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3D printing blueprints : design successful models for home 3D printing, using a Makerbot or other 3D printers / Joe Larson.

EBSCOhost Academic eBook Collection (North America) Available online

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EBSCOhost Ebook Public Library Collection - North America Available online

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Format:
Book
Author/Creator:
Larson, Joe, author.
Language:
English
Subjects (All):
Blender (Computer file).
Three-dimensional printing.
Physical Description:
1 online resource (310 p.)
Edition:
1st ed.
Place of Publication:
Birmingham, [England] ; Mumbai, [India] : Packt Publishing, 2013.
Language Note:
English
Biography/History:
Larson Joe: Joe Larson, known online as "the 3D Printing Professor, " is one part artist, one part mathematician, one part teacher, and one part technologist. It all started in his youth, doing BASIC programming and low-resolution digital art on a Commodore 64. As technology progressed, so did Joe's dabbling, eventually taking him to 3D modeling while in high school and college, and he momentarily pursued a degree in computer animation. He abandoned that and instead became a math teacher, and then moved to software development for 10 years before returning to education, teaching technology in college. When Joe first heard about 3D printing, it took root in his mind, and he went back to dust off his 3D modeling skills. In 2012, he won a Makerbot Replicator 3D printer in the Tinkercad/Makerbot Chess Challenge, with a chess set that assembles into a robot. Since then, his designs on Thingiverse have been featured on Thingiverse, Gizmodo, Shapeways, Makezine, and other places. He currently produces weekly videos about design for 3D printing on his YouTube channel, http: //www. youtube. com/user/mrjoesays.
Summary:
MakerBot Projects Blueprints is a project-based book, with each chapter taking you through the creation of an awesome stand-alone project. MakerBot Project Blueprints is for anyone with an interest in the 3D printing revolution and the slightest bit of computer skills. Whether you own a 3D printer or not you can design for them. All it takes is Blender, a free 3D modeling tool, this book and a little creativity and someday you'll be able to hold something you designed in the computer in your hands.
Contents:
Cover
Copyright
Credits
About the Author
About the Reviewers
www.PacktPub.com
Table of Contents
Preface
Chapter 1: Design Tools and Basics
Design basics
Working of 3D printing
Building for supportless prints
Designing for dual extruders
Designing supportless - overhangs and bridges
Branching out with overhangs
Building bridges
Choosing a modelling tool
Installing Blender
Getting acquainted with Blender
The 3D view panel
The outliner panel
The properties panel
The info panel
The timeline panel
Proper stance
Blender customization
Setting up for Mac OSX
General Blender tips
Suggested shortcuts
The blueprints
Summary
Chapter 2: Mini Mug
Getting started
Creating the first shape
Creating a save point
Adjusting the view
Adding a handle
Shaping the handle
Smoothing the rough edges
Shaping the body of the mug
Joining the shapes
Flattening the bottom
Exporting for print
Extra credit
Chapter 3: Face Illusion Vase
Getting a profile
Tracing the silhouette
Creating the pot from the line
Using Solidify to make walls
Making a solid base
Printing the vase
Chapter 4: SD Card Holder Ring
Taking measurements
Modelling the finger
Putting the ring on the floor
Making a test ring
Resizing the test ring
Adding an SD card holder
Adding the SD holder to the ring
Chapter 5: Modular Robot Toy
Making the connector
Splitting the connector
Building a printable peg
Putting a hole in our pocket
Constructing a robot
Engineering the body
Creating the torso
Making an arm
Shaping the leg
Forming the head
Assembling the parts to print
Printing and assembly
Summary.
Chapter 6: D6 Spinner
Extracting the spring
Starting the project
Modeling the spring
Defining the boundaries
Building the spinner
Extending Blender with gears
Adding a gear to the spinner
Spinning on a peg
Adding the numbers
Building a rack
Adding the trigger
Docking the spring
Modeling the case - lid
Modeling the case - bottom
Preparing for print
Chapter 7: Teddy Bear Figurine
Making a stick figure
Putting the skin on the bones
Smoothing the skin
Adjusting for the third dimension
Making an armature
Drawing the details
Simplifying the model
Fixing the armature weights
Posing the bear
Inspecting before print
Chapter 8: Repairing Bad Models
Downloading a 3D scanned file
Trimming the fat
Orienting the scan
Trimming more fat
Making a flat base
Detail work on the back
Cleaning up bad geometry
Deleting an extra edge
Merging the problem away
Finding hidden points
Uncrossing the lines
Repeat until clean
Final cleanup
Making it a book end
Chapter 9: Stretchy Bracelet
Modeling the bracelet
Refining the shape
Printing the bracelet
Editing the settings in ReplicatorG
Editing the settings in MakerWare
Chapter 10: Measuring Tips and Tricks
Using a caliper
Grid paper method
Using the grid paper method with Blender
Index.
Notes:
"Community experience distilled"--Cover.
Includes index.
Description based on online resource; title from PDF title page (ebrary, viewed April 15, 2016).
ISBN:
9781849697095
1849697094
OCLC:
857711528

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