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Mixed Reality and Games Theoretical and Practical Approaches in Game Studies and Education Emir Bektic, Daniela Bruns, Sonja Gabriel, Florian Kelle, Gerhard Pölsterl, Felix Schniz

De Gruyter DG Plus PP Package 2020 Part 2 Available online

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EBSCOhost Academic eBook Collection (North America) Available online

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Format:
Book
Contributor:
Bektic, Emir <p>Emir Bektic, Universität Klagenfurt, Österreich</p>, Editor.
Bruns, Daniela <p>Daniela Bruns, Universität Klagenfurt, Österreich</p>, Editor.
Gabriel, Sonja <p>Sonja Gabriel, Kirchliche Pädagogische Hochschule Wien/Krems, Österreich</p>, Editor.
Kelle, Florian <p>Florian Kelle, Universität Klagenfurt, Österreich</p>, Editor.
Pölsterl, Gerhard <p>Gerhard Pölsterl, Bundesministerium für Familie und Jugend, Österreich</p>, Editor.
Schniz, Felix <p>Felix Schniz, Universität Klagenfurt, Österreich</p>, Editor.
Series:
Edition Medienwissenschaft ; volume 80.
Edition Medienwissenschaft
Language:
English
Subjects (All):
Media.
Education.
Games.
Mixed Reality.
Aesthetics.
Computer Games.
Digital Media.
Media Theory.
Media Education.
Media Studies.
Local Subjects:
Media.
Education.
Games.
Mixed Reality.
Aesthetics.
Computer Games.
Digital Media.
Media Theory.
Media Education.
Media Studies.
Physical Description:
1 online resource (296 p.)
Edition:
1st ed.
Other Title:
Bektic et al. (eds.), Mixed Reality and Games Theoretical and Practical Approaches in Game Studies and Education
Place of Publication:
Bielefeld transcript Verlag 2020
Language Note:
In English.
Biography/History:
Emir Bektic (BA) is a student of the Game Studies and Engineering programme at Klagenfurt University.
Daniela Bruns (MA) until recently worked as a university assistant at Klagenfurt University and organizes the university's annual Game Pics Event. Her research focused on cultural studies, popular culture, and videogames.
Sonja Gabriel (Prof. Mag. Dr.) is a professor for media literacy at the KPH Vienna/Krems, teaching teachers in the use of digital media. Her research is focused on digital game-based learning and its teaching values.
Florian Kelle (BA) is student of the Game Studies and Engineering programme at Klagenfurt University. He is writing his master's thesis on archaeological approaches to videogames with a focus on object-oriented ontology and hyperobjects.
Gerhard Pölsterl (Mag.) works for the Austrian Federal Ministry of Labour, Family and Youth, focusing on media and pedagogy. He also teaches media-related courses at the University of Vienna and organizes the annual FROG conference.
Felix Schniz (MA) is director and co-founder of the Game Studies and Engineering programme at Klagenfurt University. He is writing his dissertation on the experiential dimension of videogames.
Summary:
Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.
Besprochen in:tv diskurs, 99 (2022), Lothar Mikos
Contents:
Frontmatter 1 Contents 5 Federal Ministry of Labour, Family and Youth 11 University of Klagenfurt 13 KPH Vienna/Krems 17 Introduction to Mixed Reality and Games 21 An Introduction to Design & Aesthetics 31 Warning: Not Suitable for Robots 33 Game Engineering for Hybrid Board Games 49 Creating Digital Gamebooks with Twine 61 Strategy Games as Neoliberal Historiography 79 The Flaneur in a Masticator 89 Cortana: A Digital Personal Assistant between Space Opera and Speech Recognition 101 Is This the Real Life? Is This just Fantasy? 111 An Introduction to Society & Culture 123 Players Unite Legally 125 "As You Command" 133 Gender Portrayals in Videogames 145 Periphery: The Departure from Avatar-Sexual Characters in BioWare's Dragon Age: Inquisition 161 When the Future Becomes the Present 173 The Case of Pokémon GO or How an AR-Game Influences Our Lives 187 An Introduction to Theory 205 Save Gamer 209 Gotta Go Fast 237 Mixed Reality Is Already There! 251 Settlement of Digital Land 259 Archaeology and Videogames 267 An Introduction to Gambling in the Context of Game Studies 281
Notes:
Includes bibliographical references.
ISBN:
9783839453292
3839453291
OCLC:
1202466411

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