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Storytelling in video games : the art of the digital narrative.
- Format:
- Book
- Author/Creator:
- Green, Amy M., 1975- author.
- Series:
- Studies in gaming
- Language:
- English
- Subjects (All):
- Video games--Authorship.
- Video games.
- Video games--Design.
- Storytelling.
- Physical Description:
- 1 online resource (236 pages) : illustrations.
- Place of Publication:
- Jefferson, North Carolina : McFarland & Company, Inc., Publishers, 2018.
- Summary:
- "Beginning with the structural features of design and play, this book explores video games as both compelling examples of storytelling and as important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more"-- Provided by publisher.
- Contents:
- Digital storytelling and the importance of play
- Structural features of digital stories: agency, immersion and world building
- The primacy of story part 1 : long-form storytelling in digital narratives
- The primacy of story part 2 : shorter playtimes, profound storytelling
- Video game study and the higher education classroom.
- Notes:
- Includes bibliographical references and index.
- Description based on print version record.
- ISBN:
- 1-4766-3092-5
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