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Google SketchUp for game design : beginner's guide : create 3D game worlds complete with textures, levels, and props / Robin de Jongh.
- Format:
- Book
- Author/Creator:
- De Jongh, Robin.
- Language:
- English
- Subjects (All):
- SketchUp.
- Video games--Design.
- Video games.
- Three-dimensional imaging.
- Physical Description:
- 1 online resource (270 p.)
- Place of Publication:
- Birmingham, U.K. : Packt Pub., 2011.
- Language Note:
- English
- Summary:
- The book takes a clear, step-by-step approach to building a complete game level using SketchUp with many props and textures. This book is designed for anyone who wants to create entire 3D worlds in freely available game engines such as Unity 3D, CryEngine, Ogre, Panda3D, Unreal Engine, and Blender Game Engine. It also targets all those who wish to create new levels and assets to sell in game asset stores or use in visualization or animation.
- Contents:
- Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Why Use SketchUp?; Commitment brings rewards; Is this book for me?; Can I really become a professional in the game and film industry?; What's SketchUp really good at?; How will this book help?; Some limitations; Making bags of cash selling assets; The envy of the gaming community: creating custom levels; In-game level design tools; Modding assets; What have I learned?; Chapter 2: Tools that Grow on Trees; 3D Warehouse; Time for action - research what's hot and what's not
- Your best CG textures sourceSigning up to CGTextures.com; Copyright issues with textures; Your library; Meshlab; Time for action - learning about 3D meshes in MeshLab; Moving around in 3D; File formats; Get your game engine here: Unity 3D; The pro games environment; Time for action - obtaining Unity 3D for free; Google SketchUp; Enhanced texture packs; GIMP: The free professional graphics editor; Summary; Chapter 3: Wooden Pallet: Texture Creation; Finding textures to use in asset modeling; Time for action - selecting the photo texture; Enhancing textures
- Time for action - cropping and enhancingWhat are pixels?; Texture sizes; Time for action - arranging multiple textures; Saving textures; Naming conventions; Copyright text; Time for action - final touches; Summary; Chapter 4: Wooden Pallet: Modeling; Your first model in SketchUp; Time for action - importing a texture to scale; Modeling from the texture; Time for action - basic 3D geometry; Time for action - Push/Pull, Move, and Copy; It's really that easy!; Time for action - multiple copies; The power of pre-prepared textures; Time for action - completing texturing
- Time for action - recycling textures for use on non-vital facesPreparing for game use; Hidden geometry and layers; Removing unseen faces; Exploding geometry; Purging unused geometry and materials; Checking the face orientation; Compressing and resizing textures; Saving for game use; Summary; Chapter 5: Game Levels in SketchUp; Sketching out the level; Do game artists need art degrees?; Time for action - setting up the terrain grid and plan; Time for action - setting up the terrain texture image; Time for action - creating a color selection layer; The master texture
- Time for action - creating a large seamless textureTime for action - creating a tiled texture; Time for action - filling selected areas with textures; Time for action - using tileable textures from the Internet; Have a go hero - selecting and texturing; Some nifty texture tweaks; Time for action - creating a roadside kerb; Time for action - removing white edges; Modeling terrain with Sandbox tools; Time for action - adding height to a flat terrain; The Stamp tool; Time for action - stamping detail onto the terrain; The Drape tool; Time for action - using the Drape tool
- Uniting terrain geometry with texture
- Notes:
- Includes index.
- "Learn by doing: less theory, more results"--Cover.
- ISBN:
- 9786613349705
- 9781283349703
- 1283349701
- 9781849691352
- 1849691355
- OCLC:
- 793655180
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