The interactive past archaeology, heritage & video games / edited by Angus A.A. Mol [and three others].
- Format:
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- Contributor:
-
- Language:
- English
- Subjects (All):
-
- Genre:
-
- Physical Description:
- 1 online resource (238 pages) : color illustrations, photographs
- Place of Publication:
- Leiden, [The Netherlands] : Sidestone Press, 2017.
- Summary:
- "The Interactive Past brings together a diverse group of thinkers--including archaeologists, heritage scholars, game creators, conservators and more--who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa."--Page [4] of cover.
- Contents:
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- Tutorial: an introduction to archaeology, heritage, and video games / Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos
- Storytelling for the next generation: how a non-profit in Alaska harnessed the power of video games to share and celebrate cultures / Cook Inlet Tribal Council
- Tradigital Knowledge? Indigenous video games, copyright, and the protection of traditional knowledge / Gabrielle Hughes
- Chickens in video games: archaeology and ethics inform upon complex relationships / B. Tyr Fothergill & Catherine Flick
- Herald: how Wispfire used history to create fiction / Roy van der Schilden & Bart Heijltjes
- Designing and developing a playful past in video games / Tara Jane Copplestone
- Video games as archaeological sites: treating digital entertainment as built environments / Andrew Reinhard
- Single white looter : have whip, will travel / Erik Malcolm Champion
- On games that play themselves: agent based models, archaeogaming, and the useful deaths of digital Romans / Shawn Graham
- Playing the archive: 'Let's Play' videos, game preservation, and the exhibition of play / ReneĢ Glas, Jesse de Vos, Jasper van Vught & Hugo Zijlstra
- Explaining archaeological research with video games: the case of Evolving Planet / Xavier Rubio-Campillo, Jorge Caro Saiz, Guillem H. Pongiluppi, Guillem Laborda Cabo & David Ramos Garcia
- Crafting the past: unlocking new audiences / Julianne McGraw, Stephen Reid & Jeff Sanders
- The potential for modding communities in Cultural Heritage / Jakub Majewski
- Looking for group: a collective chapter writing game / The Interactive Past Community
- Levelling up: the playful promise of interactive pasts / Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos
- Afterword / Colleen Morgan.
- Notes:
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- Includes bibliographical references at the end of each chapters.
- Description based on online resource; title from PDF cover (ebrary, viewed June 16, 2017).
- ISBN:
- 90-8890-438-3
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