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Narrative design and authorship in Bloodborne : an analysis of the horror videogame / Madelon Hoedt.
EBSCOhost Ebook Public Library Collection - North America Available online
EBSCOhost Ebook Public Library Collection - North AmericaEBSCOhost eBook Community College Collection Available online
EBSCOhost eBook Community College Collection- Format:
- Book
- Author/Creator:
- Hoedt, Madelon, 1985- author.
- Series:
- Studies in gaming.
- Studies in gaming
- Language:
- English
- Subjects (All):
- Video games--Design.
- Video games--Authorship.
- Fantasy games--Design.
- Bloodborne (Game).
- Physical Description:
- 1 online resource (215 pages).
- Place of Publication:
- Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2019]
- Summary:
- "In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "paleblood." The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design. This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics."-- Provided by publisher.
- Contents:
- Hunters
- Healers
- Kin
- City
- Environs
- Nightmare
- Insight
- Echoes
- Dreams.
- Notes:
- Description based on print version record.
- Includes bibliographical references and index.
- ISBN:
- 1-4766-3845-4
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