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Real Life in Real Time : Live Streaming Culture / edited by Johanna Brewer [and three others].
- Format:
- Book
- Language:
- English
- Subjects (All):
- Live streaming--Social aspects.
- Live streaming.
- Social media.
- Physical Description:
- 1 online resource
- Edition:
- First edition.
- Place of Publication:
- Cambridge, Massachusetts : The MIT Press, [2023]
- Summary:
- "Live Streaming Culture is an edited volume that explores the cultural implications of online live streaming, paying special attention to how live streaming is shifting issues of identity and power in digital spaces"-- Provided by publisher.
- Contents:
- Intro
- Title Page
- Copyright
- Contents
- Foreword: Broadcasting Our Lives, Broadcasting Ourselves
- Introduction: The Revolution Is Streaming Live: Cultural Perspectives on the Age of Live Streaming
- Streaming beyond Video Games
- 1. How Camming Made Streaming: Retelling the History of Live Streaming through Webcam Modeling
- 2. "Calling All the Cattle": Music Live Streams during the COVID-19 Pandemic in Brazil
- 3. Mental Health Live: An Ethnographic Study of the Mental Health of Twitch Streamers during COVID
- 4. Live Streamed Surgeries, Medical Media's Racial and Gendered Logics, and Patient Agency within Misogynoir
- Tackling Toxicity in Real Time
- 5. "Breaking News: Streamers Don't Wanna Do the Horizontal Tango with You": Creative Responses to Toxicity
- 6. How We Learned to Stop SWATing and Love the (Zoom-)Bomb: A (De)predatory History of Disrupting the Live Stream
- 7. Precarity and Privilege: The White Politics of Board Game Streamers
- 8. Toxic Community Policing: Weaponizing Moderation Tools on Twitch
- Broadcasting Gender and Sexuality
- 9. The Friendly, Funny, and Bizarre Queer on Live: Queer Live Streaming in South Korea
- 10. Tip the Queens! Black Girl Magic and Streaming Queer Pleasures
- 11. BabyRage: Playing while Pregnant in Live Streaming
- 12. Shout-Outed: Pronoun Hazards in Live Streamed Esports Events (A Conversation with Sasha "Magi" Sullivan)
- Designing the Live Aesthetic
- 13. "We Play Dungeons &
- Dragons!" How Actual Play Live Streams Have (Re)shaped the D&
- D Gaming Community
- 14. A Year in The Arena: Academic Live Streaming and Competitive Play
- 15. "Thou Shall Never Use a Fire Stone on Eevee": Twitch Plays Pokémon and the Articulation of Game Brands as Cultural Texts
- 16. Emoting Culture on Twitch.tv: The Removal and Reinstatement of PogChamp.
- Revolutionizing Cultural Production
- 17. Live Streaming as a Cultural Industry
- 18. Cultures of Precarity and "Grinding" for Audiences on Twitch.tv
- 19. Games Done Quick, Organizational Presence, and Speedrunning Identity
- 20. Seeing Like the Streamers: Reprogramming the Panopticon
- Contributors
- Index.
- Notes:
- Description based on print version record.
- Includes index.
- ISBN:
- 9780262374750
- 0262374757
- 9780262374767
- 0262374765
- OCLC:
- 1356447493
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