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The composition of video games : narrative, aesthetics, rhetoric and play / Johansen Quijano ; series editor, Matthew Wilhelm Kapell.

EBSCOhost Academic eBook Collection (North America) Available online

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EBSCOhost eBook Community College Collection Available online

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Format:
Book
Author/Creator:
Quijano, Jonathan, author.
Contributor:
Kapell, Matthew, editor.
McFarland & Company.
Series:
Studies in gaming.
Studies in gaming
Language:
English
Subjects (All):
Composition (Music).
Physical Description:
1 online resource (243 pages).
Place of Publication:
Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2019]
Summary:
"Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games."- Provided by publisher.
Contents:
Introduction
Chapter 1. Setting the groundwork
Chapter 2. Narrative at play: Game composition and story
Chapter 3. The rhetoric of games
Chapter 4. Audiovisual ludonarrativity
Chapter 5. Themes and audiovisual ludonarrativity
Conclusion: Game over.
Notes:
Description based on print version record.
Includes bibliographical references and index.
ISBN:
1-4766-3715-6

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