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Violent games : rules, realism and effect / Gareth Schott.
- Format:
- Book
- Author/Creator:
- Schott, Gareth, author.
- Series:
- Approaches to digital game studies ; Volume 3.
- Approaches to digital game studies ; 3
- Language:
- English
- Subjects (All):
- Video games--Social aspects.
- Video games.
- Violence in video games.
- Physical Description:
- 1 online resource (289 p.)
- Place of Publication:
- New York : Bloomsbury Academic, 2016.
- Language Note:
- English
- Summary:
- "Interrogates the nature and meaning of the 'violence' encountered and experienced by game players."-- Provided by publisher.
- Contents:
- Machine generated contents note:
- Preface
- Chapter 1 - Violent Games
- Game Violence
- Chapter 2 - Violent Media as a Political Conception
- Chapter 3 - Games as Artifice
- Chapter 4 - Subjective Realism
- Chapter 5 - Performative Inquiry,Intent and Awareness
- Chapter 6 - The Activation of Violence
- Chapter 7 - The Aestheticisation of Violence
- Chapter 8 - Undeniable Content and Serious Intent
- Chapter 9 - Adopting a Configurative Sensibility
- Bibliography
- Index.
- Notes:
- Description based upon print version of record.
- Includes bibliographical references and index.
- ISBN:
- 9781628925609
- 1628925604
- 9781501304897
- 1501304895
- 9781628925593
- 1628925590
- OCLC:
- 950459956
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