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Arduino wearable projects : design, code, and build exciting wearable projects using Arduino tools / Tony Olsson.
- Format:
- Book
- Author/Creator:
- Olsson, Tony, author.
- Series:
- Community experience distilled.
- Community experience distilled
- Language:
- English
- Subjects (All):
- Arduino (Programmable controller).
- Programmable controllers.
- Wearable computers.
- Smart materials.
- Physical Description:
- 1 online resource (218 p.)
- Edition:
- 1st ed.
- Place of Publication:
- Birmingham : Packt Publishing, 2015.
- Language Note:
- English
- Summary:
- About This BookDevelop an interactive program using sensors and actuators suitable with wearablesUnderstand wearable programming with the help of hands-on projectsExplore different wearable design processes in the Arduino platform and customize them to fit your individual needsWho This Book Is For This book is intended for readers who are familiar with the Arduino platform and want to learn more about creating wearable projects. No previous experience in wearables is expected, although a basic knowledge of Arduino will help.What You Will LearnDevelop a basic understanding of wearable computingLearn about Arduino and its compatible prototyping platforms suitable for creating wearablesUnderstand the design process surrounding the creation of wearable objectsGain insight into the materials suitable for developing wearable projectsDesign and create projects including interactive bike gloves, a GPS locator watch, and more by using various kinds of electronic componentsDiscover programming for interactivityLearn how to connect and interface wearables with Bluetooth and Wi-FiGet your hands dirty with your own personalized designsIn Detail This book provides you with the skills and understanding to create your own wearable projects. You will look at prototyping boards that are compatible with Arduino and are suitable for creating wearables. You begin your journey by understanding electronic components, including LEDs and sensors, to get yourself up to scratch and comfortable with different components. You will then gain hands-on experience by creating your very first wearable project, a pair of interactive bike gloves that help you cycle at night. This is followed by a project in which you make your own funky LED glasses and a cool GPS watch. You'll also delve into other projects including creating your own keyless door lock, wearable NFC tags, a fitness-tracking device, and a Wi-Fi-enabled spark board. The final project is a compilation of the previous concepts used where you make your own smart watch with fitness tracking, Internet-based notifications, GPS, and, of course, the ability to tell the time.
- Contents:
- Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: First Look and Blinking Lights; Wearables; Installing and using software; The Arduino IDE; First look at the IDE; Getting to know you board; The FLORA board; Other boards; Connecting and testing your board; Some notes on programming; External LEDs and blinking; Summary; Chapter 2: Working with Sensors; Sensors; A bend sensor; The pressure sensor; Light dependent resistors; The accelerometer, compass, and gyroscope; Summary; Chapter 3: Bike Gloves; Electronics needed
- Trying out the TSL2561Detecting gestures; Making a glove; Summary; Chapter 4: LED Glasses; Making the glasses; Entering the matrix; Programming the glasses; Making a pattern; Finishing the glasses Knight Rider style; Summary; Chapter 5: Where in the World Am I?; Hocking up the OLED screen; Getting the position; Making the clock; The final sketch; Summary; Chapter 6: Hands-on with NFC; Reading a card; Connecting the motor; Putting the pieces together; The final code; Wrapping things up; Summary; Chapter 7: Hands-on BLE; Hello Blend Micro; The Blend Micro app; Gesture tracking
- Wrapping things upSummary; Chapter 8: On the Wi-fly; The Particle Core; Programing for the Particle Core; The Dashboard; HTML control; Connecting to IFTTT; Monitoring data changes; DO a function; Summary; Chapter 9: Time to Get Smart; Components; Let's get started; Watch design and soldering; Desoldering; Connecting the pieces; Leather time; Finishing up; A smorgasbord of functionality; The end of the beginning; Index
- Notes:
- Includes index.
- Description based on online resource; title from PDF title page (ebrary, viewed January 6, 2015).
- ISBN:
- 9781785282799
- 1785282794
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