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Violent games : rules, realism and effect / Gareth Schott.

EBSCOhost eBook Community College Collection Available online

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Format:
Book
Author/Creator:
Schott, Gareth, author.
Series:
Approaches to digital game studies ; Volume 3.
Approaches to digital game studies ; 3
Language:
English
Subjects (All):
Video games--Social aspects.
Video games.
Violence in video games.
Physical Description:
1 online resource (289 p.)
Place of Publication:
New York : Bloomsbury Academic, 2016.
Language Note:
English
Summary:
"Interrogates the nature and meaning of the 'violence' encountered and experienced by game players."-- Provided by publisher.
Contents:
Machine generated contents note:
Preface
Chapter 1 - Violent Games
Game Violence
Chapter 2 - Violent Media as a Political Conception
Chapter 3 - Games as Artifice
Chapter 4 - Subjective Realism
Chapter 5 - Performative Inquiry,Intent and Awareness
Chapter 6 - The Activation of Violence
Chapter 7 - The Aestheticisation of Violence
Chapter 8 - Undeniable Content and Serious Intent
Chapter 9 - Adopting a Configurative Sensibility
Bibliography
Index.
Notes:
Description based upon print version of record.
Includes bibliographical references and index.
ISBN:
9781628925609
1628925604
9781501304897
1501304895
9781628925593
1628925590
OCLC:
950459956

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