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Information Technology and Systems : ICITS 2023, Volume 2 / edited by Álvaro Rocha, Carlos Ferrás, Waldo Ibarra.
Springer eBooks EBA - Intelligent Technologies and Robotics Collection 2023 Available online
View online- Format:
- Book
- Series:
- Lecture Notes in Networks and Systems, 2367-3389 ; 692
- Language:
- English
- Subjects (All):
- Computational intelligence.
- Engineering--Data processing.
- Engineering.
- Application software.
- Computational Intelligence.
- Data Engineering.
- Computer and Information Systems Applications.
- Local Subjects:
- Computational Intelligence.
- Data Engineering.
- Computer and Information Systems Applications.
- Physical Description:
- 1 online resource (553 pages)
- Edition:
- 1st ed. 2023.
- Place of Publication:
- Cham : Springer International Publishing : Imprint: Springer, 2023.
- Summary:
- This book is composed by the papers written in English and accepted for presentation and discussion at The 2023 International Conference on Information Technology & Systems (ICITS'23), held at Universidad Nacional de San Antonio Abad del Cusco, in Cusco, Peru, between the 24th and the 26th of April 2023. ICIST is a global forum for researchers and practitioners to present and discuss recent findings and innovations, current trends, professional experiences and challenges of modern information technology and systems research, together with their technological development and applications. The main topics covered are: information and knowledge management; organizational models and information systems; software and systems modelling; software systems, architectures, applications and tools; multimedia systems and applications; computer networks, mobility and pervasive systems; intelligent and decision support systems; big dataanalytics and applications; human–computer interaction; ethics, computers & security; health informatics; information technologies in education, and Media, Applied Technology and Communication. .
- Contents:
- Intro
- Preface
- Contents
- Information Technologies in Education
- The Application of Multi-integration Teaching Mode Based on Cloud Computing in Computer Professional Teaching
- 1 Introduction
- 2 Cloud Computing
- 2.1 Cloud Computing Concept
- 2.2 Analysis of Cloud Computing Model
- 2.3 Teaching Platform Architecture Based on Cloud Computing
- 3 Multi-Integration Teaching Mode
- 4 Multi-integration Teaching Mode Based on Cloud Computing
- 4.1 Construction of Multi-integration Teaching Model Based on Cloud Computing
- 4.2 Teaching Scheme of "Principles of Computer Organization"
- 4.3 Construct Cloud Computing Platform Model Under the Multi-Integrated Teaching Mode
- 5 Teaching Plan Implementation and Experimental Results
- 5.1 Implementation of the Teaching Plan
- 5.2 Experimental Results
- 6 Conclusions
- References
- Impact of Fourth Industrial Revolution-Related Technologies on Higher Education
- 1.1 Evolution of Education 1.0 to Education 4.0
- 1.2 Overview of Relevant Works
- 2 Methodology
- 2.1 Survey-Based on Open-Ended Questionnaires
- 2.2 Survey-Based on Closed-Ended Questionnaires
- 3 Results
- 3.1 Closed-Ended Survey Questionnaires-Based Results
- 3.2 Closed-Ended Survey Questionnaires-Based Results
- 4 Discussion and Conclusions
- Improving Student Placement in Schools: The Case of a School Group in Portugal
- 2 Sorting Criteria Explained
- 3 Implementation
- 3.1 Obtaining Data Automatically
- 3.2 Sorting and Distribution of Students
- 3.3 Exporting Results
- 4 Evaluation
- 4.1 Last Minute Enrollments
- 4.2 Fine Tuning of the Results
- 5 Conclusion and Future Work
- Intelligent Tutoring System for Teaching and Learning Mathematics
- 2 Related Works
- 2.1 Methods or Strategies in the Teaching of Mathematics.
- 2.2 Adaptive Learning
- 2.3 Intelligent Tutorial Systems
- 2.4 Intelligent Tutoring Systems for the Teaching and Learning of Mathematics
- 2.5 Authoring Tools for Cognitive Tutoring (Cognitive Tutor Authoring Tools - CETAT)
- 3 Methodology
- 4 Results
- 5 Conclusions
- A Serious Game for Recycling Education in Peruvian Children
- 2 Theoretical Foundations
- 2.1 Recycling
- 2.2 Serious Games
- 2.3 MDA Framework
- 3 Serious Game Design
- 3.1 Collection Module
- 3.2 Sorting Module
- 3.3 Usage Recognition Module
- 4.1 Experimental Design
- 4.2 Results
- University Degree Completion as an Indicator of Effective Institutional Quality Management in Higher Education
- 2 Literature Review
- 2.1 Critical Factors of the Degree Process.
- 2.2 University Dropout and Retention and Its Impact on Degree Completion
- 2.3 Timely Graduation
- 2.4 Tuition-Free Higher Education in Chile
- 3 Materials and Methods
- 4.1 Statistical Results of the Analyzed Models
- Scientific Research and Writing Skills in Engineering Students
- 2.1 Objective
- 2.2 Design and Participants
- 2.3 Instrument
- 2.4 Procedure
- 2.5 Data Analysis
- Topic Modelling for Automatically Identification of Relevant Concepts Discussed in Academic Documents
- 2 Related Work
- 3 Proposed Work
- 3.1 Dataset
- 3.2 Methods
- 3.3 Topic Modeling on the Curriculum Literature
- 4 Experimental Results and Discussion
- 4.1 Topic Modeling: Selecting Topic Terms
- 4.2 Topic Modeling: Visualization
- 5 Discussion
- 6 Conclusion
- References.
- Covariational Reasoning in an Approach to the Concept of Definite Integral Using GeoGebra Within an Economic Context
- 2 Theoretical Framework
- 3 Methods and Procedures
- 4 Analysis
- The Mobile Application in Learning for People with Special Hearing Capabilities
- 2 State of the Art
- 3.1 Analysis
- 3.2 Design
- 3.3 Development
- 3.4 Implementation
- 3.5 Evaluation
- 5 Conclusions and Future Works
- Localizing a Mathematics Tutoring System to Spanish in Latin-America
- 2 MathSpring/CultivandoMatemáticas
- 3 Method
- 3.1 Implementation of Bilingualism in MathSpring
- 3.2 Participants
- 3.3 Measures to Answer the Research Question
- 3.4 Procedure
- 4.1 Impact on Mathematics Problem Solving Ability
- 4.2 Impact on Students' Motivation: Perseverance and Passion for Long-Term Goals
- 5 Discussion and Conclusions
- Educational Data Mining to Forecast Essay Score. A Case Study About ENEM
- 2 Fundamental Concepts
- 2.1 Regression Algorithms Based on Machine Learning
- 2.2 Educational Data Mining
- 2.3 ENEM
- 3 Related Works
- 4 Materials and Methods
- 4.1 Database
- 4.2 Pre-Processing
- 4.3 Algorithms
- 5 Results
- 5.1 Configuration 1
- 5.2 Configuration 2
- 5.3 Configuration 3
- 5.4 Configuration 4
- 6 Discussion
- 7 Conclusion
- The Impact of Digital Game Narratives on Environmental Awareness: An Efficiency Assessment of Game Narratives Created by Young Adults
- 2 Use of Narratives in Digital Game-Based Learning
- 2.1 Characteristics that Provide the Efficiency of Digital Game Narratives
- 3.1 Material
- 3.2 Structuring of Activities
- 3.3 Data Collection
- 3.4 Data Analysis.
- 4 Results
- 4.1 Rules
- 4.2 Actions
- 4.3 Characters
- 4.4 Intrinsic Fantasy
- Hybrid PBL and Learnability for Computer Science and Multimedia Degrees: How to Trigger Soft Skills Strategies for Personal and Professional Development?
- 3 Methodological Environment
- 4 Findings
- 5 Final Notes
- Mobile Learning and English Reading Abilities in Postgraduate Students
- Overcoming Knowledge Blind Spots and Enhancing Peripheral Vision Through Unlearning Processes
- 2 Different Types of Blind Spots
- 3 Avoiding Weak Signals Created by Blind Spots
- 4 Concluding Remarks
- Media, Applied Technology and Communication
- Applying Machine Learning Techniques to Box Office Forecasting
- 2.1 The Film Industry
- 2.2 Supervised Machine Learning
- 4 Methods and Materials
- 4.1 Databases
- 4.3 Training and Testing
- 5 Results and Discussion
- 5.1 Without the First Week Information
- 5.2 With Information from the First Week
- 5.3 Parameter Optimization
- 6 Hypothesis Test
- Attitudes, Use, and Knowledge of ICT and Student Satisfaction as Predictors of the Level of Learning Achievement
- 1.1 Attitude Towards ICT
- 1.2 Knowledge of ICT
- 1.3 Use of ICT
- 1.4 Satisfaction with ICT
- 1.5 Academic Performance
- 4 Conclusions
- Influential Factors in Extraversion Mediated by Reputation in Social Networks in University Students
- Machine Learning for the Strengthening of Ecuadorian Sign Language Communication
- 1.1 Background
- 2.1 Communication Needs of Students with Hearing Disabilities
- 2.2 Pictographic System for Students with Hearing Disabilities
- 2.3 Development of the Mobile Application
- 2.4 Application with Machine Learning
- 3.1 Validation of the Proposal
- 3.2 Validation of Hypotheses
- 4 Discussion
- 5 Conclusion
- Organizational Models and Information Systems
- Towards the Evaluation and Continuous Evolution of Open Government Data Portals: A Framework Proposal
- 2 Material and Methods
- 2.1 Theoretical Reference
- 2.2 Our Preliminary Framework
- 3 Applying Our Framework
- 3.1 Development - Constructing Sources of Information
- 3.2 Tasks Executed by User
- 4 Conclusions and Future Work
- IT Governance in Brazilian Public Healthcare Sector
- 3.1 Perspective: Business Growth
- 3.2 Perspective: IT Costs
- 3.3 Perspective: IT Resources
- 3.4 Perspective: Transparency
- 3.5 Perspective: Society
- Virtual Learning Networks in the Learning of a Foreign Language: Remote Education Perspectives
- 2 Method
- 2.1 Design of the Study
- 2.2 Population and Sample
- 2.3 Techniques for Data Analysis
- 2.4 Measurement Scale
- 2.5 Instrument Reliability
- Understanding the Success Factors of Research Software: Interviews with Brazilian Computer Science Academic Researchers
- 3.1 Study Design
- 3.2 Data Collection
- 3.3 Data Analysis
- 4.1 Respondents' Demographics.
- 4.2 What are the Factors that Make an Academic Initiative a Success (RQ1)?.
- Notes:
- Includes bibliographical references.
- Other Format:
- Print version: Rocha, Álvaro Information Technology and Systems
- ISBN:
- 3-031-33261-X
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