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Augmented reality : developments, technologies and applications / Raymond Hughes, editor.
- Format:
- Book
- Series:
- Computer science, technology and applications.
- Computer Science, Technology and Applications
- Language:
- English
- Subjects (All):
- Augmented reality.
- Physical Description:
- 1 online resource (178 p.)
- Place of Publication:
- New York : Nova Publishers, 2015.
- Language Note:
- English
- Summary:
- Augmented reality (AR) is a technology that enables the user to see the real world, with virtual objects superimposed upon or composited with the real world. This book includes chapters focused on the following: the methodology of AR software for educational purposes; the use of augmented reality applications in the area of music education and music therapy; medical AR (in which the virtual entity is medical data); the role of AR in consumers' augmented experiences; and AR for cultural heritage, meaning the developments in multimedia technology to facilitate the learning experience in cultural heritage with the aid of improved user interaction methods.
- Contents:
- AUGMENTED REALITY: DEVELOPMENTS, TECHNOLOGIES AND APPLICATIONS; AUGMENTED REALITY: DEVELOPMENTS, TECHNOLOGIES AND APPLICATIONS; Library of Congress Cataloging-in-Publication Data; CONTENTS; PREFACE; Chapter 1: DEVELOPMENT AND EVALUATION OF AUGMENTED REALITY EDUCATIONAL APPLICATIONS; ABSTRACT; 1. INTRODUCTION; 2. AUTHORING TOOL FOR AUGMENTED REALITY APPLICATIONS; 3. DEVELOPMENT OF EDUCATIONAL AUGMENTED REALITY APPLICATIONS; 4. DEVELOPING A CASE STUDY; CONCLUSION; REFERENCES; Chapter 2: CONTRIBUTION OF AUGMENTED REALITY TO MUSICAL EDUCATION AND MUSIC THERAPY; ABSTRACT; 1. INTRODUCTION
- 2. AUGMENTED REALITY IN MUSIC EDUCATION AND MUSIC THERAPY3. AUGMENTED REALITY MUSICAL SOFTWARE; 4. INDICATORS TO USE THE TOOLS; CONCLUSION; REFERENCES; Chapter 3: A MULTI-VIEW MARKERLESS AUGMENTED REALITY ENVIRONMENT FOR MEDICAL DATA VISUALIZATION; 1. Introduction; 2. Related Work; 3. Multi-View Markerless Infrastructure; 4. Markerless Augmented Reality Environment; 5. Results; 6. Conclusion; References ; Chapter 4: CONSUMERS AUGMENTED EXPERIENCE AND DIGITAL ENGAGEMENT TOOLS: SOME EVIDENCES; ABSTRACT; 1. INTERACTIVE CONTEXTS AND AUGMENTED COMMUNICATION; 2. THE AUGMENTED CONSUMPTION
- 3. AUGMENTED EXPERIENCE IN STORE4. SOME CRITICAL CONSIDERATIONS; REFERENCES; Chapter 5: AUGMENTED REALITY FOR CULTURAL HERITAGE USING VISION-BASED USER TRACKING: A FUSION APPROACH; 1. Introduction; 2. RelatedWork; 3. Tracking Methods; 4. Applications; 5. Conclusion; References; INDEX
- Notes:
- Description based upon print version of record.
- Includes bibliographical references at the end of each chapters and index.
- Description based on print version record.
- ISBN:
- 1-63482-913-1
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