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Knowledge games : how playing games can solve problems, create insight, and make change / Karen Schrier.
- Format:
- Book
- Author/Creator:
- Schrier, Karen (Karen L.), author.
- Series:
- Tech.edu.
- Tech.edu
- Language:
- English
- Subjects (All):
- Games--Psychological aspects.
- Games.
- Games--Social aspects.
- Physical Description:
- 1 online resource (279 p.)
- Edition:
- 1st ed.
- Place of Publication:
- Baltimore : Johns Hopkins University Press, 2016.
- Language Note:
- English
- Summary:
- This accessible book critiques the limits and implications of games and considers how they may redefine what it means to produce knowledge, to play, to educate, and to be a citizen.
- Contents:
- Contents; Preface; Introduction; 1. The Automotive Salvage Business in America, 1900-2010: An Overview; 2. Parts, Parts Cars, and Car Enthusiasts: The Art and Practice of Direct Recycling; 3. Arizona Gold: Enthusiast-Specialty Salvage Yards, 1920s-2000s; 4. Junkyard Jamboree: Hunting for Treasure in the Automotive Past, 1950-2010; 5. Not in My Neighbor's Backyard, Either: Zoning and Eyesore Ordinances, 1965-2010; 6. Of Clunkers and Camaros: Policy Makers, Enthusiasts, and Old-Car Scrappage, 1990-2009; Coda: Something Old, Something New; Notes; Essay on Sources; Index; A; B; C; D; E; F; G; H
- IJ; K; L; M; N; O; P; R; S; T; U; V; W; Y; Z
- Notes:
- Description based upon print version of record.
- Description based on print version record.
- Description based on print record.
- Includes bibliographical references and index.
- ISBN:
- 9781421419213
- 1421419211
- OCLC:
- 948810953
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