create a 3D model
Chapter 5: Designing Decorative Doorknobs
Technical requirements.
Creating a model by adding material using the Revolve tool
Creating a sketch profile
Adjusting the sketch size using the Sketch Scale tool
Finalizing the model with the Revolve tool
Modifying the sketch
Creating a model by removing material using the Revolve tool
Creating the reverse sketch
Revolve using the cut profile
Adding fillets
Creating a model by stacking with the Extrude tool
Creating the doorknob component
Completing the doorknob with the Mirror tool
Part 2: Bicycle Water Bottle Holder Project
Chapter 6: Designing a Simple Bottle Holder
Planning out the design
Drawing out ideas
Version A
Version B
Version C
Taking measurements with calipers
What are calipers?
Using calipers to take measurements
Chapter 7: Creating a Bike Reference Model
Planning the design intent
Setting up the project
Creating a reference model using primitives
Creating a reference model using parametric designs
Using the Loft tool to create a taper angle
Adding the handlepost clamp
Creating the bicycle handlebars
Chapter 8: Creating the Bottle Reference Model
Measuring the dimensions of a water bottle
Creating a 2D parametric reference model
Starting a new project
The Change Parameters manager
Creating a 3D reference model
Referencing the bicycle handlebars and water bottle models together
Chapter 9: Building the Bottle Holder
Designing and drawing out the model
Creating the bottle holder body
Creating multiple components
Creating the Holder 01 component
Creating the grip attachment
Creating the slider body
Cutting a void space
Adding in a joint
Summary.
Chapter 10: Improving the Bottle Holder Design
Making design changes
Adding tolerances
Removing material with the Shell tool
Adding parts from McMaster-Carr
Adding a nut and bolt from McMaster-Carr
Using joints to place a McMaster-Carr part
Fixing the hole size
Bringing in a hex nut from McMaster-Carr
Adding a slider joint for Holder 01 and Holder 2
Creating a part drawing
Creating a BOM
Creating a sheet for Holder 2
Making an adjustment to the 3D model
Part 3: The Form Environment
Chapter 11: The FORM Environment
Overview of the FORM environment
Working with form models
Filling in a hole in the FORM environment
The CREATE and MODIFY tools
Selecting features on an object
Filling holes
The Edit Form tool
Fixing a broken mesh body
Surface tools
Chapter 12: Modeling a Scary Tealight Ghost
Using surfaces to create the tealight
Creating the ghost
Rendering the ghost
Changing the material
Change the scene settings
Render settings
Chapter 13: Using Form and Solid Modeling to Create a Cushioned Chair
Creating a chair in the form environment
Shape the chair with the Edit Form tool
Adding a material to faces
Creating the inner frame
Head and arm support
Improving the design
Changing the selected sketch plane
Part 4: Working with 2D and 3D Scanned Images
Chapter 14: Using a Scanned Image to Create a 3D Model
Inserting a scanned image into Fusion 360
Calibrate the image to size
Adding sketch lines and dimensions
Creating a 3D model
The sword model
The guard and hilt
The handle
The finishing touches
Chapter 15: Modeling a Bottle Topper
Importing a mesh model to Fusion 360
Scaling the mesh body
Fixing the mesh body
Converting a surface to a mesh body
Adding a base bottle cap
Getting ready for 3D printing
The Manufacture environment
Adding supports
Index
Other Books You May Enjoy.
Notes:
Description based upon print version of record.
Creating a reference model using parametric designs
Description based on print version record.
ISBN:
9781800562714
1800562713
OCLC:
1393309708

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