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Dungeons, dragons, and digital denizens : the digital role-playing game / edited by Gerald Voorhees, Josh Call and Katie Whitlock.

EBSCOhost eBook Community College Collection Available online

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Format:
Book
Contributor:
Call, Josh, editor.
Voorhees, Gerald, editor.
Whitlock, Katie, editor.
Series:
Approaches to digital game studies ; volume 1.
Approaches to Digital Game Studies
Language:
English
Subjects (All):
Electronic games.
Fantasy games.
Games.
Role playing.
Physical Description:
1 online resource (387 pages)
Place of Publication:
New York : Continuum, 2012.
Language Note:
English
Summary:
"Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players. Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games."--Bloomsbury Publishing.
Contents:
Front matter. Genre and Disciplinarity in the Study of Games / Gerald Voorhees, Josh Call and Katie Whitlock ; From Dungeons to Digital Denizens / Josh Call, Katie Whitlock and Gerald Voorhees. Section One Game Master. Chapter 1. Eco-Performance in the Digital RPG Gamescape / Adele H. Bealer ; Chapter 2. The Pathways of Time: Temporality and Procedures in MMORPGs / Joshua Abboud ; Chapter 3. Game and Narrative in Dragon Age: Origins: Playing the Archive in Digital RPGs / Alice Henton ; Chapter 4. When Language Goes Bad: Localization's Effect on the Gameplay of Japanese RPGs / Douglas Schules ; Chapter 5. The Lord of the Rings Online: Issues in the Adaptation of MMORPGs / Neil Randall and Kathleen Murphy
Section Two In-Character. Chapter 6. Traumatic Origins: Memory, Crisis, and Identity in Digital RPGs / Katie Whitlock ; Chapter 7. Risky Business: Neo-liberal Rationality and the Computer RPG / Andrew Baerg ; Chapter 8. Postcards from the Other Side: Interactive Revelation in Post-Apocalyptic RPGs / Zachary McDowell ; Chapter 9. Constructing a Powerful Identity in World of Warcraft: A Sociolinguistic Approach to MMORPGs / Benjamin E. Friedline and Lauren B. Collister ; Chapter 10. In the Blood of Dragon Age: Origins: Metaphor and Identity in Digital RPGs / Karen Zook ; Chapter 11. Epic Style: Re-compositional Performance in the BioWare Digital RPG / Roger Travis
Section Three Out-of-Character. Chapter 12. Neo-liberal Multiculturalism in Mass Effect: The Government of Difference in Digital RPGs / Gerald Voorhees ; Chapter 13. 'Simply Fighting to Preserve Their Way of Life' : Multiculturalism in World of Warcraft / Christopher Douglas ; Chapter 14. From Meaning to Experience: Teaching Fiction Writing With Digital RPGs / Trent Hergenrader ; Chapter 15. Gaming the Meta: Metagame Culture and Player Motivation in RPGs / Josh Call ; Chapter 16. The Generalization of Configurable Being: From RPGs to Facebook / Chuk Moran.
Notes:
Description based upon print version of record.
Includes bibliographical references and index.
ISBN:
9781628927900
1628927909
9781441138927
1441138927
9781441141088
1441141081
OCLC:
1194877813

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