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Programming as if people mattered : friendly programs, software engineering, and other noble delusions / Nathaniel S. Borenstein.

De Gruyter Princeton University Press eBook Package Archive 1927-1999 Available online

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Ebook Central University Press Available online

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Ebscohost Ebooks University Press Collection (North America) Available online

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Format:
Book
Author/Creator:
Borenstein, Nathaniel S., author.
Series:
Princeton legacy library
Language:
English
Subjects (All):
Software engineering.
User interfaces (Computer systems).
Physical Description:
1 online resource
Edition:
Course Book
Place of Publication:
Princeton, New Jersey : Princeton University Press, [1991]
Language Note:
In English.
Summary:
Through a set of lively anecdotes and essays, Nathaniel Borenstein traces the divergence between the fields of software engineering and user-centered software design, and attempts to reconcile the needs of people in both camps.Originally published in 1991.The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.
Contents:
Frontmatter
Contents
Preface
Acknowledgments
Part One. The Journey to the East: Can Software Engineers Build User Interfaces?
Introduction
Chapter 1. The Hostile Beast
Part Two. The Dark Night of the Soul: The State of the Art in User-Interface Design
Chapter 2. Who Are AU These People?
Chapter 3. Stopwatches, Videotapes, and Human Nature
Chapter 4. That Reminds Me of the Time...
Chapter 5. The Quest for the Perfect Line Editor
Chapter 6. The Men in Suits
Chapter 7. Information Wants to Be Free
Part Three. The Ten Commandments: Principles for User-Interface Design
Chapter 8. Never Underestimate Your Users
Chapter 9. Pretend That Small Is Beautiful, but Don't Believe It
Chapter 10. Tune Defaults to the Novice
Chapter 11. Don't Neglect the Experts
Chapter 12. Your Program Stinks, and So Do You
Chapter 13. Listen to Your Users, but Ignore What They Say
Chapter 14. Lie to Your Managers
Chapter 15. Cut Corners Proudly
Chapter 16. Remember Your Ignorance
Chapter 17. Dabble in Mysticism
Chapter 18. Break All the Rules
Part Four. The Golden Path: The Road to Human-Oriented Software Engineering
Chapter 19. The Tools of the Trade
Chapter 20. The Ivory Tower
Chapter 21. People Are Perverse: Designing for the Fickle User
Epilogue: Programming, Humility, and the Eclipse of the Self
Further Reading
References
Notes:
Description based on online resource; title from PDF title page (publisher's Web site, viewed 08. Jul 2019)
Description based on print version record.
Includes bibliographical references (pages [181]-186).
ISBN:
9780691607887
0691607885
9780691636405
0691636400
9781400862535
1400862531
OCLC:
1013938699

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