My Account Log in

1 option

State-of-the-Art and Future Directions of Smart Learning / edited by Yanyan Li, Maiga Chang, Milos Kravcik, Elvira Popescu, Ronghuai Huang, Kinshuk, Nian-Shing Chen.

EBSCOhost Academic eBook Collection (North America) Available online

View online
Format:
Book
Contributor:
Li, Yanyan., Editor.
Chang, Maiga., Editor.
Kravcik, Milos., Editor.
Popescu, Elvira., Editor.
Huang, Ronghuai., Editor.
Kinshuk., Editor.
Chen, Nian-Shing., Editor.
Series:
Lecture Notes in Educational Technology, 2196-4971
Language:
English
Subjects (All):
Educational technology.
Education--Data processing.
Education.
Digital Education and Educational Technology.
Computers and Education.
Local Subjects:
Digital Education and Educational Technology.
Computers and Education.
Physical Description:
1 online resource (487 p.)
Edition:
1st ed. 2016.
Place of Publication:
Singapore : Springer Nature Singapore : Imprint: Springer, 2016.
Summary:
This book provides an archival forum for researchers, academics, practitioners and industry professionals interested and/or engaged in reforming teaching and learning methods by transforming today’s learning environments into smart learning environments. It will facilitate opportunities for discussions and constructive dialogue between various stakeholders on the limitations of current learning environments, the need for reform, innovative uses of emerging pedagogical approaches and technologies, and sharing and promoting best practices, which will lead to the evolution, design and implementation of smart learning environments. The focus of the contributions is on the interplay and fusion of pedagogy and technology to create these new environments. The components of this interplay include but are not limited to: Pedagogy: learning paradigms, assessment paradigms, social factors, policy Technology: emerging technologies, innovative uses of mature technologies, adoption, usability, standards, and emerging/new technological paradigms (open educational resources, cloud computing, etc.) Fusion of pedagogy and technology: transformation of curricula, transformation of teaching behavior, transformation of administration, best practices of infusion, piloting of new ideas.
Contents:
Influencing Metacognition in a Traditional Classroom Environment through Learning Analytics
Predicting Newcomer Integration in Online Knowledge Communities by Automated Dialog Analysis
SCALE: A Competence Analytics Framework
VAT-RUBARS: A Visualization and Analytical Tool for a Rule-Based Recommender System to Support Teachers in a Learner-Centered Learning Approach
Improving Learning Style Identification by Considering Different Weights of Behavior Patterns Using Particle Swarm Optimization
Designing Mobile Games for Improving Self-esteem in Children with ADHD
Smart Classroom 2.0 for the Next Generation of Science Learning in Taiwan
Software-Defined Networking (SDN)-Based Network Services for Smart Learning Environment: The Role of SDN in Smart Competence Learning Analytics platform (SCALE)
Design of Theoretical Model for Smart Learning
AlecsoApps: Toward Empowering Mobile Applications Development in the Arab World
Designing Creativity Developing Activities and Studying the Effects on Students in Web-based Learning Environments
Towards a Learning Ecosystem to Support Flipped Classroom: A Conceptual Framework and Early Results
Historical Overview of Adaptive Elearning Approaches Focusing on the Underlying Pedagogy
Using the Hybrid Social Learning Network to Explore Concepts, Practices, Designs and Smart Services for Networked Professional Learning
Quantitative Analysis of Newcomer Integration in MMORPG Communities
Designing a Learning Recommender System by Incorporating Resource Association Analysis and Social Interaction Computing
Investigating Students' Blogging Activity in Project-Based Learning Settings
How Video Usage Styles Affect Student Engagement? Implications for Video-Based Learning Environments
Student Engagement Pattern in Wiki and Moodle-based Learning Environments. A Case Study on Romania
Integrating Motivational Techniques into Learning Management Systems
A Proposed Model for Creating Authentic Learning Objects for Indigenous Learners
An Embodied Design with Collective Intelligence for Creating Interactive Video Lectures
Collaborative Learning through Creative Video Composition on Distributed User Interfaces
Students’ Learning Environments for Distance International Collaboration
The Impact of Assigned Roles and Cross-age Peer Tutors on Knowledge Elaboration, Knowledge Convergence, and Group Performance in Synchronous Online Learning Environment
Towards Non-Intrusive Assessment in Dialogue-based Intelligent Tutoring Systems
May I Peer-Review Your Web Design Project?
ICT Architecture for Supporting Elder Employees to Make Conscious Decisions under Time Pressure
Study on Teacher-Student Interaction in Flipped Classroom Based on Video Annotation Learning Platform
Design and Implementation of Self-Regulated Learning Achievement: Attracting Students to Perform More Practice with Educational Mobile Apps
MUSIX: Learning Analytics in Music Teaching
Metric Based Approach forSelecting the Game Genre to Model Personality
Towards a Generic E-Assessment Process: Using Cloud Computing
Public Key Infrastructure for E-Assessment
Reflection on Design-based Research: Challenges and Future Direction
Optimal Composition of E-learning Personalization ResourcesMOOCs in Higher Education – Flipped Classroom or a New Smart Learning Model?
Enhancing Employability through E-learning Communities: from Myth to Reality
Performance Augmentation through Ubiquitous and Adaptive Learning and Work Environments
Peer Review from Teachers’ Perspective Comparing Five E-Business Learning Scenarios in Higher Education
Metrics for Automated Review Classification: What Review Data Show
What Peer-Review Systems Can Learn from Online Rating Sites
Peer-Review Support in a Virtual Learning Environment
Grading Open Ended Questions in an Educational Setting, via Non-Exclusive Peer-Evaluation
A Wiki-based Approach to Computer Assisted Translation for Collaborative Language Learning
Integrating Rich Learning Applications in LMS
Three Uses of the Online Social Programming Training System: On Nature and Purpose of Spreading Algorithmic Problem Solving
Semi-automatic Annotation of MOOC Forum Posts
Virtual Social Spaces for Practice and Experience Sharing
The Open Courses Project at the Eastern Macedonia and Thrace Institute of Technology
Discovering Interesting Patterns in an E-learning System
Involving Learners in Content Analysis to Empower a Community of Inquiry
The Graphical Visualization of Semantically Related Papers and Concepts
A Tutorial on Machine Learning in Educational Science
A Smart Environment Supporting the Creation of Juxtaposed Videos for Learning
An Interactive Video-Based Learning Environment Supporting Learning Analytics: Insights Obtained from Analyzing Learner Activity Data
Investigating Determinants of Video-Based Learning Acceptance
Visualization Improvement in Learning Analytics Using Semantic Enrichment. .
Notes:
Description based upon print version of record.
Includes bibliographical references at the end of each chapters.
ISBN:
9789812878687
9812878688

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account