My Account Log in

3 options

Playing games in nineteenth-century Britain and America / edited by Ann R. Hawkins [and three others].

EBSCOhost Academic eBook Collection (North America) Available online

View online

EBSCOhost eBook History Collection - North America Available online

View online

Ebscohost Ebooks University Press Collection (North America) Available online

View online
Format:
Book
Contributor:
ProQuest (Firm)
EBSCO Industries.
Hawkins, Ann R., editor.
Series:
SUNY series, studies in the long nineteenth century.
SUNY series, studies in the long nineteenth century
Language:
English
Subjects (All):
Games--Great Britain--History--19th century.
Games.
Great Britain--Social life and customs--19th century.
Great Britain.
United States--Social life and customs--19th century.
United States.
Physical Description:
1 online resource (402 pages)
Place of Publication:
Albany, New York : SUNY Press, [2021]
Summary:
Illuminates the ways games--from baseball cards to board games, charades to boxing, and croquet to strategies of war--were integral to nineteenth-century life and culture in the United States and Britain.
Contents:
Intro
Contents
List of Illustrations
Acknowledgments
Introduction From Snapdragon to Three-card Loo: Rediscovering
Playing Games
Games and the Nineteenth-Century Consumer
Defining Games
To Hunt Game: Sports in Field and Pasture
The Cost of Games
To Play Sports: Rustic and Ancient Games
To Game and Gamble in the Hell and the Drawing Room
Games on Linen and Board
Addressing the Knowledge Gap
Section I: Games in Motion
Section II: Communal Games
Section III: Playing the World
Section IV: Books, Boards, and Other Objects
Notes
Works Cited
Chapter One Bodies in Play: Boxing, Dance, and the Science of Recreation
Introduction: Bodies in Motion and Caleb Williams
Dancing
Boxing
Conclusion: Stepping Together
Chapter Two Baseball in the Frame of Gilded-Age America
Chapter Three "We are only horses and don't know": Sport and Danger in Fox Hunting
The Hunt as Game: William Spooner's Funnyshire Fox Chase
The Game at Play in the Nineteenth Century
The Sporting Magazine: Lists, Notices, and Descriptions
Hunting and Hunters in General Magazines
Hounds, Horses, and Riders: Images of the Hunt
Stories of the Hunt in the Magazines
Jobs, Income, and Damages from Fox Hunting
Horses, Hounds, and Foxes: Concerns for the Rights and Well-being of Animals
Chapter Four "The Memory Game": Play, Trauma, and Great Expectations
Chapter Five Seeing Victorian Culture through Croquet's "Treacherous Wire Portal"
Croquet, anyone?
Flirts and Cheats: Anthony Trollope's Small House at Allington
Fair Play and the Fairer Sex: Lewis Carroll's Alice's Adventures in Wonderland.
The Feminine Art of Winning: Louisa May Alcott's Little Women
The Wages of Sin: Charlotte Yonge's The Clever Woman of the Family
"Croquet! Seductive, sweet game!"
Chapter Six Acting Charades in 1873: Girls and the Stakes of the Game
Playing the Game
Grace MacDonald and the Country House Party
An Unmarried Girl at a Country-House Party
Preparing to Play
Kissing, Charades, and Mistletoe
Costumes, Props, and Performing the Charade
Rules of the Game: Guessing and Performing
Naming the Stakes: Acting Charades for Victorian Girls
Chapter Seven Dangerous Games: The Advent of Wargaming in the Nineteenth Century
The Birth of Nineteenth-Century Wargaming
The American Kriegsspiel
Conclusion: Wargames in the Nineteenth Century
Chapter Eight The United States as Wonderland: British Literature, U.S. Nationalism, and Nineteenth‑Century Children's and Family Board and Card Games
Chapter Nine Gaming the Great Exhibition of 1851: Children's Board Games, Display, and Imperial Power
Commanding Resources in Henry Smith Evans's The Crystal Palace Game, circa 1855
Prizing Subversion: William Spooner's Comic Game of the Great Exhibition of 1851
Chapter Ten Teetotum Lives: Mediating Globalization in the Nineteenth‑Century Board Game
Traveling Games
Resisting Circulation
Embracing the Teetotum Life
Games in Circulation
Chapter Eleven What Did They Play, and What Does This Say?: A Quantitative and Cultural Analysis of British Collected Games in the Nineteenth Century through the Games Research Database
Introduction: What is GARD? And What Doesn't It Tell Us?.
GARD Game Types
Board Games-Race Games
Board Games-Abstract Strategy
Other Strategy and/or Board Games
Card-Dominoes-Tiles
Dexterity
Word
Question and Answer Games
Party
Lotto
Puzzles
Teaching Toys
Pastimes
Equipment
Lists
Other Toys
Unclear-Probably
Unclear-Compendia
Unclear-Other
GARD Game Breakdown by Categories and Date
Popularity and Sales
Themes
Continuities
Conclusion
Chapter Twelve Professor Hoffmann's Victorian Puzzles and Stage Magic
Negotiating Reputation in the Victorian Age
Modern, More, and Latest Magic
From Magic to Puzzles
Chapter Thirteen "An Endless Round of Delights": Materializing the Toy Theatre
Material Experience
Material Importance
Materializing Live Theatre / Pantomime
Chapter Fourteen The Game of Authors, 1861-1900: A Case History
Origin and Early History
The Game of Authors and Authorship
The Game of Authors and Celebrity Culture
Marketing Cards in the Temperance Era
Do-It-Yourself Games
Contributors
General Index
Games Index.
Notes:
Description based on print version record.
Includes bibliographical references and index.
ISBN:
9781438485560
1438485565
OCLC:
1260689619

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account