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Neomedievalism in the Media [electronic resource] : Essays on Film, Television, and Electronic Games

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Format:
Book
Author/Creator:
Robinson, Carol L.
Contributor:
Clements, Pamela.
Language:
English
Subjects (All):
Medievalism in computer games.
Medievalism in motion pictures.
Medievalism on television.
Middle Ages in computer games.
Middle Ages in motion pictures.
Middle Ages on television.
Middle Ages in video games.
Medievalism in video games.
Local Subjects:
Medievalism in computer games.
Medievalism in motion pictures.
Medievalism on television.
Middle Ages in computer games.
Middle Ages in motion pictures.
Middle Ages on television.
Physical Description:
1 online resource (444 p.)
Edition:
1st ed.
Place of Publication:
Lewiston : The Edwin Mellen Press, 2012.
Language Note:
English
Summary:
This is a collection of essays that study the contemporary cultural depictions of medievalism. The book attempts to unravel distortions that tend to domesticate the era and represent it as an extension of modern life. Several authors claim that modernity is so radically different to medieval life that we can only view the past as an extension of the present, rather than as radically different. The present distorts, and often politicizes the past, and these essays explore how everything from commercials, and video games, to the war on terror can contain elements of neo-medieval revisionism. Som
Contents:
NEOMEDIEVALISM IN THE MEDIA: Essays on Film, Television,and Electronic Games; Copyright Page; Dedication; Table of Contents; List of Illustrations; Preface: A Moveable Feast: Repositionings of ""The Medieval"" inMedieval Studies, Medievalism, and Neomedievalism; Acknowledgments; Introduction: Neomedievalism in a Vortext of Discourse:Film, Television, and Digital Games; Chapter 1: Remembering Dismembering:Reading the Violated Body Medievally; Chapter 2: Neomedieval Trauma: The CinematicHyperreality of Geoffrey Chaucer's The Canterbury Tales
Chapter 3: The Use of Nature:Representing Religion in Medieval FilmChapter 4: Neo-Bushido:Neomedieval Anime and Japanese Essence; Chapter 5: ""You're still living in the middle ages!"":Time Travel in Doctor Who and Pseudo-Historical,Neomedieval, Alternate Realities; Chapter 6: ""What do we do? Hop on a bus to medieval times?"":The Use of Medievalism in Television Fiction; Chapter 7: ""What's in your wallet?"":How to Construct an ""Authentic"" Middle Ages; Chapter 8: The New Scriptoria:Neomedievalism and Online Textual Communities
Chapter 9: Gaming with Odin:Myth, Context and Reconstruction ofHnefa-tafl, an Old Norse Board GameChapter 10: The Name of the Game:Misuses of Neomedievalism inComputerized Role-Playing Games; Chapter 11: Commodifying the Medieval in Magic Online; Chapter 12: Blood Will Out:Genealogy as Destiny in Medieval(ist) Gaming; Chapter 13: ""For your labor I will give you treasure enough"":Labor and the Third-Estate inMedieval-Themed Role-Playing Games; Chapter 14: Neo-Tolkienism:Plays upon Playing with Tolkien's Playing with Language
Chapter 15: ""I'm not dead, yet!""-Tracing the Pythonesque in Neomedievalist MediaEpilogue: Re-creating the Medieval World; Selected Sources; Index
Notes:
Description based upon print version of record.
Description based on publisher supplied metadata and other sources.
ISBN:
0-7734-2129-7
OCLC:
794672967

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