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3D printing blueprints : design successful models for home 3D printing, using a Makerbot or other 3D printers / Joe Larson.
- Format:
- Book
- Author/Creator:
- Larson, Joe, author.
- Language:
- English
- Subjects (All):
- Blender (Computer file).
- Three-dimensional printing.
- Physical Description:
- 1 online resource (310 p.)
- Edition:
- 1st ed.
- Place of Publication:
- Birmingham, [England] ; Mumbai, [India] : Packt Publishing, 2013.
- Language Note:
- English
- Biography/History:
- Larson Joe: Joe Larson, known online as "the 3D Printing Professor, " is one part artist, one part mathematician, one part teacher, and one part technologist. It all started in his youth, doing BASIC programming and low-resolution digital art on a Commodore 64. As technology progressed, so did Joe's dabbling, eventually taking him to 3D modeling while in high school and college, and he momentarily pursued a degree in computer animation. He abandoned that and instead became a math teacher, and then moved to software development for 10 years before returning to education, teaching technology in college. When Joe first heard about 3D printing, it took root in his mind, and he went back to dust off his 3D modeling skills. In 2012, he won a Makerbot Replicator 3D printer in the Tinkercad/Makerbot Chess Challenge, with a chess set that assembles into a robot. Since then, his designs on Thingiverse have been featured on Thingiverse, Gizmodo, Shapeways, Makezine, and other places. He currently produces weekly videos about design for 3D printing on his YouTube channel, http: //www. youtube. com/user/mrjoesays.
- Summary:
- MakerBot Projects Blueprints is a project-based book, with each chapter taking you through the creation of an awesome stand-alone project. MakerBot Project Blueprints is for anyone with an interest in the 3D printing revolution and the slightest bit of computer skills. Whether you own a 3D printer or not you can design for them. All it takes is Blender, a free 3D modeling tool, this book and a little creativity and someday you'll be able to hold something you designed in the computer in your hands.
- Contents:
- Cover
- Copyright
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Table of Contents
- Preface
- Chapter 1: Design Tools and Basics
- Design basics
- Working of 3D printing
- Building for supportless prints
- Designing for dual extruders
- Designing supportless - overhangs and bridges
- Branching out with overhangs
- Building bridges
- Choosing a modelling tool
- Installing Blender
- Getting acquainted with Blender
- The 3D view panel
- The outliner panel
- The properties panel
- The info panel
- The timeline panel
- Proper stance
- Blender customization
- Setting up for Mac OSX
- General Blender tips
- Suggested shortcuts
- The blueprints
- Summary
- Chapter 2: Mini Mug
- Getting started
- Creating the first shape
- Creating a save point
- Adjusting the view
- Adding a handle
- Shaping the handle
- Smoothing the rough edges
- Shaping the body of the mug
- Joining the shapes
- Flattening the bottom
- Exporting for print
- Extra credit
- Chapter 3: Face Illusion Vase
- Getting a profile
- Tracing the silhouette
- Creating the pot from the line
- Using Solidify to make walls
- Making a solid base
- Printing the vase
- Chapter 4: SD Card Holder Ring
- Taking measurements
- Modelling the finger
- Putting the ring on the floor
- Making a test ring
- Resizing the test ring
- Adding an SD card holder
- Adding the SD holder to the ring
- Chapter 5: Modular Robot Toy
- Making the connector
- Splitting the connector
- Building a printable peg
- Putting a hole in our pocket
- Constructing a robot
- Engineering the body
- Creating the torso
- Making an arm
- Shaping the leg
- Forming the head
- Assembling the parts to print
- Printing and assembly
- Summary.
- Chapter 6: D6 Spinner
- Extracting the spring
- Starting the project
- Modeling the spring
- Defining the boundaries
- Building the spinner
- Extending Blender with gears
- Adding a gear to the spinner
- Spinning on a peg
- Adding the numbers
- Building a rack
- Adding the trigger
- Docking the spring
- Modeling the case - lid
- Modeling the case - bottom
- Preparing for print
- Chapter 7: Teddy Bear Figurine
- Making a stick figure
- Putting the skin on the bones
- Smoothing the skin
- Adjusting for the third dimension
- Making an armature
- Drawing the details
- Simplifying the model
- Fixing the armature weights
- Posing the bear
- Inspecting before print
- Chapter 8: Repairing Bad Models
- Downloading a 3D scanned file
- Trimming the fat
- Orienting the scan
- Trimming more fat
- Making a flat base
- Detail work on the back
- Cleaning up bad geometry
- Deleting an extra edge
- Merging the problem away
- Finding hidden points
- Uncrossing the lines
- Repeat until clean
- Final cleanup
- Making it a book end
- Chapter 9: Stretchy Bracelet
- Modeling the bracelet
- Refining the shape
- Printing the bracelet
- Editing the settings in ReplicatorG
- Editing the settings in MakerWare
- Chapter 10: Measuring Tips and Tricks
- Using a caliper
- Grid paper method
- Using the grid paper method with Blender
- Index.
- Notes:
- "Community experience distilled"--Cover.
- Includes index.
- Description based on online resource; title from PDF title page (ebrary, viewed April 15, 2016).
- ISBN:
- 9781849697095
- 1849697094
- OCLC:
- 857711528
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