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iPhone user interface cookbook : a concise dissection of Apples's iOS user interface design principles / Cameron Banga.
- Format:
- Book
- Author/Creator:
- Banga, Cameron.
- Language:
- English
- Subjects (All):
- iOS (Electronic resource).
- iPhone (Smartphone)--Programming.
- iPhone (Smartphone).
- User interfaces (Computer systems)--Design.
- User interfaces (Computer systems).
- Physical Description:
- 1 online resource (262 pages)
- Place of Publication:
- Birmingham, U.K. : Packt Pub., 2011.
- Language Note:
- English.
- Biography/History:
- Banga Cameron: Cameron Banga is a young mobile application entrepreneur who has helped to develop more than twenty applications for the iPhone and iPad. He is currently a partner at 9magnets LLC, where he designs mobile apps for a variety of notable clients. His first iPhone application, Battery Go! , received praise from the New York Times, Fox Business News, Macworld, the Chicago Sun-Times and more.
- Summary:
- Written in a cookbook style, this book offers solutions using a recipe based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order. The iPhone Interface Cookbook is written from the ground up for people who are new to iOS or application interface design in general. Each chapter discusses the reasoning and design strategy behind critical interface components, as well as how to best integrate each into any iPhone or
- Contents:
- Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; PacktLib.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started: Prototyping, Proper Tools, and Testing Our Design; Introduction; Starting with the sketch; Developing a rapid prototype; Migrating to the high resolution Retina display; Getting our work onto a device; Taking a screenshot of an application on our device; Working within Apple's guidelines; Chapter 2: Customizing Our Icon, the Navigation Bar, and the Tab Bar; Introduction
- Designing an application icon and preparing it for the user home screenCreating the rounded edges effect on our icon; Removing the app icon's gloss effect; Optimizing our newspaper or magazine app's icon for Newsstand in iOS 5; Creating a custom Tab Bar for our iPhone application; Chapter 3: Different Ways to ""View"" Our Application; Introduction; Properly utilizing modal views; Getting quick updates with Alert Views; Improving our application through Table Views; Integrating the Web View into our app; Including Twitter in iOS 5; Determining which view is better for our app
- Chapter 4: Utilizing Common UI ElementsIntroduction; Implementing application functionality using a Navigation Bar; Providing variety through a Tab Bar; Speeding up data entry through pickers and custom keyboards; Simplicity in the Slider control; Offering complex control through an Action Sheet; Using UI to keep our user inside our application; Making text fade in or out of view; Chapter 5: All About Games; Introduction; Planning your game around touch; Using control techniques that are optimized for touch; Designing HUDs with limited real estate; Accounting for the lost Status Bar
- Chapter 6: Starting, Stopping, and MultitaskingIntroduction; Starting the application with a proper Default.png; Planning our application UI for a first impression; Dealing with phone calls or text messages; Working with multitasking in iOS 4; Periodical downloads and Newsstand in iOS 5; Making accommodations for other apps that are multitasking; Chapter 7: Notifications, Locations, and Sounds; Introduction; Integrating push or local notifications into our app; Using badges to draw attention to new content; Managing audio properties and keeping silent
- Locating the sweet spot when handling location servicesMaking an app useable without location data; Making cents with proper ad placement; Chapter 8: Accessibility, Options, and Limited Opportunity to Help Our User; Introduction; Using the 80 percent rule when developing optimal settings; Properly supporting copy and paste; Supporting undo and redo; Configurations in, settings out; Cutting features when in doubt; Supporting VoiceOver and other accessibility features; Chapter 9: Migrating to the iPad; Introduction; Migrating our app to the iPad
- Experiences that are possible on the iPad, but not on the iPhone
- Notes:
- Includes index.
- "Quick answers to common problems"--Cover.
- ISBN:
- 9786613349699
- 9781283349697
- 1283349698
- 9781849691154
- 1849691150
- OCLC:
- 796038019
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