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Playing games in nineteenth-century Britain and America / edited by Ann R. Hawkins [and three others].
- Format:
- Book
- Series:
- SUNY series, studies in the long nineteenth century.
- SUNY series, studies in the long nineteenth century
- Language:
- English
- Subjects (All):
- Games--Great Britain--History--19th century.
- Games.
- Great Britain--Social life and customs--19th century.
- Great Britain.
- United States--Social life and customs--19th century.
- United States.
- Physical Description:
- 1 online resource (402 pages)
- Place of Publication:
- Albany, New York : SUNY Press, [2021]
- Summary:
- Illuminates the ways games--from baseball cards to board games, charades to boxing, and croquet to strategies of war--were integral to nineteenth-century life and culture in the United States and Britain.
- Contents:
- Intro
- Contents
- List of Illustrations
- Acknowledgments
- Introduction From Snapdragon to Three-card Loo: Rediscovering
- Playing Games
- Games and the Nineteenth-Century Consumer
- Defining Games
- To Hunt Game: Sports in Field and Pasture
- The Cost of Games
- To Play Sports: Rustic and Ancient Games
- To Game and Gamble in the Hell and the Drawing Room
- Games on Linen and Board
- Addressing the Knowledge Gap
- Section I: Games in Motion
- Section II: Communal Games
- Section III: Playing the World
- Section IV: Books, Boards, and Other Objects
- Notes
- Works Cited
- Chapter One Bodies in Play: Boxing, Dance, and the Science of Recreation
- Introduction: Bodies in Motion and Caleb Williams
- Dancing
- Boxing
- Conclusion: Stepping Together
- Chapter Two Baseball in the Frame of Gilded-Age America
- Chapter Three "We are only horses and don't know": Sport and Danger in Fox Hunting
- The Hunt as Game: William Spooner's Funnyshire Fox Chase
- The Game at Play in the Nineteenth Century
- The Sporting Magazine: Lists, Notices, and Descriptions
- Hunting and Hunters in General Magazines
- Hounds, Horses, and Riders: Images of the Hunt
- Stories of the Hunt in the Magazines
- Jobs, Income, and Damages from Fox Hunting
- Horses, Hounds, and Foxes: Concerns for the Rights and Well-being of Animals
- Chapter Four "The Memory Game": Play, Trauma, and Great Expectations
- Chapter Five Seeing Victorian Culture through Croquet's "Treacherous Wire Portal"
- Croquet, anyone?
- Flirts and Cheats: Anthony Trollope's Small House at Allington
- Fair Play and the Fairer Sex: Lewis Carroll's Alice's Adventures in Wonderland.
- The Feminine Art of Winning: Louisa May Alcott's Little Women
- The Wages of Sin: Charlotte Yonge's The Clever Woman of the Family
- "Croquet! Seductive, sweet game!"
- Chapter Six Acting Charades in 1873: Girls and the Stakes of the Game
- Playing the Game
- Grace MacDonald and the Country House Party
- An Unmarried Girl at a Country-House Party
- Preparing to Play
- Kissing, Charades, and Mistletoe
- Costumes, Props, and Performing the Charade
- Rules of the Game: Guessing and Performing
- Naming the Stakes: Acting Charades for Victorian Girls
- Chapter Seven Dangerous Games: The Advent of Wargaming in the Nineteenth Century
- The Birth of Nineteenth-Century Wargaming
- The American Kriegsspiel
- Conclusion: Wargames in the Nineteenth Century
- Chapter Eight The United States as Wonderland: British Literature, U.S. Nationalism, and Nineteenth‑Century Children's and Family Board and Card Games
- Chapter Nine Gaming the Great Exhibition of 1851: Children's Board Games, Display, and Imperial Power
- Commanding Resources in Henry Smith Evans's The Crystal Palace Game, circa 1855
- Prizing Subversion: William Spooner's Comic Game of the Great Exhibition of 1851
- Chapter Ten Teetotum Lives: Mediating Globalization in the Nineteenth‑Century Board Game
- Traveling Games
- Resisting Circulation
- Embracing the Teetotum Life
- Games in Circulation
- Chapter Eleven What Did They Play, and What Does This Say?: A Quantitative and Cultural Analysis of British Collected Games in the Nineteenth Century through the Games Research Database
- Introduction: What is GARD? And What Doesn't It Tell Us?.
- GARD Game Types
- Board Games-Race Games
- Board Games-Abstract Strategy
- Other Strategy and/or Board Games
- Card-Dominoes-Tiles
- Dexterity
- Word
- Question and Answer Games
- Party
- Lotto
- Puzzles
- Teaching Toys
- Pastimes
- Equipment
- Lists
- Other Toys
- Unclear-Probably
- Unclear-Compendia
- Unclear-Other
- GARD Game Breakdown by Categories and Date
- Popularity and Sales
- Themes
- Continuities
- Conclusion
- Chapter Twelve Professor Hoffmann's Victorian Puzzles and Stage Magic
- Negotiating Reputation in the Victorian Age
- Modern, More, and Latest Magic
- From Magic to Puzzles
- Chapter Thirteen "An Endless Round of Delights": Materializing the Toy Theatre
- Material Experience
- Material Importance
- Materializing Live Theatre / Pantomime
- Chapter Fourteen The Game of Authors, 1861-1900: A Case History
- Origin and Early History
- The Game of Authors and Authorship
- The Game of Authors and Celebrity Culture
- Marketing Cards in the Temperance Era
- Do-It-Yourself Games
- Contributors
- General Index
- Games Index.
- Notes:
- Description based on print version record.
- Includes bibliographical references and index.
- ISBN:
- 9781438485560
- 1438485565
- OCLC:
- 1260689619
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