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Real Wars on Virtual Battlefields The Convergence of Programmable Media at the Military-Civilian Margin Stefan Werning

EBSCOhost Academic eBook Collection (North America) Available online

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Format:
Book
Author/Creator:
Werning, Stefan <p>Stefan Werning, Universität Bayreuth, Deutschland</p>, Author.
Series:
Cultural and media studies.
Kultur- und Medientheorie
Language:
English
Subjects (All):
Media.
Technology Studies.
Culture.
Military.
Digital Games.
Technology.
Digital Media.
Computer Games.
Sociology of Science.
Computer Sciences.
Media Studies.
Local Subjects:
Media.
Technology Studies.
Culture.
Military.
Digital Games.
Technology.
Digital Media.
Computer Games.
Sociology of Science.
Computer Sciences.
Media Studies.
Physical Description:
1 online resource (417 p.)
Edition:
1st ed.
Other Title:
Werning, Real Wars The Convergence of Programmable Media at the Military-Civilian Margin
Place of Publication:
Bielefeld transcript Verlag 2015
Language Note:
English
Biography/History:
Stefan Werning (Dr.) is currently working as an assistant professor of Digital Media at the University of Bayreuth. His research fields include the history of technology, »new media« phenomena and the theorization of trans-media products and practices.
Summary:
The book analyzes the multifarious exchange of algorithmic technologies and concepts between the military and the media industry from the early 1990s until now. Unlike most related scholarly work which focuses on digital games, it drafts a model of programmable media which is grounded in a close-reading of the key technologies, most notably the paradigm of object-oriented programming, and reconsiders technical disciplines from a humanities perspective. This model is then applied to analyze the effects of algorithmic logic on the military-civilian continuum, including economic practices, patterns of media usage and military decision-making.
Contents:
Frontmatter 1 Contents 5 Table of Illustrations 8 1. Introduction 11 2. Building Blocks for a Model of Programmable Media Analysis 53 3. Epistemological Effects of Programmable Media in Perspective 131 4. Programmable Media at the Civilian/Military Margin 203 5. From the War in the Gulf to the Global War on Terror - A History in Games 259 6. Peripheralization and Universalization. Macro Effects of Programmable Media in Military-Civilian Contexts 325 Bibliography 391 Backmatter 413
Notes:
Description based upon print version of record.
Includes bibliographical references.
ISBN:
9783839412404
3839412404
OCLC:
1002233407

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