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Cybertext poetics : the critical landscape of new media literary theory / by Markku Eskelinen.

EBSCOhost Academic eBook Collection (North America) Available online

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Format:
Book
Author/Creator:
Eskelinen, Markku, author.
Series:
International texts in critical media aesthetics ; v. 2.
International texts in critical media aesthetics ; v. 2
Language:
English
Subjects (All):
Communication and technology.
Digital media--Social aspects.
Digital media.
Literature and society.
Literature and technology.
Narration (Rhetoric).
Physical Description:
1 online resource (471 p.)
Place of Publication:
New York : Continuum, 2012.
Language Note:
English
Summary:
"Equally interested in what is and what could be, Cybertext Poetics combines ludology and cybertext theory to solve persistent problems and introduce paradigm changes in the fields of literary theory, narratology, game studies, and digital media. The book first integrates theories of print and digital literature within a more comprehensive theory capable of coming to terms with the ever-widening media varieties of literary expression, and then expands narratology far beyond its current confines resulting in multiple new possibilities for both interactive and non-interactive narratives. By focusing on a cultural mode of expression that is formally, cognitively, affectively, socially, aesthetically, ethically and rhetorically different from narratives and stories, Cybertext Poetics constructs a ludological basis for comparative game studies, shows the importance of game studies to the understanding of digital media, and argues for a plurality of transmedial ecologies."--Bloomsbury Publishing.
Contents:
Acknowledgements
Chapter 1: Introduction
Chapter 2: Cybertext Theory Revisited
Chapter 3: Cybertextuality and Transtextuality
Chapter 4: The Textual Whole
Chapter 5: Modes, Genres, Text Types and the Enigma of the Ergodic
Chapter 6: Towards Cybertextual Narratology: The Amalgam of Narratologies
Chapter 7: Interval 1: Towards an Expanded Narratology
Chapter 8: Tense
Chapter 9: Mood
Chapter 10: Voice
Chapter 11: Interval 2: Ergodic and Narrative Discourses
Chapter 12: Ludology and the Exhaustion of Narratology
Chapter 13: Game Ecology and the Classic Game Model
Chapter 14: Game Ontology
Chapter 15: The Gaming Situation
Chapter 16: Game Time
Chapter 17: Interval 3: Games as Configurative Practices: Models and Metaphors
Chapter 18: Transmedial Modes and Ecologies
Chapter 19: Ergodic Modes and Play
Chapter 20: Textual Instruments and Instrumental Texts
Bibliography
Index.
Notes:
Description based upon print version of record.
Includes bibliographical references (pages [388]-454) and index.
ISBN:
9786613609144
9781441134516
1441134514
9781628927849
1628927844
9781280579370
1280579374
9781441118202
1441118209
OCLC:
787843545

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