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Videogames and Horror : from amnesia to zombies, run! / Dawn Stobbart.

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Format:
Book
Author/Creator:
Stobbart, Dawn, author.
Series:
Horror studies.
Horror studies
Language:
English
Subjects (All):
Video games--Psychological aspects.
Video games.
Physical Description:
1 online resource (xvi, 263 pages).
Edition:
1st ed.
Place of Publication:
Cardiff : University of Wales Press, [2019]
Summary:
This book explores the presence, role and function of horror in videogames, showing how they enter discussions of horror and how videogames offer a unique, radical space that horror is particularly suited to fill.
Contents:
Frontcover
Half-title Page
Series Page
Title Page
Copyright Page
Contents
Acknowledgements
Illustrations
Foreword
1. Introduction: A Light in the Darkness - Videogames and Horror
Definitions
Immersion and Interactivity
Components of Horror
A Brief History of Horror in Games
Videogame and Horror Scholarship
2. Dissecting the Videogame: Genres in the Medium
Introducing Genre in Videogames
Survival Horror
Lovecraftian Horror
Splatter Horror
Slasher Gaming
Science Fiction Horror
3. Transgressing Boundaries: Adaptation, Intertextuality and Transmedia
Adaptation
Spec Ops: The Line and Intertextuality
Alice is No Longer in Wonderland: Blurring the Line Between Fiction and Real Life
The Multimedia Alien Franchise
Outside Influences on Gaming Narratives
4. Play Me a Story: Storytelling in Horror Videogames
Horror and Narrative Theory
Setting and Landscape in Videogame Storytelling
Environmental Storytelling
Choice
The End of the Story
5. Who Am I? Identity and Perspective
Catharsis Beyond Aristotle
Four Factors of Emotional Play
Perspectives
Third-person Perspective
Second-person Perspective
First-person Perspective
Reactive Storytelling in Zombies, Run!
6. The Undead Invade: Monsters in Videogames
The Videogame Monster
(In)sane Intelligence
The Zombie in Gaming
Less Common Gaming Monsters
Iconic Monsters
Ambiguous Monstrosity
7. Death and the End: The Final Chapter?
Is Death Really the End?
Death and Religion
Permadeath and its Evolution
Narrative Endings in Videogames
Subverting the Traditional Narrative Structure
Playing the Dead and Dealing Death
The Final Word
Epilogue
Notes
Bibliography
Filmography
Gameography
Index.
Notes:
Description based on print version record.
Description based on publisher supplied metadata and other sources.
ISBN:
1-78683-438-3
OCLC:
1124601244

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