Videogames and Horror : from amnesia to zombies, run! / Dawn Stobbart.
- Format:
-
- Author/Creator:
-
- Series:
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- Language:
- English
- Subjects (All):
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- Physical Description:
- 1 online resource (xvi, 263 pages).
- Edition:
- 1st ed.
- Place of Publication:
- Cardiff : University of Wales Press, [2019]
- Summary:
- This book explores the presence, role and function of horror in videogames, showing how they enter discussions of horror and how videogames offer a unique, radical space that horror is particularly suited to fill.
- Contents:
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- Frontcover
- Half-title Page
- Series Page
- Title Page
- Copyright Page
- Contents
- Acknowledgements
- Illustrations
- Foreword
- 1. Introduction: A Light in the Darkness - Videogames and Horror
- Definitions
- Immersion and Interactivity
- Components of Horror
- A Brief History of Horror in Games
- Videogame and Horror Scholarship
- 2. Dissecting the Videogame: Genres in the Medium
- Introducing Genre in Videogames
- Survival Horror
- Lovecraftian Horror
- Splatter Horror
- Slasher Gaming
- Science Fiction Horror
- 3. Transgressing Boundaries: Adaptation, Intertextuality and Transmedia
- Adaptation
- Spec Ops: The Line and Intertextuality
- Alice is No Longer in Wonderland: Blurring the Line Between Fiction and Real Life
- The Multimedia Alien Franchise
- Outside Influences on Gaming Narratives
- 4. Play Me a Story: Storytelling in Horror Videogames
- Horror and Narrative Theory
- Setting and Landscape in Videogame Storytelling
- Environmental Storytelling
- Choice
- The End of the Story
- 5. Who Am I? Identity and Perspective
- Catharsis Beyond Aristotle
- Four Factors of Emotional Play
- Perspectives
- Third-person Perspective
- Second-person Perspective
- First-person Perspective
- Reactive Storytelling in Zombies, Run!
- 6. The Undead Invade: Monsters in Videogames
- The Videogame Monster
- (In)sane Intelligence
- The Zombie in Gaming
- Less Common Gaming Monsters
- Iconic Monsters
- Ambiguous Monstrosity
- 7. Death and the End: The Final Chapter?
- Is Death Really the End?
- Death and Religion
- Permadeath and its Evolution
- Narrative Endings in Videogames
- Subverting the Traditional Narrative Structure
- Playing the Dead and Dealing Death
- The Final Word
- Epilogue
- Notes
- Bibliography
- Filmography
- Gameography
- Index.
- Notes:
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- Description based on print version record.
- Description based on publisher supplied metadata and other sources.
- ISBN:
- 1-78683-438-3
- OCLC:
- 1124601244
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