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Real Life in Real Time : Live Streaming Culture / edited by Johanna Brewer [and three others].

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Format:
Book
Contributor:
Brewer, Johanna (Johanna Marie), editor.
Language:
English
Subjects (All):
Live streaming--Social aspects.
Live streaming.
Social media.
Physical Description:
1 online resource
Edition:
First edition.
Place of Publication:
Cambridge, Massachusetts : The MIT Press, [2023]
Summary:
"Live Streaming Culture is an edited volume that explores the cultural implications of online live streaming, paying special attention to how live streaming is shifting issues of identity and power in digital spaces"-- Provided by publisher.
Contents:
Intro
Title Page
Copyright
Contents
Foreword: Broadcasting Our Lives, Broadcasting Ourselves
Introduction: The Revolution Is Streaming Live: Cultural Perspectives on the Age of Live Streaming
Streaming beyond Video Games
1. How Camming Made Streaming: Retelling the History of Live Streaming through Webcam Modeling
2. "Calling All the Cattle": Music Live Streams during the COVID-19 Pandemic in Brazil
3. Mental Health Live: An Ethnographic Study of the Mental Health of Twitch Streamers during COVID
4. Live Streamed Surgeries, Medical Media's Racial and Gendered Logics, and Patient Agency within Misogynoir
Tackling Toxicity in Real Time
5. "Breaking News: Streamers Don't Wanna Do the Horizontal Tango with You": Creative Responses to Toxicity
6. How We Learned to Stop SWATing and Love the (Zoom-)Bomb: A (De)predatory History of Disrupting the Live Stream
7. Precarity and Privilege: The White Politics of Board Game Streamers
8. Toxic Community Policing: Weaponizing Moderation Tools on Twitch
Broadcasting Gender and Sexuality
9. The Friendly, Funny, and Bizarre Queer on Live: Queer Live Streaming in South Korea
10. Tip the Queens! Black Girl Magic and Streaming Queer Pleasures
11. BabyRage: Playing while Pregnant in Live Streaming
12. Shout-Outed: Pronoun Hazards in Live Streamed Esports Events (A Conversation with Sasha "Magi" Sullivan)
Designing the Live Aesthetic
13. "We Play Dungeons &amp
Dragons!" How Actual Play Live Streams Have (Re)shaped the D&amp
D Gaming Community
14. A Year in The Arena: Academic Live Streaming and Competitive Play
15. "Thou Shall Never Use a Fire Stone on Eevee": Twitch Plays Pokémon and the Articulation of Game Brands as Cultural Texts
16. Emoting Culture on Twitch.tv: The Removal and Reinstatement of PogChamp.
Revolutionizing Cultural Production
17. Live Streaming as a Cultural Industry
18. Cultures of Precarity and "Grinding" for Audiences on Twitch.tv
19. Games Done Quick, Organizational Presence, and Speedrunning Identity
20. Seeing Like the Streamers: Reprogramming the Panopticon
Contributors
Index.
Notes:
Description based on print version record.
Includes index.
ISBN:
9780262374750
0262374757
9780262374767
0262374765
OCLC:
1356447493

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