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From STEM to STEAM : brain-compatible strategies and lessons that integrate the arts / David A. Sousa, Tom Pilecki.
- Format:
- Book
- Author/Creator:
- Sousa, David A., author.
- Pilecki, Thomas, author.
- Series:
- Gale eBooks
- Language:
- English
- Subjects (All):
- Arts--Study and teaching.
- Arts.
- Science--Study and teaching.
- Science.
- Interdisciplinary approach in education.
- Cognitive learning.
- Physical Description:
- 1 online resource (xii, 248 pages) : illustrations
- Edition:
- 2nd edition.
- Place of Publication:
- Thousand Oaks, California : Corwin, [2018]
- Summary:
- Art and science both hinge on discovery, and discovery requires thinking out of the box. But how do you lead students to think creatively in STEM education? The answer is STEAM, and A is for the arts. STEAM--the integration of music, visual arts, and drama into daily STEM instruction--is proven to enhance student achievement in STEM subjects. After all, creative, real-world problem-solving is what working scientists and mathematicians actually do. But how do busy STEM educators weave arts activities into a sometimes inflexible STEM curriculum? In this new edition of From STEM to STEAM, the ground-breaking bestseller, the authors provide lessons from the field to detail the way. Authors David Sousa, expert in educational neuroscience, and Tom Pilecki, veteran arts educator, pool theircombined eighty years of expertise to deliver: . Research studies in cognitive and social neuroscience, including new findings on how technology is rewiring students' brains, that demonstrate how arts activities enhance creativity, problem solving, memory systems, motor coordination, and analytical skills--all critical elements to achieving STEM objectives. . Classroom-tested strategies and techniques for integrating the arts into STEM instruction, including sample K-12 lessons plans and planning templates. . Tools for building a professional development program designed to helps arts and STEM teachers collaborate to create STEAM lessons. . Sample planning frameworks that provide a smooth transition from STEM to STEAM, including advice on adapting STEAM to meet the individual needs and limitations of a school or district. . A list of resources available to teachers in the STEM subjects, in the arts, in arts integration, and for STEAM. The main objective of both art and science is discovery. Lead your students to make that connection and STEAM ahead to academic success!
- Contents:
- Introduction : Why a Second Edition? ; What's New? ; Looking to the Arts ; How This Book Can Help to Implement STEAM ; Chapter Contents ; Who Should Use This Book? ; What's Coming?
- 1. Why STEM should become STEAM :The Power of the Arts ; The Real Purpose of Schooling ; The Arts Are Basic to the Human Experience ; Why Teach the Arts? ; The Arts and STEM Do Have Differences ; STEM Learning Needs the Arts ; What's Coming? ; Major Points to Ponder
- 2. What science says about the Arts and creativity : Brain Organization ; A Note of Caution ; Thinking and Learning ; Convergent and Divergent Thinking ; Divergent Thinking Challenges the Brain-That's a Good Thing! ; Divergent Thinking Changes the Brain-That's a Better Thing! ; Why Don't Schools Engage in More Divergent Thinking? ; Mind-Set: It Can Hinder or Improve Achievement ; The Arts, STEM, and Creativity ; Creativity Versus Intelligence ; Stages of Creative Thinking ; Everyone Can Be Creative ;
- Creativity in the History of Science ; Creativity in STEM Areas ; Does Technology Foster Creativity? ; What's Coming? ; Major Points to Ponder
- 3. Bringing STEAM into schools : What Is Arts Integration? ; What Is STEAM? ; Helping Teachers Discover Their Creativity and Craft ; Different Schools and Implementation Formats ; The Impact of School Climate ; Diverse Local and Socioeconomic Backgrounds ; Implementing the STEAM Initiative ; The Basic District Plan ; Planning Guide ; What We Are Learning ; What's Coming? ; Major Points to Ponder
- 4. Guidelines for creating a STEAM school :STEAM Guidelines: Guideline 1 STEAM Mission and Planning ; Guideline 2 STEAM in the Curriculum ; Guideline 3 Professional Development for Teachers in STEAM Implementation ; Guideline 4 STEAM Leadership and Management ; Guideline 5 STEAM in Classroom Instruction ; Guideline 6 STEAM Professional Learning Communities (PLCs) ; Guideline 7 Expanding STEAM Beyond STEM ; Guideline 8 Futures in STEAM ;
- Guideline 9 STEAM in Action in the Local and Global Community ; Guideline 10 A STEAM Exhibition ; What's Coming? ; Major Points to Ponder
- 5. Frequently asked questions about integrating the Arts and STEM : What Are the Arts? ; Addressing Some Common Frequently Asked Questions: Question 1 How Can I Do This if I Am Not an Artist and I Am Not Creative? ; Question 2 What About Arts Integration Versus Art for Art's Sake? ; Question 3 Is There a Difference Between an Artist and a Teaching Artist? ; Question 4 Can a STEM Teacher Think Like an Artist and an Artist Think Like a STEM Teacher? ; Question 5 How Do I Make My Schedule Provide for Arts Integration? ; Question 6 Will Adding the Arts to STEM Affect My Students' Test Scores? ; Question 7 What About Common Core State Standards? Curriculum? Textbook? ; Arts Perception Worksheet ; Answer Key ; What's Coming? ; Major Points to Ponder
- 6. Implementing Arts integration in the primary grades (K-4) : Importance of Movement ; Science, Mathematics, and the Arts in the Primary Grades ; Organization of the School and Its Culture ; Self-Contained Versus Departmental Organization ; Planning Tips for Arts Integration ; Collaboration With Older Students in Mathematics-The "Buddy System" at Its Best! ; Arts Integration: Solo Act or Duet? ; Ideas for Arts-Integrated Lesson Plans (Primary Grades) ; Grade K-Mathematics ; Grade 2-Science ; Multigrade Arts-Related Activities With Different Animals ; What's Coming? ; Major Points to Ponder
- 7. Implementing Arts integration in the intermediate grades (5-8) : A Day in the Life of a Middle School Student ; Departmental Organization ; Challenges of Middle School Schedules ; Keeping Students Interested: Comparing Music and Science ; Teacher-to-Teacher Collaborations ; STEM Teacher and Arts Teacher Collaborations ; STEM Teacher and Guest Teaching Artist Collaborations ;
- Let's Hit the Road! Making a STEAM Class Trip Relevant ; Guidelines for the Lesson Plan Format ; Grade 7-Science ; Grade 6-Mathematics ; What's Coming? ; Major Points to Ponder
- 8. Implementing Arts integration in the high school grades (9-12) : STEAM and the Culture of High School ; Remembering the Purpose of High School ; The Value of Grit ; Arts Classes, Arts Integration, or Both? ; The Arts Show the Human Side of STEM ; Planning for an Arts-Integrated Lesson: Rerun or New Show? ; Pushing STEAM Along ; Sample Comparisons of Traditional STEM and Arts-Integrated STEAM Lessons ; Science (Biology) Grades 9-12: "It's Alive!": Creating the Human Skeletal Form and Systems From Found Objects ; Mathematics/Science-Grades 9-12: "Living Land": Designing and Building a Community Garden ; What's Coming? ; Major Points to Ponder
- 9. Discoveries from the field : About the Original Appetizers ; Science-Kindergarten: My World Through My Eyes ; Science-Grades 1-5: Habitat ;
- Science-Grades 3-9: Digest-a-Fabric ; Science-Grades 3-12: Using Drama in Science Lessons ; Science-Grades 5-9: Cell Creation ; Science-Grades 9-12: Learning About Nature Through Watercolor ; Mathematics-Grades 2-3: Oceans of Time ; Mathematics-Grades 3-6: Introducing Artists in Mathematics Lessons ;Mathematics-Grades 6-8: Fave Films and Probability ; Mathematics-Grades 9-12: Millennium Mural ; What's Coming? ; Major Points to Ponder
- 10. Putting it all together : Know Your Instructional Intuition ; General Guidelines for K-12 Lessons ; Theory of Multiple Intelligences ; Bloom's (Revised) Taxonomy Is Alive and Well ; Sample K-12 Lessons: Examples of Arts-Related Activities in Science Topics ; Sample Template for Designing a STEAM Unit Across Grade Levels ; Professional Development to Maintain STEAM ; Role of the Building Principal/Head Teacher ; Peer Coaching ; Study Groups ; Action Research ; Workshops on New Research ; Maximizing Professional Development ; Conclusion ;
- Major Points to Ponder
- Appendix A. The Appetizers ; Science-Grades 1-8: Earth to Table ; Science Grades 3-9: Learning Pitch/Frequency With a Bottle Xylophone ; Science-Grades 5-9: Using Mobiles to Learn About Levers ; Science-Grades 6-12: "Born This Way" ; Science-Grades 9-12: "The Case of the Origins of Life": Sherlock Holmes's "Bigger Than Life" Case! ; Science-Grades 9-12: Earth Structures Described Through Mime and Theater
- Appendix B. The Appetizers ; Mathematics-Grades 3-12: Using Drama in Mathematics Lessons ; Mathematics-Grades 9-12: Using Fibonacci to Make Memorable Music ; Mathematics-Grades 9-10: A Geometry Field Hunt.
- Notes:
- Includes bibliographical references (pages 237-242) and index.
- Description based on print version record.
- ISBN:
- 9781544357393
- 1544357397
- 9781506336787
- 1506336787
- 9781506336763
- 1506336760
- 9781506336770
- 1506336779
- OCLC:
- 1076485643
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