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Preserving complex digital objects / edited by Janet Delve and David Anderson.

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Format:
Book
Contributor:
Delve, Janet, editor.
Anderson, David, 1959- editor.
Language:
English
Subjects (All):
Digital preservation.
Physical Description:
1 online resource (xlvii, 375 pages) : digital, PDF file(s).
Edition:
1st ed.
Place of Publication:
London : Facet Publishing, 2014.
Language Note:
English
Summary:
This ground-breaking edited collection explores the challenges of preserving complex digital objects such as simulations, visualisations, digital art and video games. Drawing on the outputs of the JISC-funded Preservation of Complex Objects (POCOS) symposia, enhanced with specialist pathfinder solutions, this book will cover topics such as the legal and technical challenges of preservation, curation and authority, and digital archaeology.
Contents:
Title page; Contents; Foreword; Preface; Contributors; Glossary; Introduction; PART 1 Why and what to preserve: creativity versus preservation; 1 Standing on the shoulders of heavily armed giants - why history matters for game development; Abstract; Introduction; A first-person shooter perspective; An emotional framework; First-person shooter (FPS) and role-playing game (RPG) crossovers; The birth of contemporary first-person games; Pushing the boundaries - thechineseroom; Leadership; Notes; 2 Archaeology versus anthropology: what can truly be preserved?; Introduction; Preservation; History
LiteratureArt; Conclusion; Notes; References; 3 Make or break? Concerning the value of redundancy as a creative strategy; Introduction; A cultural determinacy?; A technological interdependency; A reading and a writing; References; 4 Between code and space: the challenges of preserving complex digital creativity in contemporary arts practice; Introduction; Shifting from the digital to the hybrid; Case study I: incorporating live external data streams; Case study II: linking to unstable media repositories; Case study III: introducing analogue materials and processes
Case study IV: blending virtual, physical and networked spacesCase study V: integrating time-based, collaborative content; Case study VI: creating within interdisciplinary contexts; Conclusion: retaining the essence of 'digital' art; Acknowledgments; References; PART 2 The memory institution/data archival perspective; 5 Preservation of digital objects at the Archaeology Data Service; Background to the ADS; ADS collections policy; The Big Data project; The VENUS project; ADS archival strategy for complex datasets; Guides to good practice; Where is all the complex data?; Conclusion; Notes
References6 Preserving games for museum collections and public display: the National Videogame Archive; Introduction to the National Videogame Archive; Types of material within the NVA; Challenges of games preservation; Public exhibitions; Note; References; 7 Bridging the gap in digital art preservation: interdisciplinary reflections on authenticity, longevity and potential collaborations; Digital casualties: challenges for digital art preservation; Long-term accessibility of digital art: previous work; An interdisciplinary methodological approach to the preservation of digital art
Reflections on authenticity and longevity of digital artInstantiations, authenticities and documentation in digital art; Cultural institutions and cross-sectoral collaborations in digital preservation; Conclusions: for a dynamic preservation model of digital art; Acknowledgments; Note; References; 8 Laying a trail of breadcrumbs - preparing the path for preservation; Introduction; Traditional objects and the digital counterparts; Preservation approaches; Digital ubiquity: a preservation challenge; An unspoken promise; Preservation planning; The specification document; Upgrades, upgrades
Human factors
Notes:
Title from publisher's bibliographic system (viewed on 14 Sep 2022).
Includes bibliographical references and index.
ISBN:
9781783300396
1783300396

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